X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdrawingview.cpp;h=943a9b9f4cd9edb088df0a5d8a75a9824512d4cd;hb=6533354910fbf76d9747deeae02b2e910ef9aa48;hp=7b493234ce2550531f7986e744d2115b599cf042;hpb=9426a17d7752f82b27c47f12df0062b882df3077;p=architektonas diff --git a/src/drawingview.cpp b/src/drawingview.cpp index 7b49323..943a9b9 100644 --- a/src/drawingview.cpp +++ b/src/drawingview.cpp @@ -7,7 +7,7 @@ // JLH = James Hammons // // Who When What -// --- ---------- ------------------------------------------------------------- +// --- ---------- ------------------------------------------------------------ // JLH 03/22/2011 Created this file // JLH 09/29/2011 Added middle mouse button panning // @@ -20,6 +20,7 @@ // STILL TO BE DONE: // // - Lots of stuff +// - Layer locking (hiding works) // // Uncomment this for debugging... @@ -40,25 +41,21 @@ #define BACKGROUND_MAX_SIZE 512 -// Class variable -//Container DrawingView::document(Vector(0, 0)); - DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent), // The value in the settings file will override this. - useAntialiasing(true), numSelected(0), numHovered(0), shiftDown(false), + useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false), ctrlDown(false), gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE), - scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)), - gridPixels(0), collided(false)//, toolAction(NULL) + scale(1.0), offsetX(-10), offsetY(-10), document(true), + gridPixels(0), collided(false), hoveringIntersection(false), + dragged(NULL), draggingObject(false), angleSnap(false) { -// document.isTopLevelContainer = true; //wtf? doesn't work except in c++11??? document = { 0 }; setBackgroundRole(QPalette::Base); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); Global::gridSpacing = 12.0; // In base units (inch is default) - #if 0 Line * line = new Line(Vector(5, 5), Vector(50, 40), &document); document.Add(line); @@ -84,13 +81,14 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent), line->thickness = 2.0; line->style = LSDash; line->color = 0xFF7F00; + line->layer = 0; document.objects.push_back(line); document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83))); document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2))); document.objects.push_back(new Circle(Vector(100, 100), 36)); document.objects.push_back(new Circle(Vector(50, 150), 49)); - document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)), - document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5)); + document.objects.push_back(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)), + document.objects.push_back(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75)); document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5))); document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!")); #endif @@ -145,20 +143,6 @@ we do! :-) } -#if 0 -void DrawingView::SetToolActive(Action * action) -{ - if (action != NULL) - { - toolAction = action; - connect(toolAction, SIGNAL(ObjectReady(Object *)), this, - SLOT(AddNewObjectToDocument(Object *))); - connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate())); - } -} -#endif - - void DrawingView::SetGridSize(uint32_t size) { // Sanity check @@ -180,7 +164,6 @@ void DrawingView::SetGridSize(uint32_t size) pmp.end(); // Set up new BG brush & zoom level (pixels per base unit) -// Painter::zoom = gridPixels / gridSpacing; Global::zoom = gridPixels / Global::gridSpacing; UpdateGridBackground(); } @@ -265,18 +248,74 @@ zero; so we do another modulus operation on the result to achieve this. } -void DrawingView::SetCurrentLayer(int layer) +// +// Basically, we just make a single pass through the Container. If the layer # +// is less than the layer # being deleted, then do nothing. If the layer # is +// equal to the layer # being deleted, then delete the object. If the layer # +// is greater than the layer # being deleted, then set the layer # to its layer +// # - 1. +// +void DrawingView::DeleteCurrentLayer(int layer) +{ +//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer); + std::vector::iterator i = document.objects.begin(); + + while (i != document.objects.end()) + { + Object * obj = (Object *)(*i); + + if (obj->layer < layer) + i++; + else if (obj->layer == layer) + { + document.objects.erase(i); + delete obj; + } + else + { + obj->layer--; + i++; + } + } + + // We've just done a destructive action, so update the screen! + update(); +} + + +void DrawingView::HandleLayerToggle(void) { - Global::currentLayer = layer; -//printf("DrawingView::CurrentLayer = %i\n", layer); + // A layer's visibility was toggled, so update the screen... + update(); +} + + +// +// A layer was moved up or down in the layer list, so we have to swap the +// document's object's layer numbers in the layers that were swapped. +// +void DrawingView::HandleLayerSwap(int layer1, int layer2) +{ +//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2); + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + + if (obj->layer == layer1) + obj->layer = layer2; + else if (obj->layer == layer2) + obj->layer = layer1; + } } QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event) { - // This is undoing the transform, e.g. going from client coords to local coords. - // In essence, the height - y is height + (y * -1), the (y * -1) term doing the - // conversion of the y-axis from increasing bottom to top. + // This is undoing the transform, e.g. going from client coords to local + // coords. In essence, the height - y is height + (y * -1), the (y * -1) + // term doing the conversion of the y-axis from increasing bottom to top. return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y())); } @@ -285,7 +324,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y) { // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?) // No voodoo here, it's just grouped wrong to see it. It should be: - // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive + // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive [why? we use -offsetX after all] return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0); } @@ -306,7 +345,11 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/) painter.DrawLine(-16384, 0, 16384, 0); // Do object rendering... - RenderObjects(&painter, document.objects); + for(int i=0; i & v) +void DrawingView::RenderObjects(Painter * painter, std::vector & v, int layer, bool ignoreLayer/*= false*/) { std::vector::iterator i; @@ -341,6 +387,10 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) Object * obj = (Object *)(*i); float scaledThickness = Global::scale * obj->thickness; + // If the object isn't on the current layer being drawn, skip it + if (!ignoreLayer && (obj->layer != layer)) + continue; + if ((Global::tool == TTRotate) && ctrlDown && obj->selected) { painter->SetPen(0x00FF00, 2.0, LSSolid); @@ -394,33 +444,33 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) Vector v(d->p[0], d->p[1]); double angle = v.Angle(); Vector unit = v.Unit(); - Vector linePt1 = d->p[0], linePt2 = d->p[1]; + d->lp[0] = d->p[0], d->lp[1] = d->p[1]; Vector ortho; double x1, y1, length; if (d->subtype == DTLinearVert) { - if ((angle < 0) || (angle > PI)) + if ((angle < 0) || (angle > HALF_TAU)) { x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); ortho = Vector(1.0, 0); - angle = PI3_OVER_2; + angle = THREE_QTR_TAU; } else { x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); ortho = Vector(-1.0, 0); - angle = PI_OVER_2; + angle = QTR_TAU; } - linePt1.x = linePt2.x = x1; + d->lp[0].x = d->lp[1].x = x1; length = fabs(d->p[0].y - d->p[1].y); } else if (d->subtype == DTLinearHorz) { - if ((angle < PI_OVER_2) || (angle > PI3_OVER_2)) + if ((angle < QTR_TAU) || (angle > THREE_QTR_TAU)) { x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); @@ -432,25 +482,25 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); ortho = Vector(0, -1.0); - angle = PI; + angle = HALF_TAU; } - linePt1.y = linePt2.y = y1; + d->lp[0].y = d->lp[1].y = y1; length = fabs(d->p[0].x - d->p[1].x); } else if (d->subtype == DTLinear) { - angle = Vector(linePt1, linePt2).Angle(); - ortho = Vector::Normal(linePt1, linePt2); + angle = Vector(d->lp[0], d->lp[1]).Angle(); + ortho = Vector::Normal(d->lp[0], d->lp[1]); length = v.Magnitude(); } - unit = Vector(linePt1, linePt2).Unit(); + unit = Vector(d->lp[0], d->lp[1]).Unit(); - Point p1 = linePt1 + (ortho * 10.0 * scaledThickness); - Point p2 = linePt2 + (ortho * 10.0 * scaledThickness); - Point p3 = linePt1 + (ortho * 16.0 * scaledThickness); - Point p4 = linePt2 + (ortho * 16.0 * scaledThickness); + Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness); + Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness); + Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness); Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness); Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness); @@ -462,10 +512,9 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) painter->DrawLine(p3, p5); painter->DrawLine(p4, p6); - // Calculate whether or not the arrowheads are too crowded to put inside - // the extension lines. 9.0 is the length of the arrowhead. - double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness)); - //printf("Dimension::Draw(): t = %lf\n", t); + // Calculate whether or not the arrowheads are too crowded to put + // inside the extension lines. 9.0 is the length of the arrowhead. + double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness)); // On the screen, it's acting like this is actually 58%... // This is correct, we want it to happen at > 50% @@ -491,9 +540,6 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness)); Point ctr = p2 + (Vector(p2, p1) / 2.0); - #if 0 - QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude()); - #else QString dimText; if (length < 12.0) @@ -508,10 +554,54 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) else dimText = QString("%1' %2\"").arg(feet).arg(inches); } - #endif painter->DrawAngledText(ctr, angle, dimText, scaledThickness); + if (d->hitObject) + { + Point hp1 = (p1 + p2) / 2.0; + Point hp2 = (p1 + hp1) / 2.0; + Point hp3 = (hp1 + p2) / 2.0; + + if (d->hitPoint[2]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp1); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[3]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp2); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[4]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp3); + } + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[1]); + break; } case OTText: @@ -520,6 +610,30 @@ void DrawingView::RenderObjects(Painter * painter, std::vector & v) painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness); break; } + case OTSpline: + { + break; + } + case OTPolygon: + { + break; + } + case OTContainer: + { + // Containers require recursive rendering... + Container * c = (Container *)obj; + RenderObjects(painter, (*c).objects, layer); + +//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size()); + // Containers also have special indicators showing they are selected + if (c->selected || c->hitObject) + { + Rect r = GetObjectExtents(obj); + painter->DrawRectCorners(r); + } + + break; + } default: break; } @@ -577,6 +691,9 @@ void DrawingView::resizeEvent(QResizeEvent * /*event*/) void DrawingView::ToolHandler(int mode, Point p) { + // Drop angle snap until it's needed + angleSnap = false; + if (Global::tool == TTLine) LineHandler(mode, p); else if (Global::tool == TTCircle) @@ -585,6 +702,8 @@ void DrawingView::ToolHandler(int mode, Point p) ArcHandler(mode, p); else if (Global::tool == TTRotate) RotateHandler(mode, p); + else if (Global::tool == TTMirror) + MirrorHandler(mode, p); } @@ -624,13 +743,12 @@ void DrawingView::ToolDraw(Painter * painter) } else { + painter->DrawCross(toolPoint[0]); double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); -// painter->DrawLine(toolPoint[0], toolPoint[1]); -// painter->DrawHandle(toolPoint[1]); painter->SetBrush(QBrush(Qt::NoBrush)); painter->DrawEllipse(toolPoint[0], length, length); - QString text = tr("Radius: %1 in.");//\n") + QChar(0x2221) + tr(": %2"); - informativeText = text.arg(length);//.arg(absAngle); + QString text = tr("Radius: %1 in."); + informativeText = text.arg(length); } } else if (Global::tool == TTArc) @@ -665,7 +783,7 @@ void DrawingView::ToolDraw(Painter * painter) double span = angle - toolPoint[2].x; if (span < 0) - span += PI_TIMES_2; + span += TAU; painter->DrawLine(toolPoint[0], toolPoint[3]); painter->SetBrush(QBrush(Qt::NoBrush)); @@ -687,29 +805,41 @@ void DrawingView::ToolDraw(Painter * painter) { if (toolPoint[0] == toolPoint[1]) return; - + painter->DrawLine(toolPoint[0], toolPoint[1]); - // Likely we need a tool container for this... (now we do!) -#if 0 - if (ctrlDown) - { - painter->SetPen(0x00FF00, 2.0, LSSolid); - overrideColor = true; - } - RenderObjects(painter, toolObjects); - overrideColor = false; -#endif + double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; + QString text = QChar(0x2221) + QObject::tr(": %1"); + informativeText = text.arg(absAngle); + + if (ctrlDown) + informativeText += " (Copy)"; + } + } + else if (Global::tool == TTMirror) + { + if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1)) + painter->DrawHandle(toolPoint[0]); + else if ((Global::toolState == TSPoint2) && shiftDown) + painter->DrawHandle(toolPoint[1]); + else + { + if (toolPoint[0] == toolPoint[1]) + return; + + Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]); + painter->DrawLine(mirrorPoint, toolPoint[1]); double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; + if (absAngle > 180.0) + absAngle -= 180.0; + QString text = QChar(0x2221) + QObject::tr(": %1"); informativeText = text.arg(absAngle); if (ctrlDown) informativeText += " (Copy)"; - -// painter->DrawInformativeText(text); } } } @@ -749,6 +879,7 @@ void DrawingView::LineHandler(int mode, Point p) else { Line * l = new Line(toolPoint[0], toolPoint[1]); + l->layer = Global::activeLayer; document.objects.push_back(l); toolPoint[0] = toolPoint[1]; } @@ -791,6 +922,7 @@ void DrawingView::CircleHandler(int mode, Point p) { double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); Circle * c = new Circle(toolPoint[0], length); + c->layer = Global::activeLayer; document.objects.push_back(c); toolPoint[0] = toolPoint[1]; Global::toolState = TSNone; @@ -820,9 +952,15 @@ void DrawingView::ArcHandler(int mode, Point p) else if (Global::toolState == TSPoint2) toolPoint[1] = p; else if (Global::toolState == TSPoint3) + { toolPoint[2] = p; + angleSnap = true; + } else + { toolPoint[3] = p; + angleSnap = true; + } break; case ToolMouseUp: @@ -836,7 +974,7 @@ void DrawingView::ArcHandler(int mode, Point p) { if (shiftDown) { - // Key override is telling us to start circle at new center, not + // Key override is telling us to start arc at new center, not // continue the current one. toolPoint[0] = toolPoint[1]; return; @@ -858,9 +996,10 @@ void DrawingView::ArcHandler(int mode, Point p) double span = endAngle - toolPoint[2].x; if (span < 0) - span += PI_TIMES_2; + span += TAU; Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span); + arc->layer = Global::activeLayer; document.objects.push_back(arc); Global::toolState = TSNone; } @@ -895,6 +1034,7 @@ void DrawingView::RotateHandler(int mode, Point p) if (shiftDown) return; + angleSnap = true; double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); std::vector::iterator j = select.begin(); std::vector::iterator i = toolScratch.begin(); @@ -912,8 +1052,8 @@ void DrawingView::RotateHandler(int mode, Point p) { obj2->angle[0] = obj.angle[0] + angle; - if (obj2->angle[0] > PI_TIMES_2) - obj2->angle[0] -= PI_TIMES_2; + if (obj2->angle[0] > TAU) + obj2->angle[0] -= TAU; } } } @@ -970,6 +1110,110 @@ void DrawingView::RotateHandler(int mode, Point p) } +void DrawingView::MirrorHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + { + toolPoint[0] = p; + SavePointsFrom(select, toolScratch); + Global::toolState = TSPoint1; + } + else if (Global::toolState == TSPoint1) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseMove: + if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone)) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + { + toolPoint[1] = p; + + if (shiftDown) + return; + + angleSnap = true; + double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); + std::vector::iterator j = select.begin(); + std::vector::iterator i = toolScratch.begin(); + + for(; i!=toolScratch.end(); i++, j++) + { + Object obj = *i; + Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]); + Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]); + Object * obj2 = (Object *)(*j); + obj2->p[0] = p1; + obj2->p[1] = p2; + + if (obj.type == OTArc) + { + // This is 2*mirror angle - obj angle - obj span + obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1]; + + if (obj2->angle[0] > TAU) + obj2->angle[0] -= TAU; + } + } + } + + break; + case ToolMouseUp: + if (Global::toolState == TSPoint1) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + // Either we're finished with our rotate, or we're stamping a copy. + if (ctrlDown) + { + // Stamp a copy of the selection at the current rotation & bail + std::vector temp; + CopyObjects(select, temp); + ClearSelected(temp); + AddObjectsTo(document.objects, temp); + RestorePointsTo(select, toolScratch); + return; + } + + toolPoint[0] = p; + Global::toolState = TSPoint1; + SavePointsFrom(select, toolScratch); + } + + break; + case ToolKeyDown: + // Reset the selection if shift held down... + if (shiftDown) + RestorePointsTo(select, toolScratch); + + break; + case ToolKeyUp: + // Reset selection when key is let up + if (!shiftDown) + MirrorHandler(ToolMouseMove, toolPoint[1]); + + break; + case ToolCleanup: + RestorePointsTo(select, toolScratch); + } +} + + void DrawingView::mousePressEvent(QMouseEvent * event) { if (event->button() == Qt::LeftButton) @@ -979,15 +1223,17 @@ void DrawingView::mousePressEvent(QMouseEvent * event) // Handle tool processing, if any if (Global::tool) { - if (Global::snapToGrid) + if (hoveringIntersection) + point = intersectionPoint; + else if (Global::snapToGrid) point = SnapPointToGrid(point); - //Also, may want to figure out if hovering over a snap point on an object, - //snap to grid if not. + //Also, may want to figure out if hovering over a snap point on an + //object, snap to grid if not. // Snap to object point if valid... // if (Global::snapPointIsValid) // point = Global::snapPoint; - + ToolHandler(ToolMouseDown, point); return; } @@ -1004,10 +1250,22 @@ void DrawingView::mousePressEvent(QMouseEvent * event) AddHoveredToSelection(); update(); // needed?? GetHovered(hover); // prolly needed + dragged = (Object *)hover[0]; + draggingObject = true; + + // See if anything is using just a straight click on a handle + if (HandleObjectClicked()) + { + draggingObject = false; + update(); + return; + } // Needed for grab & moving objects // We do it *after*... why? (doesn't seem to confer any advantage...) - if (Global::snapToGrid) + if (hoveringIntersection) + oldPoint = intersectionPoint; + else if (Global::snapToGrid) oldPoint = SnapPointToGrid(point); return; @@ -1034,13 +1292,15 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event) Global::selection.setBottomRight(QPointF(point.x, point.y)); // Only needs to be done here, as mouse down is always preceded by movement Global::snapPointIsValid = false; + hoveringIntersection = false; // Scrolling... if (event->buttons() & Qt::MiddleButton) { point = Vector(event->x(), event->y()); - // Since we're using Qt coords for scrolling, we have to adjust them here to - // conform to Cartesian coords, since the origin is using Cartesian. :-) + // Since we're using Qt coords for scrolling, we have to adjust them + // here to conform to Cartesian coords, since the origin is using + // Cartesian. :-) Vector delta(oldPoint, point); delta /= Global::zoom; delta.y = -delta.y; @@ -1061,10 +1321,61 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event) return; } + // Do object hit testing... + bool needUpdate = HitTestObjects(point); + GetHovered(hover); + + // Check for multi-hover... + if (numHovered > 1) + { +//need to check for case where hover is over 2 circles and a 3rd's center... + Object * obj1 = (Object *)hover[0], * obj2 = (Object *)hover[1]; + + Geometry::Intersects(obj1, obj2); + int numIntersecting = Global::numIntersectParams; + double t = Global::intersectParam[0]; + double u = Global::intersectParam[1]; + + if (numIntersecting > 0) + { + Vector v1 = Geometry::GetPointForParameter(obj1, t); + Vector v2 = Geometry::GetPointForParameter(obj2, u); + QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)"); + informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y); + + hoveringIntersection = true; + intersectionPoint = v1; + } + + numIntersecting = Global::numIntersectPoints; + + if (numIntersecting > 0) + { + Vector v1 = Global::intersectPoint[0]; + + if (numIntersecting == 2) + { + Vector v2 = Global::intersectPoint[1]; + + if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point)) + v1 = v2; + } + + QString text = tr("Intersection <%1, %2>"); + informativeText = text.arg(v1.x).arg(v1.y); + hoveringIntersection = true; + intersectionPoint = v1; + } + } + // Handle object movement (left button down & over an object) - if ((event->buttons() & Qt::LeftButton) && numHovered && !Global::tool) + if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool) { - if (Global::snapToGrid) + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) point = SnapPointToGrid(point); HandleObjectMovement(point); @@ -1073,14 +1384,20 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event) return; } - // Do object hit testing... - bool needUpdate = HitTestObjects(point); - // Do tool handling, if any are active... if (Global::tool) { - if (Global::snapToGrid) - point = SnapPointToGrid(point); + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + { + if (angleSnap) + point = SnapPointToAngle(point); + else + point = SnapPointToGrid(point); + } ToolHandler(ToolMouseMove, point); } @@ -1098,8 +1415,8 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event) if (event->button() == Qt::LeftButton) { //We need to update especially if nothing collided and the state needs to change. !!! FIX !!! -//could set it up to use the document's update function (assumes that all object updates -//are being reported correctly: +//could set it up to use the document's update function (assumes that all object +//updates are being reported correctly: // if (document.NeedsUpdate()) // Do an update if collided with at least *one* object in the document // if (collided) @@ -1128,11 +1445,9 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event) { if (((Object *)(*i))->selected) select.push_back(*i); - -//hmm, this is no good, too late to do any good :-P -// if ((*i)->hovered) -// hover.push_back(*i); } + + draggingObject = false; } else if (event->button() == Qt::MiddleButton) { @@ -1188,6 +1503,30 @@ void DrawingView::keyPressEvent(QKeyEvent * event) update(); } + + if (select.size() > 0) + { + if (event->key() == Qt::Key_Up) + { + TranslateObjects(select, Point(0, +1.0)); + update(); + } + else if (event->key() == Qt::Key_Down) + { + TranslateObjects(select, Point(0, -1.0)); + update(); + } + else if (event->key() == Qt::Key_Right) + { + TranslateObjects(select, Point(+1.0, 0)); + update(); + } + else if (event->key() == Qt::Key_Left) + { + TranslateObjects(select, Point(-1.0, 0)); + update(); + } + } } @@ -1231,10 +1570,102 @@ Point DrawingView::SnapPointToGrid(Point point) } +Point DrawingView::SnapPointToAngle(Point point) +{ + // Snap to a single digit angle (using toolpoint #1 as the center) + double angle = Vector::Angle(toolPoint[0], point); + double length = Vector::Magnitude(toolPoint[0], point); + + // Convert from radians to degrees + double degAngle = angle * RADIANS_TO_DEGREES; + double snapAngle = (double)((int)(degAngle + 0.5)); + + Vector v; + v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length); + point = toolPoint[0] + v; + + return point; +} + + +Rect DrawingView::GetObjectExtents(Object * obj) +{ + // Default to empty rect, if object checks below fail for some reason + Rect rect; + + switch (obj->type) + { + case OTLine: + { + rect = Rect(obj->p[0], obj->p[1]); + break; + } + case OTCircle: + { + rect = Rect(obj->p[0], obj->p[0]); + rect.Expand(obj->radius[0]); + break; + } + case OTArc: + { + Arc * a = (Arc *)obj; + + double start = a->angle[0]; + double end = start + a->angle[1]; + rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end))); + + // If the end of the arc is before the beginning, add 360 degrees to it + if (end < start) + end += TAU; + + // Adjust the bounds depending on which axes are crossed + if ((start < QTR_TAU) && (end > QTR_TAU)) + rect.t = 1.0; + + if ((start < HALF_TAU) && (end > HALF_TAU)) + rect.l = -1.0; + + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) + rect.b = -1.0; + + if ((start < TAU) && (end > TAU)) + rect.r = 1.0; + + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) + rect.t = 1.0; + + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) + rect.l = -1.0; + + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) + rect.b = -1.0; + + rect *= a->radius[0]; + rect.Translate(a->p[0]); + + break; + } + case OTContainer: + { + Container * c = (Container *)obj; + std::vector::iterator i = c->objects.begin(); + rect = GetObjectExtents((Object *)*i); + i++; + + for(; i!=c->objects.end(); i++) + rect |= GetObjectExtents((Object *)*i); + } + default: + break; + } + + return rect; +} + + void DrawingView::CheckObjectBounds(void) { std::vector::iterator i; - numSelected = 0; for(i=document.objects.begin(); i!=document.objects.end(); i++) { @@ -1293,28 +1724,28 @@ void DrawingView::CheckObjectBounds(void) // If the end of the arc is before the beginning, add 360 degrees to it if (end < start) - end += 2.0 * PI; + end += TAU; // Adjust the bounds depending on which axes are crossed - if ((start < PI_OVER_2) && (end > PI_OVER_2)) + if ((start < QTR_TAU) && (end > QTR_TAU)) bounds.setTop(1.0); - if ((start < PI) && (end > PI)) + if ((start < HALF_TAU) && (end > HALF_TAU)) bounds.setLeft(-1.0); - if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2))) + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) bounds.setBottom(-1.0); - if ((start < (2.0 * PI)) && (end > (2.0 * PI))) + if ((start < TAU) && (end > TAU)) bounds.setRight(1.0); - if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2))) + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) bounds.setTop(1.0); - if ((start < (3.0 * PI)) && (end > (3.0 * PI))) + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) bounds.setLeft(-1.0); - if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2))) + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) bounds.setBottom(-1.0); bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0])); @@ -1329,9 +1760,6 @@ void DrawingView::CheckObjectBounds(void) default: break; } - - if (obj->selected) - numSelected++; } } @@ -1341,121 +1769,279 @@ bool DrawingView::HitTestObjects(Point point) std::vector::iterator i; numHovered = 0; bool needUpdate = false; + hoverPointValid = false; for(i=document.objects.begin(); i!=document.objects.end(); i++) { Object * obj = (Object *)(*i); - switch (obj->type) - { - case OTLine: + // If we're seeing the object we're dragging, skip it + if (draggingObject && (obj == dragged)) + continue; + + if (HitTest(obj, point)) + needUpdate = true; + + if (obj->hovered) { - bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject; - obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false; - Vector lineSegment = obj->p[1] - obj->p[0]; - Vector v1 = point - obj->p[0]; - Vector v2 = point - obj->p[1]; - double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point); - double distance; - - if (t < 0.0) - distance = v1.Magnitude(); - else if (t > 1.0) - distance = v2.Magnitude(); - else - // distance = ?Det?(ls, v1) / |ls| - distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) - / lineSegment.Magnitude()); + numHovered++; +//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered); + emit(ObjectHovered(obj)); + } + } - if ((v1.Magnitude() * Global::zoom) < 8.0) - obj->hitPoint[0] = true; - else if ((v2.Magnitude() * Global::zoom) < 8.0) - obj->hitPoint[1] = true; - else if ((distance * Global::zoom) < 5.0) - obj->hitObject = true; + return needUpdate; +} - obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false); - if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject)) - needUpdate = true; +bool DrawingView::HitTest(Object * obj, Point point) +{ + bool needUpdate = false; - break; + switch (obj->type) + { + case OTLine: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false; + Vector lineSegment = obj->p[1] - obj->p[0]; + Vector v1 = point - obj->p[0]; + Vector v2 = point - obj->p[1]; + double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point); + double distance; + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) + / lineSegment.Magnitude()); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + { + obj->hitPoint[0] = true; + hoverPoint = obj->p[0]; + hoverPointValid = true; } - case OTCircle: + else if ((v2.Magnitude() * Global::zoom) < 8.0) { - bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject; - obj->hitPoint[0] = obj->hitObject = false; - double length = Vector::Magnitude(obj->p[0], point); + obj->hitPoint[1] = true; + hoverPoint = obj->p[1]; + hoverPointValid = true; + } + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; - if ((length * Global::zoom) < 8.0) - obj->hitPoint[0] = true; - else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) - obj->hitObject = true; + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false); - obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false); + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject)) + needUpdate = true; - if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject)) - needUpdate = true; + break; + } + case OTCircle: + { + bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); - break; + if ((length * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false); + + if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + case OTArc: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); + double angle = Vector::Angle(obj->p[0], point); + + // Make sure we get the angle in the correct spot + if (angle < obj->angle[0]) + angle += TAU; + + // Get the span that we're pointing at... + double span = angle - obj->angle[0]; + + // N.B.: Still need to hit test the arc start & arc span handles... + double spanAngle = obj->angle[0] + obj->angle[1]; + Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]); + Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]); + double length2 = Vector::Magnitude(point, handle1); + double length3 = Vector::Magnitude(point, handle2); + + if ((length * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((length2 * Global::zoom) < 8.0) + { + obj->hitPoint[1] = true; + hoverPoint = handle1; + hoverPointValid = true; } - case OTArc: + else if ((length3 * Global::zoom) < 8.0) { - bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject; - obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false; - double length = Vector::Magnitude(obj->p[0], point); - double angle = Vector::Angle(obj->p[0], point); + obj->hitPoint[2] = true; + hoverPoint = handle2; + hoverPointValid = true; + } + else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1])) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false); - // Make sure we get the angle in the correct spot - if (angle < obj->angle[0]) - angle += PI_TIMES_2; + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject)) + needUpdate = true; - // Get the span that we're pointing at... - double span = angle - obj->angle[0]; + break; + } + case OTDimension: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false; + + Dimension * d = (Dimension *)obj; + + Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]); + // Get our line parallel to our points + float scaledThickness = Global::scale * obj->thickness; + Point p1 = d->lp[0] + (orthogonal * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (orthogonal * 10.0 * scaledThickness); + Point p3(p1, point); + + Vector v1(d->p[0], point); + Vector v2(d->p[1], point); + Vector lineSegment(p1, p2); + double t = Geometry::ParameterOfLineAndPoint(p1, p2, point); + double distance; + Point midpoint = (p1 + p2) / 2.0; + Point hFSPoint = Point(midpoint, point); + Point hCS1Point = Point((p1 + midpoint) / 2.0, point); + Point hCS2Point = Point((midpoint + p2) / 2.0, point); + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y) + / lineSegment.Magnitude()); - // N.B.: Still need to hit test the arc start & arc span handles... - double spanAngle = obj->angle[0] + obj->angle[1]; - Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]); - Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]); - double length2 = Vector::Magnitude(point, handle1); - double length3 = Vector::Magnitude(point, handle2); + if ((v1.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((v2.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[1] = true; + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; - if ((length * Global::zoom) < 8.0) - obj->hitPoint[0] = true; - else if ((length2 * Global::zoom) < 8.0) - obj->hitPoint[1] = true; - else if ((length3 * Global::zoom) < 8.0) - obj->hitPoint[2] = true; - else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1])) - obj->hitObject = true; + if ((hFSPoint.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[2] = true; + else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[3] = true; + else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[4] = true; + +// return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false); + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject)) + needUpdate = true; + + + break; + } + case OTContainer: + { + // Containers must be recursively tested... + Container * c = (Container *)obj; + c->hitObject = false; + c->hovered = false; + std::vector::iterator i; - obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false); + for(i=c->objects.begin(); i!=c->objects.end(); i++) + { + Object * cObj = (Object *)*i; - if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject)) + if (HitTest(cObj, point)) needUpdate = true; - break; - } - default: - break; + if (cObj->hitObject == true) + c->hitObject = true; + + if (cObj->hovered == true) + c->hovered = true; } - if (obj->hovered) -// { - numHovered++; -//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered); -// } + break; + } + default: + break; } return needUpdate; } +bool DrawingView::HandleObjectClicked(void) +{ + if (dragged->type == OTDimension) + { + Dimension * d = (Dimension *)dragged; + + if (d->hitPoint[2]) + { + // Hit the "flip sides" switch, so flip 'em + Point temp = d->p[0]; + d->p[0] = d->p[1]; + d->p[1] = temp; + return true; + } + else if (d->hitPoint[3]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and horizontal do the same thing, vertical goes back to + // linear. + if (d->subtype == DTLinearVert) + d->subtype = DTLinear; + else + d->subtype = DTLinearVert; + + return true; + } + else if (d->hitPoint[4]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and vertical do the same thing, horizontal goes back to + // linear. + if (d->subtype == DTLinearHorz) + d->subtype = DTLinear; + else + d->subtype = DTLinearHorz; + + return true; + } + } + + return false; +} + + void DrawingView::HandleObjectMovement(Point point) { Point delta = point - oldPoint; //printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y); - Object * obj = (Object *)hover[0]; +// Object * obj = (Object *)hover[0]; + Object * obj = dragged; //printf("Object type = %i (size=%i), ", obj->type, hover.size()); //printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false")); @@ -1473,6 +2059,7 @@ void DrawingView::HandleObjectMovement(Point point) } break; + case OTCircle: if (obj->hitPoint[0]) obj->p[0] = point; @@ -1487,6 +2074,7 @@ void DrawingView::HandleObjectMovement(Point point) } break; + case OTArc: if (obj->hitPoint[0]) obj->p[0] = point; @@ -1499,13 +2087,13 @@ void DrawingView::HandleObjectMovement(Point point) double delta = angle - obj->angle[0]; if (delta < 0) - delta += PI_TIMES_2; + delta += TAU; obj->angle[1] -= delta; obj->angle[0] = angle; if (obj->angle[1] < 0) - obj->angle[1] += PI_TIMES_2; + obj->angle[1] += TAU; QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); @@ -1526,7 +2114,7 @@ void DrawingView::HandleObjectMovement(Point point) obj->angle[1] = angle - obj->angle[0]; if (obj->angle[1] < 0) - obj->angle[1] += PI_TIMES_2; + obj->angle[1] += TAU; QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); @@ -1537,7 +2125,7 @@ void DrawingView::HandleObjectMovement(Point point) obj->angle[0] = angle - obj->angle[1]; if (obj->angle[0] < 0) - obj->angle[0] += PI_TIMES_2; + obj->angle[0] += TAU; QString text = QObject::tr("End angle: %1") + QChar(0x00B0); informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4); @@ -1555,89 +2143,28 @@ void DrawingView::HandleObjectMovement(Point point) } break; - default: - break; - } -} - - -#if 0 - // This returns true if we've moved over an object... - if (document.PointerMoved(point)) // <-- This - // This is where the object would do automagic dragging & shit. Since we don't - // do that anymore, we need a strategy to handle it. - { - -/* -Now objects handle mouse move snapping as well. The code below mainly works only -for tools; we need to fix it so that objects work as well... - -There's a problem with the object point snapping in that it's dependent on the -order of the objects in the document. Most likely this is because it counts the -selected object last and thus fucks up the algorithm. Need to fix this... - - -*/ - // Do object snapping here. Grid snapping on mouse down is done in the - // objects themselves, only because we have to hit test the raw point, - // not the snapped point. There has to be a better way...! - if (document.penultimateObjectHovered) + case OTDimension: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + obj->p[1] = point; + else if (obj->hitObject) { - // Two objects are hovered, see if we have an intersection point - if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine)) - { - double t; - int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t); - - if (n == 1) - { - Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t); - Global::snapPointIsValid = true; - } - } - else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle)) - { - Point p1, p2; - int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2); - - if (n == 1) - { - Global::snapPoint = p1; - Global::snapPointIsValid = true; - } - else if (n == 2) - { - double d1 = Vector(point, p1).Magnitude(); - double d2 = Vector(point, p2).Magnitude(); - - if (d1 < d2) - Global::snapPoint = p1; - else - Global::snapPoint = p2; - - Global::snapPointIsValid = true; - } - } + obj->p[0] += delta; + obj->p[1] += delta; } -// else -// { - // Otherwise, it was a single object hovered... -// } - } - if (toolAction) - { - if (Global::snapToGrid) - point = Global::SnapPointToGrid(point); + break; - // We always snap to object points, and they take precendence over - // grid points... - if (Global::snapPointIsValid) - point = Global::snapPoint; + case OTContainer: + // This is shitty, but works for now until I can code up something + // nicer :-) + TranslateObject(obj, delta); - toolAction->MouseMoved(point); + break; + default: + break; } -#else -#endif +}