X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdrawingview.cpp;h=7c5107ea3dd037284cfd6e24369124f7707452f2;hb=97cfdecd62ced6cb1237a9ac6c7cbce2092fde99;hp=3020368913cfa3b4358df95669b1b65649523d15;hpb=642cf72c11b49a9e00128ab6258a2438c785a5ab;p=architektonas diff --git a/src/drawingview.cpp b/src/drawingview.cpp index 3020368..7c5107e 100644 --- a/src/drawingview.cpp +++ b/src/drawingview.cpp @@ -1,13 +1,14 @@ +// // drawingview.cpp // // Part of the Architektonas Project -// (C) 2011 Underground Software +// (C) 2011-2020 Underground Software // See the README and GPLv3 files for licensing and warranty information // // JLH = James Hammons // // Who When What -// --- ---------- ------------------------------------------------------------- +// --- ---------- ------------------------------------------------------------ // JLH 03/22/2011 Created this file // JLH 09/29/2011 Added middle mouse button panning // @@ -16,9 +17,14 @@ // // - Redo rendering code to *not* use Qt's transform functions, as they are tied // to a left-handed system and we need a right-handed one. [DONE] +// - Fixed length tool doesn't work on lines [DONE] // // STILL TO BE DONE: // +// - Lots of stuff +// - Layer locking (hiding works) +// - Fixed angle tool doesn't work on lines +// - Make it so "dirty" flag reflects drawing state // // Uncomment this for debugging... @@ -29,13 +35,12 @@ #include "drawingview.h" #include +#include "geometry.h" +#include "global.h" #include "mathconstants.h" - -#include "arc.h" -#include "circle.h" -#include "dimension.h" -#include "line.h" #include "painter.h" +#include "structs.h" +#include "utils.h" #define BACKGROUND_MAX_SIZE 512 @@ -43,42 +48,31 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent), // The value in the settings file will override this. - useAntialiasing(true), + useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false), + ctrlDown(false), altDown(false), gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE), - scale(1.0), offsetX(-10), offsetY(-10), - document(Vector(0, 0)), - /*gridSpacing(12.0),*/ gridPixels(0), collided(false), rotateTool(false), - rx(150.0), ry(150.0), -// scrollDrag(false), addLineTool(false), addCircleTool(false), -// addDimensionTool(false), - toolAction(NULL) -{ - document.isTopLevelContainer = true; + scale(1.0), offsetX(-10), offsetY(-10), document(true), + gridPixels(0), collided(false), scrollDrag(false), hoverPointValid(false), + hoveringIntersection(false), dragged(NULL), draggingObject(false), + angleSnap(false), dirty(false) +{ +//wtf? doesn't work except in c++11??? document = { 0 }; setBackgroundRole(QPalette::Base); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - Object::gridSpacing = 12.0; -// toolPalette = new ToolWindow(); -// CreateCursors(); -// setCursor(cur[TOOLSelect]); -// setMouseTracking(true); + Global::gridSpacing = 12.0; // In base units (inch is default) - Line * line = new Line(Vector(5, 5), Vector(50, 40), &document); + Line * line = new Line(Vector(5, 5), Vector(50, 40), 2.0, 0xFF7F00, LSDash); document.Add(line); - document.Add(new Line(Vector(50, 40), Vector(10, 83), &document)); - document.Add(new Line(Vector(10, 83), Vector(17, 2), &document)); - document.Add(new Circle(Vector(100, 100), 36, &document)); - document.Add(new Circle(Vector(50, 150), 49, &document)); - document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)), - document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document)); -#if 1 - Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document); - line->SetDimensionOnLine(dimension); - document.Add(dimension); -#else - // Alternate way to do the above... - line->SetDimensionOnLine(); -#endif + document.Add(new Line(Vector(50, 40), Vector(10, 83))); + document.Add(new Line(Vector(10, 83), Vector(17, 2))); + document.Add(new Circle(Vector(100, 100), 36)); + document.Add(new Circle(Vector(50, 150), 49)); + document.Add(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)), + document.Add(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75)); + document.Add(new Text(Vector(10, 83), "Here is some awesome text!")); + + AddDimensionTo(line); /* Here we set the grid size in pixels--12 in this case. Initially, we have our @@ -89,16 +83,16 @@ arbitrary 12 pixels) to anything we want (within reason, of course :-). The drawing enforces the grid spacing through the drawing->gridSpacing variable. - drawing->gridSpacing = 12.0 / Painter::zoom; + drawing->gridSpacing = 12.0 / Global::zoom; -Painter::zoom is the zoom factor for the drawing, and all mouse clicks are -translated to Cartesian coordinates through this. (Initially, Painter::zoom is +Global::zoom is the zoom factor for the drawing, and all mouse clicks are +translated to Cartesian coordinates through this. (Initially, Global::zoom is set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.) Really, the 100% zoom level can be set at *any* zoom level, it's more of a convenience function than any measure of absolutes. Doing things that way we could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant -shittyness that comes with it. +shittiness that comes with it. However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up a certain way, which means we should probably create something else in those @@ -112,13 +106,13 @@ inch regardless of the zoom level a piece of text can be larger or smaller than this. Maybe this is the case for having a base unit and basing point sizes off of that. -Here's what's been figured out. Painter::zoom is simply the ratio of pixels to +Here's what's been figured out. Global::zoom is simply the ratio of pixels to base units. What that means is that if you have a 12px grid with a 6" grid size -(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in. +(& base unit of "inches"), Global::zoom becomes 12px / 6" = 2.0 px/in. Dimensions now have a "size" parameter to set their absolute size in relation to the base unit. ATM, the arrows are drawn in pixels, but also scaled by -Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and +Global::zoom *and* size. Same with the dimension text; it's drawn at 10pt and scaled the same way as the arrowheads. Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just @@ -126,25 +120,7 @@ need a thickness parameter similar to the "size" param for dimensions. (And now we do! :-) */ - SetGridSize(12); -} - - -void DrawingView::SetRotateToolActive(bool state/*= true*/) -{ - rotateTool = state; - update(); -} - - -void DrawingView::SetToolActive(Action * action) -{ - if (action != NULL) - { - toolAction = action; - connect(toolAction, SIGNAL(ObjectReady(Object *)), this, - SLOT(AddNewObjectToDocument(Object *))); - } + SetGridSize(12); // This is in pixels } @@ -169,8 +145,7 @@ void DrawingView::SetGridSize(uint32_t size) pmp.end(); // Set up new BG brush & zoom level (pixels per base unit) -// Painter::zoom = gridPixels / gridSpacing; - Painter::zoom = gridPixels / Object::gridSpacing; + Global::zoom = gridPixels / Global::gridSpacing; UpdateGridBackground(); } @@ -254,30 +229,110 @@ zero; so we do another modulus operation on the result to achieve this. } -void DrawingView::AddNewObjectToDocument(Object * object) +// +// Basically, we just make a single pass through the Container. If the layer # +// is less than the layer # being deleted, then do nothing. If the layer # is +// equal to the layer # being deleted, then delete the object. If the layer # +// is greater than the layer # being deleted, then set the layer # to its layer +// # - 1. +// +void DrawingView::DeleteCurrentLayer(int layer) { - if (object) +//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer); + std::vector::iterator i = document.objects.begin(); + + while (i != document.objects.end()) { - object->Reparent(&document); - document.Add(object); - update(); + Object * obj = (Object *)(*i); + + if (obj->layer < layer) + i++; + else if (obj->layer == layer) + { + document.objects.erase(i); + delete obj; + } + else + { + obj->layer--; + i++; + } + } + + // We've just done a destructive action, so update the screen! + update(); +} + + +void DrawingView::HandleLayerToggle(void) +{ + // A layer's visibility was toggled, so update the screen... + update(); +} + + +// +// A layer was moved up or down in the layer list, so we have to swap the +// document's object's layer numbers in the layers that were swapped. +// +void DrawingView::HandleLayerSwap(int layer1, int layer2) +{ +//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2); + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + + if (obj->layer == layer1) + obj->layer = layer2; + else if (obj->layer == layer2) + obj->layer = layer1; + } +} + + +void DrawingView::HandlePenWidth(float width) +{ + std::vector::iterator i = select.begin(); + + for(; i!=select.end(); i++) + { + Object * obj = (Object *)(*i); + obj->thickness = width; + } +} + + +void DrawingView::HandlePenStyle(int style) +{ + std::vector::iterator i = select.begin(); + + for(; i!=select.end(); i++) + { + Object * obj = (Object *)(*i); + obj->style = style; } -//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object); } -void DrawingView::SetCurrentLayer(int layer) +void DrawingView::HandlePenColor(uint32_t color) { - Object::currentLayer = layer; -//printf("DrawingView::CurrentLayer = %i\n", layer); + std::vector::iterator i = select.begin(); + + for(; i!=select.end(); i++) + { + Object * obj = (Object *)(*i); + obj->color = color; + } } QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event) { - // This is undoing the transform, e.g. going from client coords to local coords. - // In essence, the height - y is height + (y * -1), the (y * -1) term doing the - // conversion of the y-axis from increasing bottom to top. + // This is undoing the transform, e.g. going from client coords to local + // coords. In essence, the height - y is height + (y * -1), the (y * -1) + // term doing the conversion of the y-axis from increasing bottom to top. return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y())); } @@ -286,31 +341,21 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y) { // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?) // No voodoo here, it's just grouped wrong to see it. It should be: - // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive + // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive [why? we use -offsetX after all] return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0); } -#if 0 -// -// This looks strange, but it's really quite simple: We want a point that's -// more than half-way to the next grid point to snap there while conversely we -// want a point that's less than half-way to to the next grid point then snap -// to the one before it. So we add half of the grid spacing to the point, then -// divide by it so that we can remove the fractional part, then multiply it -// back to get back to the correct answer. -// -Vector DrawingView::SnapPointToGrid(Vector point) +void DrawingView::focusOutEvent(QFocusEvent * /*event*/) { - point += gridSpacing / 2.0; // *This* adds to Z!!! - point /= gridSpacing; - point.x = floor(point.x);//need to fix this for negative numbers... - point.y = floor(point.y); - point.z = 0; // Make *sure* Z doesn't go anywhere!!! - point *= gridSpacing; - return point; +// printf("DrawingView::focusOutEvent()...\n"); + // Make sure all modkeys being held are marked as released when the app + // loses focus (N.B.: This only works because the app sets the focus policy + // of this object to something other than Qt::NoFocus) + shiftDown = ctrlDown = altDown = false; + scrollDrag = false; + setCursor(Qt::ArrowCursor); } -#endif void DrawingView::paintEvent(QPaintEvent * /*event*/) @@ -321,209 +366,2519 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/) if (useAntialiasing) qtPainter.setRenderHint(QPainter::Antialiasing); -// Painter::screenSize = Vector(size().width(), size().height()); - Object::SetViewportHeight(size().height()); + Global::viewportHeight = size().height(); // Draw coordinate axes - painter.SetPen(QPen(Qt::blue, 1.0, Qt::DotLine)); painter.DrawLine(0, -16384, 0, 16384); painter.DrawLine(-16384, 0, 16384, 0); - // Draw supplemental (tool related) points -// NOTE that this can be done as an action! -// In that case, we would need access to the document... -// [We can do that by making the document a class object...] - if (rotateTool) + // Do object rendering... + for(int i=0; iDraw(&painter); + ToolDraw(&painter); } - if (Object::selectionInProgress) + // Do selection rectangle rendering, if any + if (Global::selectionInProgress) { -// painter.SetPen(QPen(Qt::green, 1.0, Qt::SolidLine)); painter.SetPen(QPen(QColor(255, 127, 0, 255))); -// painter.SetBrush(QBrush(Qt::NoBrush)); painter.SetBrush(QBrush(QColor(255, 127, 0, 100))); - painter.DrawRect(Object::selection); + painter.DrawRect(Global::selection); } -} + if (hoveringIntersection) + painter.DrawHandle(intersectionPoint); -void DrawingView::resizeEvent(QResizeEvent * /*event*/) -{ - Painter::screenSize = Vector(size().width(), size().height()); - UpdateGridBackground(); + if (hoverPointValid) + painter.DrawHandle(hoverPoint); + + if (!informativeText.isEmpty()) + painter.DrawInformativeText(informativeText); } -void DrawingView::mousePressEvent(QMouseEvent * event) +// +// Renders objects in the passed in vector +// +/* +N.B.: Since we have "hoverPointValid" drawing regular object handles above, + we can probably do away with a lot of them that are being done down below. + !!! FIX !!! + [Well, it seems to work OK *except* when you move one of the points, then you get to see nothing. Is it worth fixing there to get rid of problems here? Have to investigate...] +*/ +void DrawingView::RenderObjects(Painter * painter, std::vector & v, int layer, bool ignoreLayer/*= false*/) { - if (event->button() == Qt::LeftButton) + std::vector::iterator i; + + for(i=v.begin(); i!=v.end(); i++) { - Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + Object * obj = (Object *)(*i); + float scaledThickness = Global::scale * obj->thickness; -// Problem with this: Can't select stuff very well with the snap grid on. -// Completely screws things up, as sometimes things don't fall on the grid. -/* -So, how to fix this? Have the Object check itself? -Maybe we can fix this by having the initial point not be snapped, but when there's -a drag, we substitute the snapped point 'oldPoint' which the Object keeps track of -internally to know how far it was dragged... + // If the object isn't on the current layer being drawn, skip it + if (!ignoreLayer && (obj->layer != layer)) + continue; -Now we do... :-/ -*/ -#if 0 - if (Object::snapToGrid) - point = Object::SnapPointToGrid(point); -#endif + if ((Global::tool == TTRotate) && ctrlDown && obj->selected) + { + painter->SetPen(0x00FF00, 2.0, LSSolid); + } + else + { + painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style); + painter->SetBrush(obj->color); + + if (obj->selected || obj->hitObject) + painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash); + } + + switch (obj->type) + { + case OTLine: + painter->DrawLine(obj->p[0], obj->p[1]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[1]); + + if (obj->hitObject) + painter->DrawSmallHandle(Geometry::Midpoint((Line *)obj)); + + break; + + case OTCircle: + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + break; + + case OTArc: + painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0])); - collided = document.Collided(point); + if (obj->hitPoint[2]) + painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0] + obj->angle[1]), sin(obj->angle[0] + obj->angle[1])) * obj->radius[0])); - if (collided) - update(); // Do an update if collided with at least *one* object in the document + break; - if (toolAction) + case OTDimension: { - if (Object::snapToGrid) - point = Object::SnapPointToGrid(point); + Dimension * d = (Dimension *)obj; + + Vector v(d->p[0], d->p[1]); + double angle = v.Angle(); + Vector unit = v.Unit(); + d->lp[0] = d->p[0], d->lp[1] = d->p[1]; + Vector ortho; + double x1, y1, length; + + if (d->subtype == DTLinearVert) + { + if ((angle < 0) || (angle > HALF_TAU)) + { + x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); + ortho = Vector(1.0, 0); + angle = THREE_QTR_TAU; + } + else + { + x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); + ortho = Vector(-1.0, 0); + angle = QTR_TAU; + } + + d->lp[0].x = d->lp[1].x = x1; + length = fabs(d->p[0].y - d->p[1].y); + } + else if (d->subtype == DTLinearHorz) + { + if ((angle < QTR_TAU) || (angle > THREE_QTR_TAU)) + { + x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); + ortho = Vector(0, 1.0); + angle = 0; + } + else + { + x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); + ortho = Vector(0, -1.0); + angle = HALF_TAU; + } + + d->lp[0].y = d->lp[1].y = y1; + length = fabs(d->p[0].x - d->p[1].x); + } + else if (d->subtype == DTLinear) + { + angle = Vector(d->lp[0], d->lp[1]).Angle(); + ortho = Vector::Normal(d->lp[0], d->lp[1]); + length = v.Magnitude(); + } + + unit = Vector(d->lp[0], d->lp[1]).Unit(); + + Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness); + Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness); + Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness); + Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness); + Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness); + + /* + The numbers hardcoded into here, what are they? + I believe they are pixels. + */ + // Draw extension lines (if certain type) + painter->DrawLine(p3, p5); + painter->DrawLine(p4, p6); + + // Calculate whether or not the arrowheads are too crowded to put + // inside the extension lines. 9.0 is the length of the arrowhead. + double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness)); + + // On the screen, it's acting like this is actually 58%... + // This is correct, we want it to happen at > 50% + if (t > 0.58) + { + // Draw main dimension line + arrowheads + painter->DrawLine(p1, p2); + painter->DrawArrowhead(p1, p2, scaledThickness); + painter->DrawArrowhead(p2, p1, scaledThickness); + } + else + { + // Draw outside arrowheads + Point p7 = p1 - (unit * 9.0 * scaledThickness); + Point p8 = p2 + (unit * 9.0 * scaledThickness); + painter->DrawArrowhead(p1, p7, scaledThickness); + painter->DrawArrowhead(p2, p8, scaledThickness); + painter->DrawLine(p1, p1 - (unit * 14.0 * scaledThickness)); + painter->DrawLine(p2, p2 + (unit * 14.0 * scaledThickness)); + } + + // Draw length of dimension line... + painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness)); + Point ctr = p2 + (Vector(p2, p1) / 2.0); + + QString dimText; + + if (length < 12.0) + dimText = QString("%1\"").arg(length); + else + { + double feet = (double)((int)length / 12); + double inches = length - (feet * 12.0); + + if (inches == 0) + dimText = QString("%1'").arg(feet); + else + dimText = QString("%1' %2\"").arg(feet).arg(inches); + } + + painter->DrawAngledText(ctr, angle, dimText, scaledThickness); + + if (d->hitObject) + { + Point hp1 = (p1 + p2) / 2.0; + Point hp2 = (p1 + hp1) / 2.0; + Point hp3 = (hp1 + p2) / 2.0; + + if (d->hitPoint[2]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp1); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[3]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp2); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[4]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp3); + } + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[1]); + + break; + } + + case OTText: + { + Text * t = (Text *)obj; + + if (t->measured == false) + { + t->extents = painter->MeasureTextObject(t->s.c_str(), scaledThickness); + t->measured = true; + } - toolAction->MouseDown(point); + painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness, t->angle[0]); + break; } - // Didn't hit any object and not using a tool, so do a selection rectangle - if (!(collided || toolAction)) + case OTSpline: + { + break; + } + + case OTPolygon: { - Object::selectionInProgress = true; - Object::selection.setTopLeft(QPointF(point.x, point.y)); - Object::selection.setBottomRight(QPointF(point.x, point.y)); + break; + } + + case OTContainer: + { + // Containers require recursive rendering... + Container * c = (Container *)obj; +printf("About to render container: # objs=%i, layer=%i\n", (*c).objects.size(), layer); + RenderObjects(painter, (*c).objects, layer, ignoreLayer); + +//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size()); + // Containers also have special indicators showing they are selected + if (c->selected || c->hitObject) + { +// Rect r = GetObjectExtents(obj); +// painter->DrawRectCorners(r); + painter->DrawRectCorners(Rect(c->p[0], c->p[1])); + } + + break; + } + + default: + break; } } - else if (event->button() == Qt::MiddleButton) +} + + +void DrawingView::AddHoveredToSelection(void) +{ + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) { - scrollDrag = true; - oldPoint = Vector(event->x(), event->y()); - // Should also change the mouse pointer as well... - setCursor(Qt::SizeAllCursor); + if (((Object *)(*i))->hovered) + ((Object *)(*i))->selected = true; } } -void DrawingView::mouseMoveEvent(QMouseEvent * event) +void DrawingView::GetSelection(std::vector & v) { - Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); - Object::selection.setBottomRight(QPointF(point.x, point.y)); + v.clear(); + std::vector::iterator i; - if (event->buttons() & Qt::MiddleButton) + for(i=document.objects.begin(); i!=document.objects.end(); i++) { - point = Vector(event->x(), event->y()); - // Since we're using Qt coords for scrolling, we have to adjust them here to - // conform to Cartesian coords, since the origin is using Cartesian. :-) - Vector delta(point, oldPoint); - delta /= Painter::zoom; - delta.y = -delta.y; - Painter::origin -= delta; + if (((Object *)(*i))->selected) + v.push_back(*i); + } +} - UpdateGridBackground(); - update(); - oldPoint = point; - return; + +#if 0 +void DrawingView::GetHovered(std::vector & v) +{ + v.clear(); + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + if (((Object *)(*i))->hovered) +// { +//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false")); + v.push_back(*i); +// } } +} +#endif - // Grid processing... - if ((event->buttons() & Qt::LeftButton) && Object::snapToGrid) + +std::vector DrawingView::GetHovered(void) +{ + std::vector v; + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) { - point = Object::SnapPointToGrid(point); + if (((Object *)(*i))->hovered) +// { +//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false")); + v.push_back(*i); +// } } - oldPoint = point; -//we should keep track of the last point here and only pass this down *if* the point -//changed... - document.PointerMoved(point); + return v; +} + + +void DrawingView::resizeEvent(QResizeEvent * /*event*/) +{ + Global::screenSize = Vector(size().width(), size().height()); + UpdateGridBackground(); +} + + +void DrawingView::ToolHandler(int mode, Point p) +{ + // Drop angle snap until it's needed + angleSnap = false; + + if (Global::tool == TTLine) + LineHandler(mode, p); + else if (Global::tool == TTCircle) + CircleHandler(mode, p); + else if (Global::tool == TTArc) + ArcHandler(mode, p); + else if (Global::tool == TTRotate) + RotateHandler(mode, p); + else if (Global::tool == TTMirror) + MirrorHandler(mode, p); + else if (Global::tool == TTDimension) + DimensionHandler(mode, p); + else if (Global::tool == TTTriangulate) + TriangulateHandler(mode, p); + else if (Global::tool == TTTrim) + TrimHandler(mode, p); + else if (Global::tool == TTParallel) + ParallelHandler(mode, p); +} - if (document.NeedsUpdate() || Object::selectionInProgress) - update(); - if (toolAction) +void DrawingView::ToolDraw(Painter * painter) +{ + if (Global::tool == TTLine) + { + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + painter->DrawHandle(toolPoint[1]); + } + else + { + painter->DrawLine(toolPoint[0], toolPoint[1]); + painter->DrawHandle(toolPoint[1]); + + Vector v(toolPoint[0], toolPoint[1]); + double absAngle = v.Angle() * RADIANS_TO_DEGREES; + double absLength = v.Magnitude(); + QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2"); + informativeText = text.arg(absLength).arg(absAngle); + } + } + else if (Global::tool == TTCircle) + { + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + painter->DrawHandle(toolPoint[1]); + } + else + { + painter->DrawCross(toolPoint[0]); + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], length, length); + QString text = tr("Radius: %1 in."); + informativeText = text.arg(length); + } + } + else if (Global::tool == TTArc) + { + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if (Global::toolState == TSPoint2) + { + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], length, length); + painter->DrawLine(toolPoint[0], toolPoint[1]); + painter->DrawHandle(toolPoint[1]); + QString text = tr("Radius: %1 in."); + informativeText = text.arg(length); + } + else if (Global::toolState == TSPoint3) + { + double angle = Vector::Angle(toolPoint[0], toolPoint[2]); + painter->DrawLine(toolPoint[0], toolPoint[2]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x); + painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x)); + QString text = tr("Angle start: %1") + QChar(0x00B0); + informativeText = text.arg(RADIANS_TO_DEGREES * angle); + } + else + { + double angle = Vector::Angle(toolPoint[0], toolPoint[3]); + double span = angle - toolPoint[2].x; + + if (span < 0) + span += TAU; + + painter->DrawLine(toolPoint[0], toolPoint[3]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x); + painter->SetPen(0xFF00FF, 2.0, LSSolid); + painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span); + painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x)); + QString text = tr("Arc span: %1") + QChar(0x00B0); + informativeText = text.arg(RADIANS_TO_DEGREES * span); + } + } + else if (Global::tool == TTRotate) { - if (Object::snapToGrid) + if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1)) + painter->DrawHandle(toolPoint[0]); + else if ((Global::toolState == TSPoint2) && shiftDown) + painter->DrawHandle(toolPoint[1]); + else { - point = Object::SnapPointToGrid(point); - oldPoint = point; + if (toolPoint[0] == toolPoint[1]) + return; + + painter->DrawLine(toolPoint[0], toolPoint[1]); + + double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; + QString text = QChar(0x2221) + QObject::tr(": %1"); + informativeText = text.arg(absAngle); + + if (ctrlDown) + informativeText += " (Copy)"; } + } + else if (Global::tool == TTMirror) + { + if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1)) + painter->DrawHandle(toolPoint[0]); + else if ((Global::toolState == TSPoint2) && shiftDown) + painter->DrawHandle(toolPoint[1]); + else + { + if (toolPoint[0] == toolPoint[1]) + return; - toolAction->MouseMoved(point); - update(); + Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]); + painter->DrawLine(mirrorPoint, toolPoint[1]); + + double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; + + if (absAngle > 180.0) + absAngle -= 180.0; + + QString text = QChar(0x2221) + QObject::tr(": %1"); + informativeText = text.arg(absAngle); + + if (ctrlDown) + informativeText += " (Copy)"; + } + } + if (Global::tool == TTDimension) + { + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + painter->DrawHandle(toolPoint[1]); + } + else + { + painter->DrawLine(toolPoint[0], toolPoint[1]); + painter->DrawHandle(toolPoint[1]); + + Vector v(toolPoint[0], toolPoint[1]); + double absAngle = v.Angle() * RADIANS_TO_DEGREES; + double absLength = v.Magnitude(); + QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2"); + informativeText = text.arg(absLength).arg(absAngle); + } } } -void DrawingView::mouseReleaseEvent(QMouseEvent * event) +void DrawingView::LineHandler(int mode, Point p) { - if (event->button() == Qt::LeftButton) + switch (mode) { - document.PointerReleased(); + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; -//We need to update especially if nothing collided and the state needs to change. !!! FIX !!! -//could set it up to use the document's update function (assumes that all object updates -//are being reported correctly: -// if (document.NeedsUpdate()) -// if (collided) - update(); // Do an update if collided with at least *one* object in the document + break; - if (toolAction) - toolAction->MouseReleased(); + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; - if (Object::selectionInProgress) + break; + + case ToolMouseUp: + if (Global::toolState == TSNone) { - // Select all the stuff inside of selection - Object::selectionInProgress = false; + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + Line * l = new Line(toolPoint[0], toolPoint[1], Global::penWidth, Global::penColor, Global::penStyle); + l->layer = Global::activeLayer; + document.objects.push_back(l); + toolPoint[0] = toolPoint[1]; } - } - else if (event->button() == Qt::MiddleButton) - { - scrollDrag = false; - setCursor(Qt::ArrowCursor); } } -void DrawingView::keyPressEvent(QKeyEvent * event) +void DrawingView::CircleHandler(int mode, Point p) { - if (toolAction) + switch (mode) { - bool needUpdate = toolAction->KeyDown(event->key()); + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; - if (needUpdate) - update(); + break; + + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + + case ToolMouseUp: + if (Global::toolState == TSNone) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + Circle * c = new Circle(toolPoint[0], length, Global::penWidth, Global::penColor, Global::penStyle); + c->layer = Global::activeLayer; + document.objects.push_back(c); + toolPoint[0] = toolPoint[1]; + Global::toolState = TSNone; + } } } -void DrawingView::keyReleaseEvent(QKeyEvent * event) +void DrawingView::ArcHandler(int mode, Point p) { - if (toolAction) + switch (mode) { - bool needUpdate = toolAction->KeyReleased(event->key()); + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + toolPoint[1] = p; + else if (Global::toolState == TSPoint3) + toolPoint[2] = p; + else + toolPoint[3] = p; + + break; + + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + toolPoint[1] = p; + else if (Global::toolState == TSPoint3) + { + toolPoint[2] = p; + angleSnap = true; + } + else + { + toolPoint[3] = p; + angleSnap = true; + } - if (needUpdate) - update(); + break; + + case ToolMouseUp: + if (Global::toolState == TSNone) + { + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + Global::toolState = TSPoint2; + } + else if (Global::toolState == TSPoint2) + { + if (shiftDown) + { + // Key override is telling us to start arc at new center, not + // continue the current one. + toolPoint[0] = toolPoint[1]; + return; + } + + // Set the radius in toolPoint[1].x + toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]); + Global::toolState = TSPoint3; + } + else if (Global::toolState == TSPoint3) + { + // Set the angle in toolPoint[2].x + toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]); + Global::toolState = TSPoint4; + } + else + { + double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]); + double span = endAngle - toolPoint[2].x; + + if (span < 0) + span += TAU; + + Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span, Global::penWidth, Global::penColor, Global::penStyle); + arc->layer = Global::activeLayer; + document.objects.push_back(arc); + Global::toolState = TSNone; + } + } +} + + +void DrawingView::RotateHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + { + toolPoint[0] = p; +// SavePointsFrom(select, toolScratch); + CopyObjects(select, toolScratch2); + Global::toolState = TSPoint1; + } + else if (Global::toolState == TSPoint1) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + + case ToolMouseMove: + if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone)) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + { + toolPoint[1] = p; + + if (shiftDown) + return; + + angleSnap = true; + double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); + std::vector::iterator j = select.begin(); +// std::vector::iterator i = toolScratch.begin(); + std::vector::iterator i = toolScratch2.begin(); + +// for(; i!=toolScratch.end(); i++, j++) + for(; i!=toolScratch2.end(); i++, j++) + { +// Object objT = *i; +// Point p1 = Geometry::RotatePointAroundPoint(objT.p[0], toolPoint[0], angle); +// Point p2 = Geometry::RotatePointAroundPoint(objT.p[1], toolPoint[0], angle); + Object * objT = (Object *)(*i); + Object * objS = (Object *)(*j); + + Point p1 = Geometry::RotatePointAroundPoint(objT->p[0], toolPoint[0], angle); + Point p2 = Geometry::RotatePointAroundPoint(objT->p[1], toolPoint[0], angle); + + objS->p[0] = p1; + objS->p[1] = p2; + +// if (objT.type == OTArc || objT.type == OTText) + if (objT->type == OTArc || objT->type == OTText) + { +// objS->angle[0] = objT.angle[0] + angle; + objS->angle[0] = objT->angle[0] + angle; + + if (objS->angle[0] > TAU) + objS->angle[0] -= TAU; + } +// else if (objT.type == OTContainer) + else if (objT->type == OTContainer) + { + // OK, this doesn't work because toolScratch only has points and nothing in the containers... [ACTUALLY... toolScratch is is a vector of type Object... which DOESN'T have an objects vector in it...] +// Container * c = (Container *)&objT; + Container * c = (Container *)objT; + Container * c2 = (Container *)objS; + std::vector::iterator l = c->objects.begin(); + // TODO: Rotate items in the container + // TODO: Make this recursive + for(std::vector::iterator k=c2->objects.begin(); k!=c2->objects.end(); k++, l++) + { + Object * obj3 = (Object *)(*k); + Object * obj4 = (Object *)(*l); + + p1 = Geometry::RotatePointAroundPoint(obj4->p[0], toolPoint[0], angle); + p2 = Geometry::RotatePointAroundPoint(obj4->p[1], toolPoint[0], angle); + + obj3->p[0] = p1; + obj3->p[1] = p2; +// obj3->angle[0] = objT.angle[0] + angle; + obj3->angle[0] = obj4->angle[0] + angle; + + if (obj3->angle[0] > TAU) + obj3->angle[0] -= TAU; + } + + Rect r = GetObjectExtents(objS); + c2->p[0] = r.TopLeft(); + c2->p[1] = r.BottomRight(); + } + } + } + + break; + + case ToolMouseUp: + if (Global::toolState == TSPoint1) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + // Either we're finished with our rotate, or we're stamping a copy. + if (ctrlDown) + { + // Stamp a copy of the selection at the current rotation & bail + std::vector temp; + CopyObjects(select, temp); + ClearSelected(temp); + AddObjectsTo(document.objects, temp); +// RestorePointsTo(select, toolScratch); + RestorePointsTo(select, toolScratch2); + return; + } + + toolPoint[0] = p; + Global::toolState = TSPoint1; +// SavePointsFrom(select, toolScratch); + DeleteContents(toolScratch2); + CopyObjects(select, toolScratch2); + } + + break; + + case ToolKeyDown: + // Reset the selection if shift held down... + if (shiftDown) +// RestorePointsTo(select, toolScratch); + RestorePointsTo(select, toolScratch2); + + break; + + case ToolKeyUp: + // Reset selection when key is let up + if (!shiftDown) + RotateHandler(ToolMouseMove, toolPoint[1]); + + break; + + case ToolCleanup: +// RestorePointsTo(select, toolScratch); + RestorePointsTo(select, toolScratch2); + DeleteContents(toolScratch2); + } +} + + +void DrawingView::MirrorHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + { + toolPoint[0] = p; + SavePointsFrom(select, toolScratch); + Global::toolState = TSPoint1; + } + else if (Global::toolState == TSPoint1) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + + case ToolMouseMove: + if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone)) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + { + toolPoint[1] = p; + + if (shiftDown) + return; + + angleSnap = true; + double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); + std::vector::iterator j = select.begin(); + std::vector::iterator i = toolScratch.begin(); + + for(; i!=toolScratch.end(); i++, j++) + { + Object obj = *i; + Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]); + Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]); + Object * obj2 = (Object *)(*j); + obj2->p[0] = p1; + obj2->p[1] = p2; + +/* +N.B.: When mirroring an arc thru a horizontal axis, this causes the arc to have + a negative start angle which makes it impossible to interact with. + !!! FIX !!! +*/ + if (obj.type == OTArc) + { + // This is 2*mirror angle - obj angle - obj span + obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1]; + + if (obj2->angle[0] > TAU) + obj2->angle[0] -= TAU; + } + } + } + + break; + + case ToolMouseUp: + if (Global::toolState == TSPoint1) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + // Either we're finished with our rotate, or we're stamping a copy. + if (ctrlDown) + { + // Stamp a copy of the selection at the current rotation & bail + std::vector temp; + CopyObjects(select, temp); + ClearSelected(temp); + AddObjectsTo(document.objects, temp); + RestorePointsTo(select, toolScratch); + return; + } + + toolPoint[0] = p; + Global::toolState = TSPoint1; + SavePointsFrom(select, toolScratch); + } + + break; + + case ToolKeyDown: + // Reset the selection if shift held down... + if (shiftDown) + RestorePointsTo(select, toolScratch); + + break; + + case ToolKeyUp: + // Reset selection when key is let up + if (!shiftDown) + MirrorHandler(ToolMouseMove, toolPoint[1]); + + break; + + case ToolCleanup: + RestorePointsTo(select, toolScratch); + } +} + + +void DrawingView::DimensionHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + + case ToolMouseUp: + if (Global::toolState == TSNone) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + Dimension * d = new Dimension(toolPoint[0], toolPoint[1], DTLinear); + d->layer = Global::activeLayer; + document.objects.push_back(d); + Global::toolState = TSNone; + } + } +} + + +void DrawingView::TriangulateHandler(int mode, Point/*p*/) +{ + switch (mode) + { + case ToolMouseDown: + { + // Skip if nothing hovered... + if (numHovered != 1) + break; + + std::vector hover = GetHovered(); + Object * obj = (Object *)hover[0]; + + // Skip if it's not a line... + if (obj->type != OTLine) + break; + + if (Global::toolState == TSNone) + toolObj[0] = obj; + else if (Global::toolState == TSPoint2) + toolObj[1] = obj; + else + toolObj[2] = obj; + + break; + } +#if 0 + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + toolPoint[1] = p; + else if (Global::toolState == TSPoint3) + { + toolPoint[2] = p; + angleSnap = true; + } + else + { + toolPoint[3] = p; + angleSnap = true; + } + + break; +#endif + case ToolMouseUp: + if (Global::toolState == TSNone) + { + Global::toolState = TSPoint2; + } + else if (Global::toolState == TSPoint2) + { +/* if (shiftDown) + { + // Key override is telling us to start arc at new center, not + // continue the current one. + toolPoint[0] = toolPoint[1]; + return; + }*/ + + Global::toolState = TSPoint3; + } + else + { + double len2 = Vector::Magnitude(toolObj[1]->p[0], toolObj[1]->p[1]); + double len3 = Vector::Magnitude(toolObj[2]->p[0], toolObj[2]->p[1]); + + Circle c1(toolObj[0]->p[0], len2); + Circle c2(toolObj[0]->p[1], len3); + + Geometry::CheckCircleToCircleIntersection((Object *)&c1, (Object *)&c2); + + // Only move lines if the triangle formed by them is not degenerate + if (Global::numIntersectPoints > 0) + { + toolObj[1]->p[0] = toolObj[0]->p[0]; + toolObj[1]->p[1] = Global::intersectPoint[0]; + + toolObj[2]->p[0] = Global::intersectPoint[0]; + toolObj[2]->p[1] = toolObj[0]->p[1]; + } + + Global::toolState = TSNone; + } + } +} + + +void DrawingView::TrimHandler(int mode, Point p) +{ +/* +n.b.: this code is lifted straight out of the old oo code. needs to be updated. +*/ + switch (mode) + { + case ToolMouseDown: + { +#if 0 + Object * toTrim = doc->lastObjectHovered; + + if (toTrim == NULL) + return; + + Vector v(((Line *)toTrim)->position, ((Line *)toTrim)->endpoint); + + // Check to see which case we have... + // We're trimming point #1... + if (t == 0) + { + ((Line *)toTrim)->position = ((Line *)toTrim)->position + (v * u); + } + else if (u == 1.0) + { + ((Line *)toTrim)->endpoint = ((Line *)toTrim)->position + (v * t); + } + else + { + Point p1 = ((Line *)toTrim)->position + (v * t); + Point p2 = ((Line *)toTrim)->position + (v * u); + Point p3 = ((Line *)toTrim)->endpoint; + ((Line *)toTrim)->endpoint = p1; + Line * line = new Line(p2, p3); + emit ObjectReady(line); + } + + doc->lastObjectHovered = NULL; +#endif + } + break; + + case ToolMouseMove: + { +#if 0 + Object * toTrim = doc->lastObjectHovered; + t = 0, u = 1.0; + + if (toTrim == NULL) + return; + + if (toTrim->type != OTLine) + return; + + double pointHoveredT = Geometry::ParameterOfLineAndPoint(((Line *)toTrim)->position, ((Line *)toTrim)->endpoint, point); + + std::vector::iterator i; + + for(i=doc->objects.begin(); i!=doc->objects.end(); i++) + { + // Can't trim against yourself... :-P + if (*i == toTrim) + continue; + + Object * trimAgainst = *i; + double t1;//, u1; + + if ((toTrim->type != OTLine) || (trimAgainst->type != OTLine)) + continue; + + int intersects = Geometry::Intersects((Line *)toTrim, (Line *)trimAgainst, &t1);//, &u1); + + if (intersects) + { + // Now what? We don't know which side to trim! + // ... now we do, we know which side of the Line we're on! + if ((t1 > t) && (t1 < pointHoveredT)) + t = t1; + + if ((t1 < u) && (t1 > pointHoveredT)) + u = t1; + } + } +#endif + // Bail out if nothing hovered... + if (numHovered != 1) + { + toolObj[0] = NULL; + return; + } + + std::vector hover = GetHovered(); + Object * obj = (Object *)hover[0]; + + // Skip if it's not a line... + if (obj->type != OTLine) + { + toolObj[0] = NULL; + return; + } + + toolObj[0] = obj; + double hoveredParam = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], p); + + // Currently only deal with line against line trimming, can expand to + // others as well (line/circle, circle/circle, line/arc, etc) + std::vector::iterator i; + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + obj = (Object *)(*i); + + if (obj == toolObj[0]) + continue; + else if (obj->type != OTLine) + continue; + + Geometry::CheckLineToLineIntersection(toolObj[0], obj); + + if (Global::numIntersectParams > 0) + { + // Mark the line segment somehow (the side the mouse is on) so that it can be drawn & trimmed when we hit ToolMouseDown. + } + } + } + break; + + case ToolMouseUp: + break; + + case ToolKeyDown: + break; + + case ToolKeyUp: + break; + + case ToolCleanup: + break; + } +} + + +void DrawingView::ParallelHandler(int mode, Point /*p*/) +{ + switch (mode) + { + case ToolMouseDown: + break; + + case ToolMouseMove: + break; + + case ToolMouseUp: + break; + + case ToolKeyDown: + break; + + case ToolKeyUp: + break; + + case ToolCleanup: + break; + } +} + + +void DrawingView::mousePressEvent(QMouseEvent * event) +{ + if (event->button() == Qt::LeftButton) + { +printf("mousePressEvent::Qt::LeftButton numHovered=%li\n", numHovered); + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + + // Handle tool processing, if any + if (Global::tool) + { + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + point = SnapPointToGrid(point); + + //Also, may want to figure out if hovering over a snap point on an + //object, snap to grid if not. + // Snap to object point if valid... +// if (Global::snapPointIsValid) +// point = Global::snapPoint; + + ToolHandler(ToolMouseDown, point); + return; + } + + // Clear the selection only if CTRL isn't being held on click + if (!ctrlDown) + ClearSelected(document.objects); +// ClearSelection(); + + // If any objects are being hovered on click, add them to the selection + // & return + if (numHovered > 0) + { + AddHoveredToSelection(); + update(); // needed?? +// GetHovered(hover); // prolly needed + std::vector hover2 = GetHovered(); + dragged = (Object *)hover2[0]; + draggingObject = true; +printf("mousePressEvent::numHovered > 0 (hover2[0]=$%llx, type=%s)\n", dragged, objName[dragged->type]); + + // Alert the pen widget + emit ObjectSelected(dragged); + + // See if anything is using just a straight click on a handle + if (HandleObjectClicked()) + { + draggingObject = false; + update(); + return; + } + + // Needed for grab & moving objects + // We do it *after*... why? (doesn't seem to confer any advantage...) + if (hoveringIntersection) + oldPoint = intersectionPoint; + else if (hoverPointValid) + oldPoint = hoverPoint; + else if (Global::snapToGrid) + oldPoint = SnapPointToGrid(point); + + // Needed for fixed length handling + if (Global::fixedLength) + { + if (dragged->type == OTLine) + { + dragged->length = Vector::Magnitude(dragged->p[0], dragged->p[1]); + } + } + + if (dragged->type == OTCircle) + { + // Save for informative text, uh, er, informing + dragged->length = dragged->radius[0]; + } + + return; + } + + // Didn't hit any object and not using a tool, so do a selection rectangle + Global::selectionInProgress = true; + Global::selection.setTopLeft(QPointF(point.x, point.y)); + Global::selection.setBottomRight(QPointF(point.x, point.y)); + } + else if (event->button() == Qt::MiddleButton) + { + scrollDrag = true; + oldPoint = Vector(event->x(), event->y()); + // Should also change the mouse pointer as well... + setCursor(Qt::SizeAllCursor); + } +} + + +void DrawingView::mouseMoveEvent(QMouseEvent * event) +{ + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + Global::selection.setBottomRight(QPointF(point.x, point.y)); + // Only needs to be done here, as mouse down is always preceded by movement + Global::snapPointIsValid = false; + hoveringIntersection = false; + oldScrollPoint = Vector(event->x(), event->y()); + + // Scrolling... + if ((event->buttons() & Qt::MiddleButton) || scrollDrag) + { + point = Vector(event->x(), event->y()); + // Since we're using Qt coords for scrolling, we have to adjust them + // here to conform to Cartesian coords, since the origin is using + // Cartesian. :-) + Vector delta(oldPoint, point); + delta /= Global::zoom; + delta.y = -delta.y; + Global::origin -= delta; + + UpdateGridBackground(); + update(); + oldPoint = point; + return; + } + + // If we're doing a selection rect, see if any objects are engulfed by it + // (implies left mouse button held down) + if (Global::selectionInProgress) + { + CheckObjectBounds(); + update(); + return; + } + + // Do object hit testing... + bool needUpdate = HitTestObjects(point); +// GetHovered(hover); + std::vector hover2 = GetHovered(); +{ +if (needUpdate) +{ + printf("mouseMoveEvent:: numHovered=%li, hover2.size()=%li\n", numHovered, hover2.size()); + + if (hover2.size() > 0) + printf(" (hover2[0]=$%llX, type=%s)\n", hover2[0], objName[((Object *)hover2[0])->type]); +} +} + + // Check for multi-hover... + if (numHovered > 1) + { +//need to check for case where hover is over 2 circles and a 3rd's center... + Object * obj1 = (Object *)hover2[0], * obj2 = (Object *)hover2[1]; + + Geometry::Intersects(obj1, obj2); + int numIntersecting = Global::numIntersectParams; + double t = Global::intersectParam[0]; + double u = Global::intersectParam[1]; + + if (numIntersecting > 0) + { + Vector v1 = Geometry::GetPointForParameter(obj1, t); + Vector v2 = Geometry::GetPointForParameter(obj2, u); + QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)"); + informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y); + + hoveringIntersection = true; + intersectionPoint = v1; + } + + numIntersecting = Global::numIntersectPoints; + + if (numIntersecting > 0) + { + Vector v1 = Global::intersectPoint[0]; + + if (numIntersecting == 2) + { + Vector v2 = Global::intersectPoint[1]; + + if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point)) + v1 = v2; + } + + QString text = tr("Intersection <%1, %2>"); + informativeText = text.arg(v1.x).arg(v1.y); + hoveringIntersection = true; + intersectionPoint = v1; + } + } + else if (numHovered == 1) + { + Object * obj = (Object *)hover2[0]; + + if (obj->type == OTLine) + { +/* +Not sure that this is the best way to handle this, but it works(TM)... +Except when lines are overlapping, then it doesn't work... !!! FIX !!! +*/ + Point midpoint = Geometry::Midpoint((Line *)obj); + Vector v1 = Vector::Magnitude(midpoint, point); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + { + QString text = tr("Midpoint <%1, %2>"); + informativeText = text.arg(midpoint.x).arg(midpoint.y); + hoverPointValid = true; + hoverPoint = midpoint; + needUpdate = true; + } + } + } + + // Handle object movement (left button down & over an object) + if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool) + { + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + point = SnapPointToGrid(point); + + HandleObjectMovement(point); + update(); + oldPoint = point; + return; + } + + // Do tool handling, if any are active... + if (Global::tool) + { + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + { + if (angleSnap) + point = SnapPointToAngle(point); + else + point = SnapPointToGrid(point); + } + + ToolHandler(ToolMouseMove, point); + } + + // This is used to draw the tool crosshair... + oldPoint = point; + + if (needUpdate || Global::tool) + update(); +} + + +void DrawingView::mouseReleaseEvent(QMouseEvent * event) +{ + if (event->button() == Qt::LeftButton) + { +//We need to update especially if nothing collided and the state needs to change. !!! FIX !!! +//could set it up to use the document's update function (assumes that all object +//updates are being reported correctly: +// if (document.NeedsUpdate()) + // Do an update if collided with at least *one* object in the document +// if (collided) + update(); + + if (Global::tool) + { + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + ToolHandler(ToolMouseUp, point); + return; + } + + if (Global::selectionInProgress) + Global::selectionInProgress = false; + + informativeText.clear(); +// Should we be doing this automagically? Hmm... + // Clear our vectors + select.clear(); +// hover.clear(); + + // Scoop 'em up + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + if (((Object *)(*i))->selected) + select.push_back(*i); + } + + draggingObject = false; + } + else if (event->button() == Qt::MiddleButton) + { + scrollDrag = false; + setCursor(Qt::ArrowCursor); + } +} + + +void DrawingView::wheelEvent(QWheelEvent * event) +{ + double zoomFactor = 1.25; + QSize sizeWin = size(); + Vector center(sizeWin.width() / 2.0, sizeWin.height() / 2.0); + center = Painter::QtToCartesianCoords(center); + + // This is not centering for some reason. Need to figure out why. :-/ + if (event->delta() > 0) + { + Vector newOrigin = center - ((center - Global::origin) / zoomFactor); + Global::origin = newOrigin; + Global::zoom *= zoomFactor; + } + else + { + Vector newOrigin = center + ((-center + Global::origin) * zoomFactor); + Global::origin = newOrigin; + Global::zoom /= zoomFactor; + } + +// Global::gridSpacing = gridPixels / Painter::zoom; +// UpdateGridBackground(); + SetGridSize(Global::gridSpacing * Global::zoom); + update(); +// zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing)); +} + + +void DrawingView::keyPressEvent(QKeyEvent * event) +{ + bool oldShift = shiftDown; + bool oldCtrl = ctrlDown; + bool oldAlt = altDown; + + if (event->key() == Qt::Key_Shift) + shiftDown = true; + else if (event->key() == Qt::Key_Control) + ctrlDown = true; + else if (event->key() == Qt::Key_Alt) + altDown = true; + + if ((oldShift != shiftDown) || (oldCtrl != ctrlDown)) + { + if (Global::tool) + ToolHandler(ToolKeyDown, Point(0, 0)); + + update(); + } + + if (oldAlt != altDown) + { + scrollDrag = true; + setCursor(Qt::SizeAllCursor); + oldPoint = oldScrollPoint; + } + + if (select.size() > 0) + { + if (event->key() == Qt::Key_Up) + { + TranslateObjects(select, Point(0, +1.0)); + update(); + } + else if (event->key() == Qt::Key_Down) + { + TranslateObjects(select, Point(0, -1.0)); + update(); + } + else if (event->key() == Qt::Key_Right) + { + TranslateObjects(select, Point(+1.0, 0)); + update(); + } + else if (event->key() == Qt::Key_Left) + { + TranslateObjects(select, Point(-1.0, 0)); + update(); + } + } +} + + +void DrawingView::keyReleaseEvent(QKeyEvent * event) +{ + bool oldShift = shiftDown; + bool oldCtrl = ctrlDown; + bool oldAlt = altDown; + + if (event->key() == Qt::Key_Shift) + shiftDown = false; + else if (event->key() == Qt::Key_Control) + ctrlDown = false; + else if (event->key() == Qt::Key_Alt) + altDown = false; + + if ((oldShift != shiftDown) || (oldCtrl != ctrlDown)) + { + if (Global::tool) + ToolHandler(ToolKeyUp, Point(0, 0)); + + update(); + } + + if (oldAlt != altDown) + { + scrollDrag = false; + setCursor(Qt::ArrowCursor); + } +} + + +// +// This looks strange, but it's really quite simple: We want a point that's +// more than half-way to the next grid point to snap there while conversely we +// want a point that's less than half-way to to the next grid point then snap +// to the one before it. So we add half of the grid spacing to the point, then +// divide by it so that we can remove the fractional part, then multiply it +// back to get back to the correct answer. +// +Point DrawingView::SnapPointToGrid(Point point) +{ + point += Global::gridSpacing / 2.0; // *This* adds to Z!!! + point /= Global::gridSpacing; + point.x = floor(point.x);//need to fix this for negative numbers... + point.y = floor(point.y); + point.z = 0; // Make *sure* Z doesn't go anywhere!!! + point *= Global::gridSpacing; + return point; +} + + +Point DrawingView::SnapPointToAngle(Point point) +{ + // Snap to a single digit angle (using toolpoint #1 as the center) + double angle = Vector::Angle(toolPoint[0], point); + double length = Vector::Magnitude(toolPoint[0], point); + + // Convert from radians to degrees + double degAngle = angle * RADIANS_TO_DEGREES; + double snapAngle = (double)((int)(degAngle + 0.5)); + + Vector v; + v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length); + point = toolPoint[0] + v; + + return point; +} + + +Rect DrawingView::GetObjectExtents(Object * obj) +{ + // Default to empty rect, if object checks below fail for some reason + Rect rect; + + switch (obj->type) + { + case OTLine: + case OTDimension: + { + rect = Rect(obj->p[0], obj->p[1]); + break; + } + + case OTCircle: + { + rect = Rect(obj->p[0], obj->p[0]); + rect.Expand(obj->radius[0]); + break; + } + + case OTArc: + { + Arc * a = (Arc *)obj; + + double start = a->angle[0]; + double end = start + a->angle[1]; + rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end))); + + // If the end of the arc is before the beginning, add 360 degrees to it + if (end < start) + end += TAU; + + // Adjust the bounds depending on which axes are crossed + if ((start < QTR_TAU) && (end > QTR_TAU)) + rect.t = 1.0; + + if ((start < HALF_TAU) && (end > HALF_TAU)) + rect.l = -1.0; + + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) + rect.b = -1.0; + + if ((start < TAU) && (end > TAU)) + rect.r = 1.0; + + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) + rect.t = 1.0; + + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) + rect.l = -1.0; + + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) + rect.b = -1.0; + + rect *= a->radius[0]; + rect.Translate(a->p[0]); + break; + } + + case OTText: + { + Text * t = (Text *)obj; + rect = Rect(t->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height())); + break; + } + + case OTContainer: + { + Container * c = (Container *)obj; + std::vector::iterator i = c->objects.begin(); + rect = GetObjectExtents((Object *)*i); + i++; + + for(; i!=c->objects.end(); i++) + rect |= GetObjectExtents((Object *)*i); + } + + default: + break; + } + + return rect; +} + + +void DrawingView::CheckObjectBounds(void) +{ + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + obj->selected = false; + + switch (obj->type) + { + case OTLine: + case OTDimension: + { + Line * l = (Line *)obj; + + if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y)) + l->selected = true; + + break; + } + + case OTCircle: + { + Circle * c = (Circle *)obj; + + if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0])) + c->selected = true; + + break; + } + + case OTArc: + { + Arc * a = (Arc *)obj; + + double start = a->angle[0]; + double end = start + a->angle[1]; + QPointF p1(cos(start), sin(start)); + QPointF p2(cos(end), sin(end)); + QRectF bounds(p1, p2); + +#if 1 + // Swap X/Y coordinates if they're backwards... + if (bounds.left() > bounds.right()) + { + double temp = bounds.left(); + bounds.setLeft(bounds.right()); + bounds.setRight(temp); + } + + if (bounds.bottom() > bounds.top()) + { + double temp = bounds.bottom(); + bounds.setBottom(bounds.top()); + bounds.setTop(temp); + } +#else + // Doesn't work as advertised! For shame! + bounds = bounds.normalized(); +#endif + + // If the end of the arc is before the beginning, add 360 degrees + // to it + if (end < start) + end += TAU; + + // Adjust the bounds depending on which axes are crossed + if ((start < QTR_TAU) && (end > QTR_TAU)) + bounds.setTop(1.0); + + if ((start < HALF_TAU) && (end > HALF_TAU)) + bounds.setLeft(-1.0); + + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) + bounds.setBottom(-1.0); + + if ((start < TAU) && (end > TAU)) + bounds.setRight(1.0); + + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) + bounds.setTop(1.0); + + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) + bounds.setLeft(-1.0); + + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) + bounds.setBottom(-1.0); + + bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0])); + bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0])); + bounds.translate(a->p[0].x, a->p[0].y); + + if (Global::selection.contains(bounds)) + a->selected = true; + + break; + } + + case OTText: + { + Text * t = (Text *)obj; + Rect r(obj->p[0], Point(t->p[0].x + t->extents.Width(), t->p[0].y - t->extents.Height())); + + if (Global::selection.contains(r.l, r.t) && Global::selection.contains(r.r, r.b)) + t->selected = true; + + break; + } + + case OTContainer: + { + Container * c = (Container *)obj; + + if (Global::selection.contains(c->p[0].x, c->p[0].y) && Global::selection.contains(c->p[1].x, c->p[1].y)) + c->selected = true; + + break; + } + +// default: +// break; + } + } +} + + +bool DrawingView::HitTestObjects(Point point) +{ + std::vector::iterator i; + numHovered = 0; + bool needUpdate = false; + hoverPointValid = false; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + + // If we're seeing the object we're dragging, skip it + if (draggingObject && (obj == dragged)) + continue; + + if (HitTest(obj, point) == true) + needUpdate = true; + + if (obj->hovered) + { + numHovered++; +//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered); + emit ObjectHovered(obj); + } + } + + return needUpdate; +} + + +bool DrawingView::HitTest(Object * obj, Point point) +{ + bool needUpdate = false; + + switch (obj->type) + { + case OTLine: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false; + Vector lineSegment = obj->p[1] - obj->p[0]; + Vector v1 = point - obj->p[0]; + Vector v2 = point - obj->p[1]; + double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point); + double distance; + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) + / lineSegment.Magnitude()); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + { + obj->hitPoint[0] = true; + hoverPoint = obj->p[0]; + hoverPointValid = true; + } + else if ((v2.Magnitude() * Global::zoom) < 8.0) + { + obj->hitPoint[1] = true; + hoverPoint = obj->p[1]; + hoverPointValid = true; + } + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + + case OTCircle: + { + bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); + + if ((length * Global::zoom) < 8.0) + { + obj->hitPoint[0] = true; + hoverPoint = obj->p[0]; + hoverPointValid = true; + } + else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false); + + if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + + case OTArc: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); + double angle = Vector::Angle(obj->p[0], point); + + // Make sure we get the angle in the correct spot + if (angle < obj->angle[0]) + angle += TAU; + + // Get the span that we're pointing at... + double span = angle - obj->angle[0]; + + // N.B.: Still need to hit test the arc start & arc span handles... + double spanAngle = obj->angle[0] + obj->angle[1]; + Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]); + Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]); + double length2 = Vector::Magnitude(point, handle1); + double length3 = Vector::Magnitude(point, handle2); + + if ((length * Global::zoom) < 8.0) + { + obj->hitPoint[0] = true; + hoverPoint = obj->p[0]; + hoverPointValid = true; + } + else if ((length2 * Global::zoom) < 8.0) + { + obj->hitPoint[1] = true; + hoverPoint = handle1; + hoverPointValid = true; + } + else if ((length3 * Global::zoom) < 8.0) + { + obj->hitPoint[2] = true; + hoverPoint = handle2; + hoverPointValid = true; + } + else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1])) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + + case OTDimension: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false; + + Dimension * d = (Dimension *)obj; + + Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]); + // Get our line parallel to our points + float scaledThickness = Global::scale * obj->thickness; + Point p1 = d->lp[0] + (orthogonal * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (orthogonal * 10.0 * scaledThickness); + Point p3(p1, point); + + Vector v1(d->p[0], point); + Vector v2(d->p[1], point); + Vector lineSegment(p1, p2); + double t = Geometry::ParameterOfLineAndPoint(p1, p2, point); + double distance; + Point midpoint = (p1 + p2) / 2.0; + Point hFSPoint = Point(midpoint, point); + Point hCS1Point = Point((p1 + midpoint) / 2.0, point); + Point hCS2Point = Point((midpoint + p2) / 2.0, point); + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y) + / lineSegment.Magnitude()); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((v2.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[1] = true; + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; + + if ((hFSPoint.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[2] = true; + else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[3] = true; + else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[4] = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + + case OTText: + { + Text * t = (Text *)obj; + bool oldHO = obj->hitObject; + obj->hitObject = false; + + Rect r(obj->p[0], Point(obj->p[0].x + t->extents.Width(), obj->p[0].y - t->extents.Height())); +//printf("Text: p=<%lf, %lf>, w/h=%lf, %lf [lrtb=%lf, %lf, %lf, %lf]\n", obj->p[0].x, obj->p[0].y, t->extents.Width(), t->extents.Height(), t->extents.l, t->extents.r, t->extents.t, t->extents.b); + + if (r.Contains(point)) + obj->hitObject = true; + + obj->hovered = (obj->hitObject ? true : false); + + if (oldHO != obj->hitObject) + needUpdate = true; + + break; + } + + case OTContainer: + { + // Containers must be recursively tested... Or do they??? +/* +So the idea here is to flatten the structure, *then* test the objects within. Flattening includes the Containers as well; we can do this because it's pointers all the way down. +*/ +// bool oldHitObj = c->hitObject, oldHovered = c->hovered; +// Object * oldClicked = c->clicked; +/* +still need to compare old state to new state, and set things up based upon that... +likely we can just rely on the object itself and steal its state like we have in the commented out portion below; can prolly rewrite the HitTest() portion to be one line: needUpdate = HitTest(cObj, point); +Well, you could if there was only one object in the Container. But since there isn't, we have to keep the if HitTest() == true then needUpdate = true bit. Because otherwise, a false result anywhere will kill the needed update elsewhere. +*/ + + Container * c = (Container *)obj; + c->hitObject = false; + c->hovered = false; + c->clicked = NULL; + + std::vector flat = Flatten(c); + +//printf("HitTest::OTContainer (size=%li)\n", flat.size()); + for(std::vector::iterator i=flat.begin(); i!=flat.end(); i++) + { + Object * cObj = (Object *)(*i); + + // Skip the flattened containers (if any)... + if (cObj->type == OTContainer) + continue; + + // We do it this way instead of needUpdate = HitTest() because we + // are checking more than one object, and that way of doing will + // not return consistent results. + if (HitTest(cObj, point) == true) +// { +//printf("HitTest::OTContainer, subobj ($%llX) hit!\n", cObj); + needUpdate = true; +// c->hitObject = true; +// c->clicked = cObj; +// c->hovered = true; +// } + + // Same reasons for doing it this way here apply. + if (cObj->hitObject == true) + { +//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj); + c->hitObject = true; + c->clicked = cObj; + }//*/ + + if (cObj->hitPoint[0] == true) + { +//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj); + c->hitPoint[0] = true; + c->clicked = cObj; + }//*/ + + if (cObj->hitPoint[1] == true) + { +//printf("HitTest::cObj->hitObject == true! ($%llX)\n", cObj); + c->hitPoint[1] = true; + c->clicked = cObj; + }//*/ + + if (cObj->hovered == true) + c->hovered = true;//*/ + } + + break; + } + + default: + break; + } + + return needUpdate; +} + + +bool DrawingView::HandleObjectClicked(void) +{ + if (dragged->type == OTDimension) + { + Dimension * d = (Dimension *)dragged; + + if (d->hitPoint[2]) + { + // Hit the "flip sides" switch, so flip 'em + Point temp = d->p[0]; + d->p[0] = d->p[1]; + d->p[1] = temp; + return true; + } + else if (d->hitPoint[3]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and horizontal do the same thing, vertical goes back to + // linear. + if (d->subtype == DTLinearVert) + d->subtype = DTLinear; + else + d->subtype = DTLinearVert; + + return true; + } + else if (d->hitPoint[4]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and vertical do the same thing, horizontal goes back to + // linear. + if (d->subtype == DTLinearHorz) + d->subtype = DTLinear; + else + d->subtype = DTLinearHorz; + + return true; + } + } + + return false; +} + + +void DrawingView::HandleObjectMovement(Point point) +{ + Point delta = point - oldPoint; +//printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y); +// Object * obj = (Object *)hover[0]; + Object * obj = dragged; +//printf("Object type = %i (size=%i), ", obj->type, hover.size()); +//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false")); + + switch (obj->type) + { + case OTLine: + if (obj->hitPoint[0]) + { + if (Global::fixedLength) + { + Vector line = point - obj->p[1]; + Vector unit = line.Unit(); + point = obj->p[1] + (unit * obj->length); + } + + obj->p[0] = point; + } + else if (obj->hitPoint[1]) + { + if (Global::fixedLength) + { + Vector line = point - obj->p[0]; + Vector unit = line.Unit(); + point = obj->p[0] + (unit * obj->length); + } + + obj->p[1] = point; + } + else if (obj->hitObject) + { + obj->p[0] += delta; + obj->p[1] += delta; + } + + break; + + case OTCircle: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitObject) + { + double oldRadius = obj->length; + obj->radius[0] = Vector::Magnitude(obj->p[0], point); + + QString text = QObject::tr("Radius: %1\nScale: %2%"); + informativeText = text.arg(obj->radius[0], 0, 'd', 4).arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0); + } + + break; + + case OTArc: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + { + // Change the Arc's span (handle #1) + if (shiftDown) + { + double angle = Vector::Angle(obj->p[0], point); + double delta = angle - obj->angle[0]; + + if (delta < 0) + delta += TAU; + + obj->angle[1] -= delta; + obj->angle[0] = angle; + + if (obj->angle[1] < 0) + obj->angle[1] += TAU; + + QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); + informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); + return; + } + + double angle = Vector::Angle(obj->p[0], point); + obj->angle[0] = angle; + QString text = QObject::tr("Start angle: %1") + QChar(0x00B0); + informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 4); + } + else if (obj->hitPoint[2]) + { + // Change the Arc's span (handle #2) + if (shiftDown) + { + double angle = Vector::Angle(obj->p[0], point); + obj->angle[1] = angle - obj->angle[0]; + + if (obj->angle[1] < 0) + obj->angle[1] += TAU; + + QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); + informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); + return; + } + + double angle = Vector::Angle(obj->p[0], point); + obj->angle[0] = angle - obj->angle[1]; + + if (obj->angle[0] < 0) + obj->angle[0] += TAU; + + QString text = QObject::tr("End angle: %1") + QChar(0x00B0); + informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4); + } + else if (obj->hitObject) + { + if (shiftDown) + { + return; + } + + obj->radius[0] = Vector::Magnitude(obj->p[0], point); + QString text = QObject::tr("Radius: %1"); + informativeText = text.arg(obj->radius[0], 0, 'd', 4); + } + + break; + + case OTDimension: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + obj->p[1] = point; + else if (obj->hitObject) + { + obj->p[0] += delta; + obj->p[1] += delta; + } + + break; + + case OTText: + if (obj->hitObject) + obj->p[0] += delta; + + break; + + case OTContainer: + // This is shitty, but works for now until I can code up something + // nicer :-) +/* +The idea is to make it so whichever point on the object in question is being dragged becomes the snap point for the container; shouldn't be too difficult to figure out how to do this. +*/ +// TranslateObject(obj, delta); + TranslateContainer((Container *)obj, point, delta); + + break; + default: + break; + } +} + + +void DrawingView::AddDimensionTo(void * o) +{ + Object * obj = (Object *)o; + + switch (obj->type) + { + case OTLine: + document.Add(new Dimension(obj->p[0], obj->p[1])); + break; + case OTCircle: + break; + case OTEllipse: + break; + case OTArc: + break; + case OTSpline: + break; } }