X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdimension.cpp;h=8729b1cce27862a7842b1175dee87c1ec0f92fe9;hb=e04e3a62d9f98d0cee6a4cf1e23a3019af8a37a7;hp=9c9e15c8dd5af0ed3824c7926775caab700c8ec8;hpb=57056be35f9295400dd873a17d8468b3287ebc0c;p=architektonas diff --git a/src/dimension.cpp b/src/dimension.cpp index 9c9e15c..8729b1c 100644 --- a/src/dimension.cpp +++ b/src/dimension.cpp @@ -208,6 +208,8 @@ I believe they are pixels. if (hitLine) { Point hp1 = (p1 + p2) / 2.0; + Point hp2 = (p1 + hp1) / 2.0; + Point hp3 = (hp1 + p2) / 2.0; if (hitFlipSwitch) { @@ -218,6 +220,28 @@ I believe they are pixels. } painter->DrawHandle(hp1); + painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine)); + + if (hitChangeSwitch1) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp2, (dimensionType == DTLinearVert ? ortho.Angle() : 0)); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp2); + painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine)); + + if (hitChangeSwitch2) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp3, PI_OVER_2); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp3); } } @@ -268,6 +292,28 @@ I believe they are pixels. // state = OSInactive; // return true; } + else if (hitChangeSwitch1) + { + // There are three cases here: aligned, horizontal, & vertical. Aligned + // and horizontal do the same thing, vertical goes back to linear. + if (dimensionType == DTLinearVert) + dimensionType = DTLinear; + else + dimensionType = DTLinearVert; + + hitFlipSwitch = hitLine = false; + } + else if (hitChangeSwitch2) + { + // There are three cases here: aligned, horizontal, & vertical. Aligned + // and vertical do the same thing, horizontal goes back to linear. + if (dimensionType == DTLinearHorz) + dimensionType = DTLinear; + else + dimensionType = DTLinearHorz; + + hitFlipSwitch = hitLine = false; + } state = OSInactive; return false; @@ -370,7 +416,8 @@ about keeping track of old states... #endif Point p3(p1, point); - hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = false; + hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = hitChangeSwitch1 + = hitChangeSwitch2 = false; Vector v1(position, point); Vector v2(endpoint, point); // Vector lineSegment(position, endpoint); @@ -378,7 +425,10 @@ about keeping track of old states... // double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point); double t = Geometry::ParameterOfLineAndPoint(p1, p2, point); double distance; - Point hFSPoint = Point((p1 + p2) / 2.0, point); + Point midpoint = (p1 + p2) / 2.0; + Point hFSPoint = Point(midpoint, point); + Point hCS1Point = Point((p1 + midpoint) / 2.0, point); + Point hCS2Point = Point((midpoint + p2) / 2.0, point); if (t < 0.0) distance = v1.Magnitude(); @@ -399,8 +449,12 @@ about keeping track of old states... if ((hFSPoint.Magnitude() * Painter::zoom) < 8.0) hitFlipSwitch = true; + else if ((hCS1Point.Magnitude() * Painter::zoom) < 8.0) + hitChangeSwitch1 = true; + else if ((hCS2Point.Magnitude() * Painter::zoom) < 8.0) + hitChangeSwitch2 = true; - return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch ? true : false); + return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false); } @@ -410,12 +464,17 @@ void Dimension::SaveHitState(void) oldHitPoint2 = hitPoint2; oldHitLine = hitLine; oldHitFlipSwitch = hitFlipSwitch; + oldHitChangeSwitch1 = hitChangeSwitch1; + oldHitChangeSwitch2 = hitChangeSwitch2; } bool Dimension::HitStateChanged(void) { - if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2) || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch)) + if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2) + || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch) + || (hitChangeSwitch1 != oldHitChangeSwitch1) + || (hitChangeSwitch2 != oldHitChangeSwitch2)) return true; return false;