X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdac.cpp;h=54bc50be0e8bd968e802e75ecbaa7bb4e46d4b76;hb=9a0e99e77cff558437b14e1cc05a4fb4fd59876f;hp=be2f2c522a2ca62ce5545d6ad2a0da9271d5637e;hpb=2d57a03aa1aa1f1ee55bfaed762fabe6d6154992;p=virtualjaguar diff --git a/src/dac.cpp b/src/dac.cpp index be2f2c5..54bc50b 100644 --- a/src/dac.cpp +++ b/src/dac.cpp @@ -9,6 +9,9 @@ #include #include "jaguar.h" #include "dac.h" +#include "settings.h" + +//#define DEBUG_DAC #define BUFFER_SIZE 0x8000 // Make the DAC buffers 32K x 16 bits @@ -25,10 +28,10 @@ uint32 LeftFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOHeadPtr, RightFIFOTailPtr; SDL_AudioSpec desired; // We can get away with using native endian here because we can tell SDL to use the native -// when looking at the sample buffer, i.e., no need to worry about it. +// endian when looking at the sample buffer, i.e., no need to worry about it. uint16 * DACBuffer; -uint8 SCLKFrequencyDivider = 9; // Start out roughly 44.1K (46164 Hz in NTSC mode) +uint8 SCLKFrequencyDivider = 19; // Default is roughly 22 KHz (20774 Hz in NTSC mode) uint16 serialMode = 0; // Private function prototypes @@ -86,6 +89,8 @@ void DACDone(void) // void SDLSoundCallback(void * userdata, Uint8 * buffer, int length) { + // Clear the buffer to silence, in case the DAC buffer is empty (or short) + memset(buffer, desired.silence, length); //WriteLog("DAC: Inside callback...\n"); if (LeftFIFOHeadPtr != LeftFIFOTailPtr) { @@ -98,10 +103,19 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length) - RightFIFOHeadPtr; int numSamplesReady = (numLeftSamplesReady < numRightSamplesReady - ? numLeftSamplesReady : numRightSamplesReady) * 2; + ? numLeftSamplesReady : numRightSamplesReady);//Hmm. * 2; + +//The numbers look good--it's just that the DSP can't get enough samples in the DAC buffer! +//WriteLog("DAC: Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr); +//WriteLog(" numLeft/RightSamplesReady: %i/%i, numSamplesReady: %i, length of buffer: %i\n", numLeftSamplesReady, numRightSamplesReady, numSamplesReady, length); - if (numSamplesReady > length) - numSamplesReady = length; +/* if (numSamplesReady > length) + numSamplesReady = length;//*/ + if (numSamplesReady > length / 2) // length / 2 because we're comparing 16-bit lengths + numSamplesReady = length / 2; +//else +// WriteLog(" Not enough samples to fill the buffer (short by %u L/R samples)...\n", (length / 2) - numSamplesReady); +//WriteLog("DAC: %u samples ready.\n", numSamplesReady); // Actually, it's a bit more involved than this, but this is the general idea: // memcpy(buffer, DACBuffer, length); @@ -110,12 +124,16 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length) ((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE]; // buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)]; - LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE; - RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE; + LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE; + RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE; // Could also use (as long as BUFFER_SIZE is a multiple of 2): -// LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1); -// RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1); +// LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1); +// RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1); +//WriteLog(" -> Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr); } +//Hmm. Seems that the SDL buffer isn't being starved by the DAC buffer... +// else +// WriteLog("DAC: Silence...!\n"); } // @@ -123,8 +141,8 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length) // int GetCalculatedFrequency(void) { - extern bool hardwareTypeNTSC; - int systemClockFrequency = (hardwareTypeNTSC ? RISC_CLOCK_RATE_NTSC : RISC_CLOCK_RATE_PAL); +// extern bool hardwareTypeNTSC; + int systemClockFrequency = (vjs.hardwareTypeNTSC ? RISC_CLOCK_RATE_NTSC : RISC_CLOCK_RATE_PAL); // We divide by 32 here in order to find the frequency of 32 SCLKs in a row (transferring // 16 bits of left data + 16 bits of right data = 32 bits, 1 SCLK = 1 bit transferred). @@ -136,7 +154,9 @@ int GetCalculatedFrequency(void) // void DACWriteByte(uint32 offset, uint8 data) { -// WriteLog("DAC: Writing %02X at %08X\n", data, offset); + WriteLog("DAC: Writing %02X at %08X\n", data, offset); + if (offset == SCLK + 3) + DACWriteWord(offset - 3, (uint16)data); } void DACWriteWord(uint32 offset, uint16 data) @@ -147,17 +167,21 @@ void DACWriteWord(uint32 offset, uint16 data) { SDL_LockAudio(); // Is it necessary to do this? Mebbe. // We use a circular buffer 'cause it's easy. Note that the callback function - // takes care of dumping audio to the soundcard...! + // takes care of dumping audio to the soundcard...! Also note that we're writing + // the samples in the buffer in an interleaved L/R format. LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE; DACBuffer[LeftFIFOTailPtr] = data; // Aaron's code does this, but I don't know why... //Flipping this bit makes the audio MUCH louder. Need to look at the amplitude of the //waveform to see if any massaging is needed here... +//Looks like a cheap & dirty way to convert signed samples to unsigned... // DACBuffer[LeftFIFOTailPtr] = data ^ 0x8000; SDL_UnlockAudio(); } +#ifdef DEBUG_DAC else WriteLog("DAC: Ran into FIFO's left tail pointer!\n"); +#endif } else if (offset == RTXD + 2) { @@ -170,27 +194,34 @@ void DACWriteWord(uint32 offset, uint16 data) // DACBuffer[RightFIFOTailPtr] = data ^ 0x8000; SDL_UnlockAudio(); } +#ifdef DEBUG_DAC else WriteLog("DAC: Ran into FIFO's right tail pointer!\n"); +#endif } else if (offset == SCLK + 2) // Sample rate { + WriteLog("DAC: Writing %u to SCLK...\n", data); if ((uint8)data != SCLKFrequencyDivider) { -WriteLog("DAC: Changing sample rate!\n"); - SDL_CloseAudio(); SCLKFrequencyDivider = (uint8)data; - desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice! - - if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want +//Of course a better way would be to query the hardware to find the upper limit... + if (data > 7) // Anything less than 8 is too high! { - WriteLog("DAC: Failed to initialize SDL sound. Shutting down!\n"); - log_done(); - exit(1); + SDL_CloseAudio(); + desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice! + WriteLog("DAC: Changing sample rate to %u Hz!\n", desired.freq); + + if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want + { + WriteLog("DAC: Failed to initialize SDL sound: %s.\nDesired freq: %u\nShutting down!\n", SDL_GetError(), desired.freq); + log_done(); + exit(1); + } + + DACReset(); + SDL_PauseAudio(false); // Start playback! } - - DACReset(); - SDL_PauseAudio(false); // Start playback! } } else if (offset == SMODE + 2)