X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcontainer.cpp;h=b3f7347c541897395a192c9b4e26f029226f11d6;hb=d00cd5f46252ca0fb3df6e8191dc75f8991b2aa2;hp=e909c04ae14b1ba8f9a7e6c0af4b2464cf76aff0;hpb=3047a65eb459ddb4a85e1a694aa2b2491437472e;p=architektonas diff --git a/src/container.cpp b/src/container.cpp index e909c04..b3f7347 100644 --- a/src/container.cpp +++ b/src/container.cpp @@ -1,3 +1,4 @@ +// // container.cpp: Container object // // Part of the Architektonas Project @@ -19,30 +20,29 @@ #include "dimension.h" #include "painter.h" - Container::Container(Vector p1, Object * p/*= NULL*/): Object(p1, p), isTopLevelContainer(false), - dragging(false), draggingHandle1(false), draggingHandle2(false)//, needUpdate(false) + dragging(false), draggingHandle1(false), draggingHandle2(false), + hit(false)//, needUpdate(false) { type = OTContainer; + state = OSInactive; } - // Copy constructor Container::Container(const Container & copy): Object(copy.position, copy.parent) { // Use overloaded assignment operator *this = copy; type = OTContainer; + state = OSInactive; } - Container::~Container() { Clear(); } - // Assignment operator Container & Container::operator=(const Container & from) { @@ -51,48 +51,42 @@ Container & Container::operator=(const Container & from) return *this; Clear(); + std::vector::const_iterator i; - // Small problem with this approach: if the copied object goes out of scope, - // all of the objects we copied in here will be deleted. D'oh! - for(uint i=0; iCopy(); objects.push_back(object); } return *this; } - /*virtual*/ void Container::Draw(Painter * painter) { QRectF boundary; +//int a=1; for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) -// for(int i=0; i<(int)objects.size(); i++) { -#if 0 -//printf("Container: About to draw (object = $%X)\n", objects[i]); - objects[i]->Draw(painter); - bounds = bounds.united(objects[i].RectangularExtents()); -#else +//printf("Containter::Draw item #%i [%X]...\n", a++, *i); (*i)->Draw(painter); boundary = boundary.united((*i)->Extents()); -#endif } - if (state == OSSelected) + if ((state == OSSelected) || hit) { - painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DashLine)); + if (hit) + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::DashLine)); + else + painter->SetPen(QPen(Qt::blue, 2.0, Qt::DashLine)); + painter->SetBrush(QBrush(Qt::NoBrush)); - painter->DrawRect(boundary); + painter->DrawPaddedRect(boundary); } } - /*virtual*/ Vector Container::Center(void) { return position; @@ -111,7 +105,6 @@ I click here and drag there?" Also: should put the snap logic into the Object base class (as a static method)... */ - // Need to add checking here for clicking on a member of a group (Container), // and checking for if it's a top level container (the DrawingView's document). /* @@ -123,12 +116,13 @@ having to ungroup them first (like Inkscape). /*virtual*/ bool Container::Collided(Vector point) { objectWasDragged = false; -// Vector v1 = position - point; - bool collision = false; + lastObjectClicked = NULL; - // NOTE that this deletes the object on mouse down instead of mouse up. Have to - // check to see how it feels to do it that way... + // NOTE that this deletes the object on mouse down instead of mouse up. + // Have to check to see how it feels to do it that way... + // N.B.: This only works because the toolAction is not set, & + // Object::ignoreClicks isn't set either... if (deleteActive) { for(std::vector::iterator i=objects.begin(); i!=objects.end();) @@ -149,10 +143,17 @@ printf("Container::Collided: Deleting object ($%X)\n", *i); for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { if ((*i)->Collided(point)) + { collision = true; + lastObjectClicked = *i; +//printf("Container::Collided: lastObjectClicked = %X\n", lastObjectClicked); + } } } + if (snapToGrid) + point = SnapPointToGrid(point); + // We check to see if the container we're trying to access is the // DrawingView's document. If so, we ignore the state of the container. // Otherwise, we care about the state of the container. :-) @@ -163,7 +164,11 @@ printf("Container::Collided: Deleting object ($%X)\n", *i); state = (collision ? OSSelected : OSInactive); if (state == OSSelected) + { DeselectAll(); + dragging = true; + oldPoint = point; + } } return collision; @@ -189,46 +194,85 @@ class so that we can leverage that stuff here as well. // into parts and keep subdividing until an acceptable number of objects lie within // the slice. This way, the GUI will still be responsive and *not* have to test // every object for collision. -/*virtual*/ void Container::PointerMoved(Vector point) +/*virtual*/ bool Container::PointerMoved(Vector point) { + std::vector::iterator i; + lastObjectHovered = penultimateObjectHovered = NULL; + if (!isTopLevelContainer) { // check for selection rectangle too + if (selectionInProgress) + { + if (selection.contains(Extents())) + state = OSSelected; + else + state = OSInactive; + + return false; + } + // No need to do any checking if we're already selected... +// if (state == OSSelected) +// return; - needUpdate = true; +// oldState = state; +// needUpdate = true; +// if (dragging && + bool oldHit = hit; + hit = false; - for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + for(i=objects.begin(); i!=objects.end(); i++) { if ((*i)->HitTest(point)) { - state = OSSelected; - return; +// state = OSSelected; +// return; + hit = true; + break; } } - state = OSInactive; - return; - } + needUpdate = (oldHit != hit ? true : false); +// state = oldState; -// objectWasDragged = true; -//printf("CONTAINER: PointerMoved()\n"); + if (dragging) + { + Vector delta = point - oldPoint; + + for(i=objects.begin(); i!=objects.end(); i++) + (*i)->Translate(delta); + + oldPoint = point; + needUpdate = true; + } + + return false; + } for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) -// for(int i=0; i<(int)objects.size(); i++) { -//// if (objects[i]->GetState() == OSSelected) -// objects[i]->PointerMoved(point); - (*i)->PointerMoved(point); +// if (objects[i]->GetState() == OSSelected) + if ((*i)->PointerMoved(point)) + { + penultimateObjectHovered = lastObjectHovered; + lastObjectHovered = *i; + } } // Generic container doesn't need this??? // needUpdate = false; + return (lastObjectHovered == NULL ? false : true); } - /*virtual*/ void Container::PointerReleased(void) { + if (!isTopLevelContainer) + { + dragging = false; + return; + } +#if 0 dragging = false; draggingHandle1 = false; draggingHandle2 = false; @@ -236,18 +280,21 @@ class so that we can leverage that stuff here as well. // Here we check for just a click: If object was clicked and dragged, then // revert to the old state (OSInactive). Otherwise, keep the new state that // we set. -/*Maybe it would be better to just check for "object was dragged" state and not have to worry -about keeping track of old states... +/* +Maybe it would be better to just check for "object was dragged" state and not +have to worry about keeping track of old states... */ if (objectWasDragged) state = oldState; //Note that the preceeding is unnecessary for a generic container! +#endif - for(int i=0; i<(int)objects.size(); i++) - objects[i]->PointerReleased(); +// for(int i=0; i<(int)objects.size(); i++) +// objects[i]->PointerReleased(); + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->PointerReleased(); } - /*virtual*/ bool Container::NeedsUpdate(void) { // If this is *not* a top level container, then we treat it as an @@ -268,14 +315,12 @@ about keeping track of old states... return false; } - /*virtual*/ void Container::Add(Object * object) { objects.push_back(object); printf("Container: Added object (=$%X). size = %li\n", object, objects.size()); } - /*virtual*/ QRectF Container::Extents(void) { QRectF bounds; @@ -286,7 +331,6 @@ printf("Container: Added object (=$%X). size = %li\n", object, objects.size()); return bounds; } - void Container::Delete(Object * objectToDelete) { std::vector::iterator i = objects.begin(); @@ -304,7 +348,6 @@ void Container::Delete(Object * objectToDelete) } } - void Container::DeleteSelectedItems(void) { std::vector::iterator i = objects.begin(); @@ -321,7 +364,6 @@ void Container::DeleteSelectedItems(void) } } - void Container::Clear(void) { std::vector::iterator i = objects.begin(); @@ -334,21 +376,18 @@ printf("Container: Deleting object ($%X)...\n", *i); } } - void Container::SelectAll(void) { for(unsigned int i=0; istate = OSSelected; } - void Container::DeselectAll(void) { for(unsigned int i=0; istate = OSInactive; } - int Container::ItemsSelected(void) { int selected = 0; @@ -360,7 +399,6 @@ int Container::ItemsSelected(void) return selected; } - Object * Container::SelectedItem(unsigned int index) { unsigned int selectedIndex = 0; @@ -379,7 +417,6 @@ Object * Container::SelectedItem(unsigned int index) return NULL; } - void Container::MoveContentsTo(Container * newContainer) { // Sanity check @@ -387,7 +424,6 @@ void Container::MoveContentsTo(Container * newContainer) return; // Shuffle the contents of this container to the new one -// for(unsigned int i=0; i::iterator i=objects.begin(); i!=objects.end(); i++) { newContainer->Add(*i); @@ -398,6 +434,16 @@ void Container::MoveContentsTo(Container * newContainer) objects.clear(); } +void Container::CopyContentsTo(Container * newContainer) +{ + // Sanity check + if (newContainer == NULL) + return; + + // Shuffle the contents of this container to the new one + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + newContainer->Add((*i)->Copy()); +} void Container::MoveSelectedContentsTo(Container * newContainer) { @@ -420,36 +466,105 @@ void Container::MoveSelectedContentsTo(Container * newContainer) } } +void Container::CopySelectedContentsTo(Container * newContainer) +{ + // Sanity check + if (newContainer == NULL) + return; + + // Copy the contents of this container to the new one + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + { + if ((*i)->state == OSSelected) + newContainer->Add((*i)->Copy()); + } +} void Container::ResizeAllDimensions(double newSize) { for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { -// Object * object = *i; - if ((*i)->type == OTDimension) -// if (object->type == OTDimension) - { ((Dimension *)(*i))->size = newSize; - } if ((*i)->type == OTContainer) - { ((Container *)(*i))->ResizeAllDimensions(newSize); - } } } - /*virtual*/ void Container::Enumerate(FILE * file) { // Only put "CONTAINER" markers if *not* the top level container - if (parent != NULL) - fprintf(file, "CONTAINER\n"); +// if (parent != NULL) + if (!isTopLevelContainer) + fprintf(file, "CONTAINER %i\n", layer); for(uint i=0; iEnumerate(file); - if (parent != NULL) +// if (parent != NULL) + if (!isTopLevelContainer) fprintf(file, "ENDCONTAINER\n"); } +/*virtual*/ Object * Container::Copy(void) +{ +#warning "!!! This doesn't take care of attached Dimensions !!!" +/* +This is a real problem. While having a pointer in the Dimension to this line's points +is fast & easy, it creates a huge problem when trying to replicate an object like this. + +Maybe a way to fix that then, is to have reference numbers instead of pointers. That +way, if you copy them, ... you might still have problems. Because you can't be sure if +a copy will be persistant or not, you then *definitely* do not want them to have the +same reference number. +*/ + Container * c = new Container(position, parent); + *c = *this; + return c; +} + +/*virtual*/ void Container::Rotate(Point point, double angle) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->Rotate(point, angle); +} + +/*virtual*/ void Container::RotateSelected(Point point, double angle) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + { + if ((*i)->state == OSSelected) + (*i)->Rotate(point, angle); + } +} + +/*virtual*/ void Container::Mirror(Point p1, Point p2) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->Mirror(p1, p2); +} + +/*virtual*/ void Container::MirrorSelected(Point p1, Point p2) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + { + if ((*i)->state == OSSelected) + (*i)->Mirror(p1, p2); + } +} + +/*virtual*/ void Container::Save(void) +{ + Object::Save(); + + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->Save(); +} + +/*virtual*/ void Container::Restore(void) +{ + Object::Restore(); + + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->Restore(); +}