X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcontainer.cpp;h=a8cf0ad87ec45015ee5f0f73729ed7412b33a680;hb=9d59b5831000704a1ed39c22a6043ba658993159;hp=c867eaf80224c59609925d49eed1ec35683d3103;hpb=5446001bd9adfd9f4787f5de5a2a7afd8d7cdb5a;p=architektonas diff --git a/src/container.cpp b/src/container.cpp index c867eaf..a8cf0ad 100644 --- a/src/container.cpp +++ b/src/container.cpp @@ -24,22 +24,55 @@ Container::Container(Vector p1, Object * p/*= NULL*/): Object(p1, p), { } + +// Copy constructor +Container::Container(const Container & copy): Object(copy.position, copy.parent) +{ + // Use overloaded assignment operator + *this = copy; +} + + Container::~Container() { - // No memory leaks! - while (objects.size() > 0) + Clear(); +} + + +// Assignment operator +Container & Container::operator=(const Container & from) +{ + // Take care of self-assignment + if (this == &from) + return *this; + + Clear(); + + // Small problem with this approach: if the copied object goes out of scope, + // all of the objects we copied in here will be deleted. D'oh! + for(uint i=0; iDraw(painter); + } } + /*virtual*/ Vector Container::Center(void) { return position; @@ -58,6 +91,7 @@ I click here and drag there?" Also: should put the snap logic into the Object base class (as a static method)... */ + /*virtual*/ bool Container::Collided(Vector point) { objectWasDragged = false; @@ -118,13 +152,17 @@ Like so: { if (objects[i]->Collided(point)) { +#if 0 Dimension * dimension = objects[i]->GetAttachedDimension(); - - objects.erase(objects.begin() + i); // Calls the destructor, (deletes the object, I presume... O_o) +#endif + Object * objectToDelete = objects[i]; + objects.erase(objects.begin() + i); // Calls the destructor, (deletes the object, I presume... O_o) [NOPE! SURE DOESN'T!] + delete objectToDelete; // If this object had an attached dimension, reattach it to another object, if any... // The only problem with that approach is if the object it gets attached to is deleted, // it will call the dimension to use a NULL pointer and BLAMMO +#if 0 if (dimension) { Vector p1 = dimension->GetPoint1(); @@ -141,7 +179,7 @@ if (dimension) dimension->SetPoint2(objectP2); } } - +#endif // This only allows deleting objects one at a time... break; // however, this way of doing things could be problematic if we don't @@ -165,8 +203,10 @@ if (dimension) return collision; } + // The TLC is passing all mouse movement here, so we're doing the same here. // Need to adjust all other objects to handle things correctly. + // One optimization that will need to be done eventually is to subdivide the screen // into parts and keep subdividing until an acceptable number of objects lie within // the slice. This way, the GUI will still be responsive and *not* have to test @@ -186,6 +226,7 @@ if (dimension) // needUpdate = false; } + /*virtual*/ void Container::PointerReleased(void) { dragging = false; @@ -206,11 +247,12 @@ about keeping track of old states... objects[i]->PointerReleased(); } + /*virtual*/ bool Container::NeedsUpdate(void) { needUpdate = false; - for(int i=0; i<(int)objects.size(); i++) + for(uint i=0; iNeedsUpdate()) needUpdate = true; @@ -219,7 +261,36 @@ about keeping track of old states... return needUpdate; } + /*virtual*/ void Container::Add(Object * object) { objects.push_back(object); +printf("Container: Added object (=$%X). size = %li\n", object, objects.size()); +} + + +void Container::Clear(void) +{ + // No memory leaks! + while (objects.size() > 0) + { +printf("Container: Deleting object ($%X)...\n", objects[0]); + delete objects[0]; + objects.erase(objects.begin()); + } } + + +/*virtual*/ void Container::Enumerate(FILE * file) +{ + // Only put "CONTAINER" markers if *not* the top level container + if (parent != NULL) + fprintf(file, "CONTAINER\n"); + + for(uint i=0; iEnumerate(file); + + if (parent != NULL) + fprintf(file, "ENDCONTAINER\n"); +} +