X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcontainer.cpp;h=9c3d403bf74b8864af6cfea0b0a4a0f2e036c520;hb=4bc000ba003a53fb11428a2eb71e3b4471a15c7a;hp=6050f3217b73ecea8f7bb33ef63df8ec77d740d4;hpb=c58b8a9f8b1ae5494857fc423ed8e33b2bbcf329;p=architektonas diff --git a/src/container.cpp b/src/container.cpp index 6050f32..9c3d403 100644 --- a/src/container.cpp +++ b/src/container.cpp @@ -123,12 +123,13 @@ having to ungroup them first (like Inkscape). /*virtual*/ bool Container::Collided(Vector point) { objectWasDragged = false; -// Vector v1 = position - point; - bool collision = false; + lastObjectClicked = NULL; - // NOTE that this deletes the object on mouse down instead of mouse up. Have to - // check to see how it feels to do it that way... + // NOTE that this deletes the object on mouse down instead of mouse up. + // Have to check to see how it feels to do it that way... + // N.B.: This only works because the toolAction is not set, & + // Object::ignoreClicks isn't set either... if (deleteActive) { for(std::vector::iterator i=objects.begin(); i!=objects.end();) @@ -149,7 +150,11 @@ printf("Container::Collided: Deleting object ($%X)\n", *i); for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { if ((*i)->Collided(point)) + { collision = true; + lastObjectClicked = *i; +//printf("Container::Collided: lastObjectClicked = %X\n", lastObjectClicked); + } } } @@ -196,9 +201,10 @@ class so that we can leverage that stuff here as well. // into parts and keep subdividing until an acceptable number of objects lie within // the slice. This way, the GUI will still be responsive and *not* have to test // every object for collision. -/*virtual*/ void Container::PointerMoved(Vector point) +/*virtual*/ bool Container::PointerMoved(Vector point) { std::vector::iterator i; + lastObjectHovered = penultimateObjectHovered = NULL; if (!isTopLevelContainer) { @@ -210,7 +216,7 @@ class so that we can leverage that stuff here as well. else state = OSInactive; - return; + return false; } // No need to do any checking if we're already selected... @@ -248,17 +254,22 @@ class so that we can leverage that stuff here as well. needUpdate = true; } - return; + return false; } for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { // if (objects[i]->GetState() == OSSelected) - (*i)->PointerMoved(point); + if ((*i)->PointerMoved(point)) + { + penultimateObjectHovered = lastObjectHovered; + lastObjectHovered = *i; + } } // Generic container doesn't need this??? // needUpdate = false; + return (lastObjectHovered == NULL ? false : true); }