X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcontainer.cpp;h=2ee9c7afa2291d9591302d14d051c1ffd82217d1;hb=baf67656b97e3d61e9223e66ebe4f554e364cd4a;hp=c867eaf80224c59609925d49eed1ec35683d3103;hpb=5446001bd9adfd9f4787f5de5a2a7afd8d7cdb5a;p=architektonas diff --git a/src/container.cpp b/src/container.cpp index c867eaf..2ee9c7a 100644 --- a/src/container.cpp +++ b/src/container.cpp @@ -24,22 +24,53 @@ Container::Container(Vector p1, Object * p/*= NULL*/): Object(p1, p), { } + +// Copy constructor +Container::Container(const Container & copy): Object(copy.position, copy.parent) +{ + // Use overloaded assignment operator + *this = copy; +} + + Container::~Container() { +#if 0 // No memory leaks! while (objects.size() > 0) { delete objects[0]; objects.erase(objects.begin()); } +#else + Clear(); +#endif } + +// Assignment operator +Container & Container::operator=(const Container & copy) +{ + // Take care of self-assignment + if (this == ©) + return *this; + + Clear(); + + for(int i=0; i<(int)copy.objects.size(); i++) + objects.push_back(copy.objects[i]); + + return *this; +} + + /*virtual*/ void Container::Draw(Painter * painter) { for(int i=0; i<(int)objects.size(); i++) objects[i]->Draw(painter); } + /*virtual*/ Vector Container::Center(void) { return position; @@ -58,6 +89,7 @@ I click here and drag there?" Also: should put the snap logic into the Object base class (as a static method)... */ + /*virtual*/ bool Container::Collided(Vector point) { objectWasDragged = false; @@ -165,8 +197,10 @@ if (dimension) return collision; } + // The TLC is passing all mouse movement here, so we're doing the same here. // Need to adjust all other objects to handle things correctly. + // One optimization that will need to be done eventually is to subdivide the screen // into parts and keep subdividing until an acceptable number of objects lie within // the slice. This way, the GUI will still be responsive and *not* have to test @@ -186,6 +220,7 @@ if (dimension) // needUpdate = false; } + /*virtual*/ void Container::PointerReleased(void) { dragging = false; @@ -206,6 +241,7 @@ about keeping track of old states... objects[i]->PointerReleased(); } + /*virtual*/ bool Container::NeedsUpdate(void) { needUpdate = false; @@ -219,7 +255,19 @@ about keeping track of old states... return needUpdate; } + /*virtual*/ void Container::Add(Object * object) { objects.push_back(object); } + + +void Container::Clear(void) +{ + // No memory leaks! + while (objects.size() > 0) + { + delete objects[0]; + objects.erase(objects.begin()); + } +}