X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcontainer.cpp;h=2eca9f4573473c0c772a4efd96060836e6bc15ec;hb=8a5bf49d09b5a00ebea3ffc449519ad05b0326cc;hp=e8a66e4d3ba040a178c7eadefc6a5c855adc6aa2;hpb=67fbc130b4b6b4d253f69a9c32980d3d3306def5;p=architektonas diff --git a/src/container.cpp b/src/container.cpp index e8a66e4..2eca9f4 100644 --- a/src/container.cpp +++ b/src/container.cpp @@ -54,22 +54,12 @@ Container & Container::operator=(const Container & from) return *this; Clear(); - - // Small problem with this approach: if the copied object goes out of scope, - // all of the objects we copied in here will be deleted. D'oh! - // For this COPY constructor to be meaningful, we have to actually COPY the - // objects in this Container, not just MOVE a copy of the POINTER! D-: std::vector::const_iterator i; -// for(uint i=0; iCopy(); - - // Need to actually COPY the object here, not copy the pointer only!! - // (which we do now, above :-P) - objects.push_back(object); } @@ -133,12 +123,13 @@ having to ungroup them first (like Inkscape). /*virtual*/ bool Container::Collided(Vector point) { objectWasDragged = false; -// Vector v1 = position - point; - bool collision = false; + lastObjectClicked = NULL; - // NOTE that this deletes the object on mouse down instead of mouse up. Have to - // check to see how it feels to do it that way... + // NOTE that this deletes the object on mouse down instead of mouse up. + // Have to check to see how it feels to do it that way... + // N.B.: This only works because the toolAction is not set, & + // Object::ignoreClicks isn't set either... if (deleteActive) { for(std::vector::iterator i=objects.begin(); i!=objects.end();) @@ -159,7 +150,11 @@ printf("Container::Collided: Deleting object ($%X)\n", *i); for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { if ((*i)->Collided(point)) + { collision = true; + lastObjectClicked = *i; +//printf("Container::Collided: lastObjectClicked = %X\n", lastObjectClicked); + } } } @@ -206,9 +201,10 @@ class so that we can leverage that stuff here as well. // into parts and keep subdividing until an acceptable number of objects lie within // the slice. This way, the GUI will still be responsive and *not* have to test // every object for collision. -/*virtual*/ void Container::PointerMoved(Vector point) +/*virtual*/ bool Container::PointerMoved(Vector point) { std::vector::iterator i; + lastObjectHovered = NULL; if (!isTopLevelContainer) { @@ -220,7 +216,7 @@ class so that we can leverage that stuff here as well. else state = OSInactive; - return; + return false; } // No need to do any checking if we're already selected... @@ -258,17 +254,19 @@ class so that we can leverage that stuff here as well. needUpdate = true; } - return; + return false; } for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { // if (objects[i]->GetState() == OSSelected) - (*i)->PointerMoved(point); + if ((*i)->PointerMoved(point)) + lastObjectHovered = *i; } // Generic container doesn't need this??? // needUpdate = false; + return (lastObjectHovered == NULL ? false : true); } @@ -442,7 +440,6 @@ void Container::MoveContentsTo(Container * newContainer) return; // Shuffle the contents of this container to the new one -// for(unsigned int i=0; i::iterator i=objects.begin(); i!=objects.end(); i++) { newContainer->Add(*i); @@ -454,6 +451,18 @@ void Container::MoveContentsTo(Container * newContainer) } +void Container::CopyContentsTo(Container * newContainer) +{ + // Sanity check + if (newContainer == NULL) + return; + + // Shuffle the contents of this container to the new one + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + newContainer->Add((*i)->Copy()); +} + + void Container::MoveSelectedContentsTo(Container * newContainer) { // Sanity check @@ -482,7 +491,7 @@ void Container::CopySelectedContentsTo(Container * newContainer) if (newContainer == NULL) return; - // Shuffle the contents of this container to the new one + // Copy the contents of this container to the new one for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) { if ((*i)->state == OSSelected) @@ -537,6 +546,23 @@ same reference number. } +/*virtual*/ void Container::Rotate(Point point, double angle) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + (*i)->Rotate(point, angle); +} + + +/*virtual*/ void Container::RotateSelected(Point point, double angle) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + { + if ((*i)->state == OSSelected) + (*i)->Rotate(point, angle); + } +} + + /*virtual*/ void Container::Mirror(Point p1, Point p2) { for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) @@ -544,6 +570,16 @@ same reference number. } +/*virtual*/ void Container::MirrorSelected(Point p1, Point p2) +{ + for(std::vector::iterator i=objects.begin(); i!=objects.end(); i++) + { + if ((*i)->state == OSSelected) + (*i)->Mirror(p1, p2); + } +} + + /*virtual*/ void Container::Save(void) { Object::Save();