X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcircle.cpp;h=ed37be3fcd7268faf59cfcb3906316f69a447045;hb=4a979ddae8aa6b3556f24e8b961f7787c4b40cbe;hp=909d30416bac3676beaf8d6d8cbe905184f04eb7;hpb=eb711912d64f17cf9c18c74c4d78d9867bd066ad;p=architektonas diff --git a/src/circle.cpp b/src/circle.cpp index 909d304..ed37be3 100644 --- a/src/circle.cpp +++ b/src/circle.cpp @@ -16,6 +16,7 @@ #include "circle.h" #include +#include "geometry.h" #include "painter.h" @@ -59,7 +60,7 @@ Circle::~Circle() { QString text = QObject::tr("Radius: %1\nScale: %2%"); text = text.arg(radius, 0, 'd', 4).arg(radius / oldRadius * 100.0, 0, 'd', 0); - +#if 0 QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine); painter->SetPen(pen); painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F))); @@ -71,6 +72,9 @@ Circle::~Circle() pen = QPen(QColor(0x00, 0x5F, 0xDF)); painter->SetPen(pen); painter->DrawText(textRect, Qt::AlignVCenter, text); +#else + painter->DrawInformativeText(text); +#endif } } @@ -83,10 +87,22 @@ Circle::~Circle() /*virtual*/ bool Circle::Collided(Vector point) { + // Someone told us to fuck off, so we'll fuck off. :-) + if (ignoreClicks) + return false; + // We can assume this, since this is a mouse down event here. objectWasDragged = false; HitTest(point); + // Now that we've done our hit testing on the non-snapped point, snap it if + // necessary... + if (snapToGrid) + point = SnapPointToGrid(point); + + if (snapPointIsValid) + point = snapPoint; + draggingCenter = hitCenter; draggingEdge = hitCircle; @@ -105,7 +121,7 @@ Circle::~Circle() } -/*virtual*/ void Circle::PointerMoved(Vector point) +/*virtual*/ bool Circle::PointerMoved(Vector point) { if (selectionInProgress) { @@ -116,14 +132,26 @@ Circle::~Circle() else state = OSInactive; - return; + return false; } +/* +Note that we can separate this out in the TLC, and it would probably make more sense +to do it there as then we can be assured that all hit testing is done before we do +any snapping. !!! FIX !!! +*/ // Hit test tells us what we hit (if anything) through boolean variables. It // also tells us whether or not the state changed. SaveHitState(); - HitTest(point); + bool hovered = HitTest(point); needUpdate = HitStateChanged(); + + if (snapToGrid) + point = SnapPointToGrid(point); + + if (snapPointIsValid) + point = snapPoint; + objectWasDragged = (draggingEdge | draggingCenter); if (objectWasDragged) @@ -136,6 +164,7 @@ Circle::~Circle() // Save this point so the rendering code knows where to draw the handle... dragPoint = point; + return hovered; } @@ -159,8 +188,8 @@ Circle::~Circle() double length = Vector::Magnitude(position, point); //printf("Circle::length = %lf, radius = %lf\n", length, radius); //How to translate this into pixels from Document space??? -//Maybe we need to pass a scaling factor in here from the caller? That would make sense, as -//the caller knows about the zoom factor and all that good kinda crap +//Maybe we need to pass a scaling factor in here from the caller? That would make +//sense, as the caller knows about the zoom factor and all that good kinda crap /* Document passes in the correct Cartesian coordinates being pointed to by the mouse. So all we have to be concerned with is properly scaling our hot zones/handle sizes, @@ -172,7 +201,16 @@ the radius will be 5.0. By multiplying the length by the zoom factor, we align o pointed at length with our on screen length. */ if ((length * Painter::zoom) < 8.0) + { hitCenter = true; + + // Make sure we don't try to snap to ourselves...! + if (!draggingCenter) + { + snapPoint = position; + snapPointIsValid = true; + } + } //wrong: else if ((length < (radius + 2.0)) && (length > (radius - 2.0))) /*NB: The following should be identical to what we have down below, but it doesn't work out that way... :-P */ //close, but no else if (((length * Painter::zoom) < ((radius * Painter::zoom) + 2.0)) && ((length * Painter::zoom) > ((radius * Painter::zoom) - 2.0))) @@ -210,7 +248,7 @@ bool Circle::HitStateChanged(void) /*virtual*/ void Circle::Enumerate(FILE * file) { - fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius); + fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius); } @@ -229,3 +267,31 @@ same reference number. return new Circle(position, radius, parent); } + +/*virtual*/ void Circle::Rotate(Point point, double angle) +{ + Point c1 = Geometry::RotatePointAroundPoint(position, point, angle); + position = c1; +} + + +/*virtual*/ void Circle::Mirror(Point p1, Point p2) +{ + Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2); + position = c1; +} + + +/*virtual*/ void Circle::Save(void) +{ + Object::Save(); + oldRadius2 = radius; +} + + +/*virtual*/ void Circle::Restore(void) +{ + Object::Restore(); + radius = oldRadius2; +} +