X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcircle.cpp;h=d8a2e5d61bda7faa31c349546a7b94c79d0771c1;hb=c58b8a9f8b1ae5494857fc423ed8e33b2bbcf329;hp=909d30416bac3676beaf8d6d8cbe905184f04eb7;hpb=eb711912d64f17cf9c18c74c4d78d9867bd066ad;p=architektonas diff --git a/src/circle.cpp b/src/circle.cpp index 909d304..d8a2e5d 100644 --- a/src/circle.cpp +++ b/src/circle.cpp @@ -16,6 +16,7 @@ #include "circle.h" #include +#include "geometry.h" #include "painter.h" @@ -59,7 +60,7 @@ Circle::~Circle() { QString text = QObject::tr("Radius: %1\nScale: %2%"); text = text.arg(radius, 0, 'd', 4).arg(radius / oldRadius * 100.0, 0, 'd', 0); - +#if 0 QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine); painter->SetPen(pen); painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F))); @@ -71,6 +72,9 @@ Circle::~Circle() pen = QPen(QColor(0x00, 0x5F, 0xDF)); painter->SetPen(pen); painter->DrawText(textRect, Qt::AlignVCenter, text); +#else + painter->DrawInformativeText(text); +#endif } } @@ -83,10 +87,19 @@ Circle::~Circle() /*virtual*/ bool Circle::Collided(Vector point) { + // Someone told us to fuck off, so we'll fuck off. :-) + if (ignoreClicks) + return false; + // We can assume this, since this is a mouse down event here. objectWasDragged = false; HitTest(point); + // Now that we've done our hit testing on the non-snapped point, snap it if + // necessary... + if (snapToGrid) + point = SnapPointToGrid(point); + draggingCenter = hitCenter; draggingEdge = hitCircle; @@ -210,7 +223,7 @@ bool Circle::HitStateChanged(void) /*virtual*/ void Circle::Enumerate(FILE * file) { - fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius); + fprintf(file, "CIRCLE %i (%lf,%lf) %lf\n", layer, position.x, position.y, radius); } @@ -229,3 +242,32 @@ same reference number. return new Circle(position, radius, parent); } + +/*virtual*/ void Circle::Rotate(Point point, double angle) +{ + Point c1 = Geometry::RotatePointAroundPoint(position, point, angle); + position = c1; +} + + +/*virtual*/ void Circle::Mirror(Point p1, Point p2) +{ + Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2); +// return new Circle(c1, radius); + position = c1; +} + + +/*virtual*/ void Circle::Save(void) +{ + Object::Save(); + oldRadius2 = radius; +} + + +/*virtual*/ void Circle::Restore(void) +{ + Object::Restore(); + radius = oldRadius2; +} +