X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fcircle.cpp;h=77ea95a6290e5ca87dbe8ba9477bac561fce7bef;hb=89b8b0c60579d8ef0cf9a13521e7bf7c7864883f;hp=5750b1f0ecabb66ac2929f68cb4b6543ea035bbf;hpb=9d5d4488ba75c407709556a7ed56b8d16e21834e;p=architektonas diff --git a/src/circle.cpp b/src/circle.cpp index 5750b1f..77ea95a 100644 --- a/src/circle.cpp +++ b/src/circle.cpp @@ -22,12 +22,15 @@ Circle::Circle(Vector p1, double r, Object * p/*= NULL*/): Object(p1, p), radius(r), draggingEdge(false), draggingCenter(false), hitCenter(false), hitCircle(false) { + type = OTCircle; } + Circle::~Circle() { } + /*virtual*/ void Circle::Draw(Painter * painter) { if (state == OSSelected || hitCircle || hitCenter) @@ -35,6 +38,12 @@ Circle::~Circle() else painter->SetPen(QPen(Qt::black, 1.0, Qt::SolidLine)); + // Hatch/Fill... +// QBrush brush(Qt::DiagCrossPattern); +// brush.setColor(QColor(255, 255, 0)); +// painter->SetBrush(brush); + painter->SetBrush(QBrush(Qt::NoBrush)); + // Draw the object... painter->DrawEllipse(position, radius, radius); @@ -46,11 +55,13 @@ Circle::~Circle() painter->DrawHandle(dragPoint); } + /*virtual*/ Vector Circle::Center(void) { return position; } + /*virtual*/ bool Circle::Collided(Vector point) { // We can assume this, since this is a mouse down event here. @@ -73,8 +84,20 @@ Circle::~Circle() return false; } + /*virtual*/ void Circle::PointerMoved(Vector point) { + if (selectionInProgress) + { + // Check for whether or not the rect contains this circle + if (selection.normalized().contains(Extents())) + state = OSSelected; + else + state = OSInactive; + + return; + } + // Hit test tells us what we hit (if anything) through boolean variables. It // also tells us whether or not the state changed. needUpdate = HitTest(point); @@ -89,6 +112,7 @@ Circle::~Circle() dragPoint = point; } + /*virtual*/ void Circle::PointerReleased(void) { // Mouse went up, so our dragging is done (if any *was* done, that is) @@ -101,7 +125,8 @@ Circle::~Circle() state = oldState; } -bool Circle::HitTest(Point point) + +/*virtual*/ bool Circle::HitTest(Point point) { SaveState(); hitCenter = hitCircle = false; @@ -114,21 +139,39 @@ bool Circle::HitTest(Point point) Document passes in the correct Cartesian coordinates being pointed to by the mouse. So all we have to be concerned with is properly scaling our hot zones/handle sizes, since we generally *don't* want those to scale with the zoom level. ;-) + +What is going on here? +If we're zoomed out to, say, 50%, & our radius is 10.0 (absolute), then on screen +the radius will be 5.0. By multiplying the length by the zoom factor, we align our +pointed at length with our on screen length. */ - if (length < 8.0) + if ((length * Painter::zoom) < 8.0) hitCenter = true; - else if ((length < (radius + 2.0)) && (length > (radius - 2.0))) +//wrong: else if ((length < (radius + 2.0)) && (length > (radius - 2.0))) +/*NB: The following should be identical to what we have down below, but it doesn't work out that way... :-P */ +//close, but no else if (((length * Painter::zoom) < ((radius * Painter::zoom) + 2.0)) && ((length * Painter::zoom) > ((radius * Painter::zoom) - 2.0))) +//really wrong! else if (((length * Painter::zoom) < (radius + 2.0)) && ((length * Painter::zoom) > (radius - 2.0))) +// close again, but sill no else if (((length * Painter::zoom) < ((radius + 2.0) * Painter::zoom)) && ((length * Painter::zoom) > ((radius - 2.0) * Painter::zoom))) + else if ((fabs(length - radius) * Painter::zoom) < 2.0) hitCircle = true; return StateChanged(); } + +/*virtual*/ QRectF Circle::Extents(void) +{ + return QRectF(QPointF(position.x - radius, position.y - radius), QPointF(position.x + radius, position.y + radius)); +} + + void Circle::SaveState(void) { oldHitCenter = hitCenter; oldHitCircle = hitCircle; } + bool Circle::StateChanged(void) { if ((hitCenter != oldHitCenter) || (hitCircle != oldHitCircle)) @@ -136,3 +179,26 @@ bool Circle::StateChanged(void) return false; } + + +/*virtual*/ void Circle::Enumerate(FILE * file) +{ + fprintf(file, "CIRCLE (%lf,%lf) %lf\n", position.x, position.y, radius); +} + + +/*virtual*/ Object * Circle::Copy(void) +{ +#warning "!!! This doesn't take care of attached Dimensions !!!" +/* +This is a real problem. While having a pointer in the Dimension to this line's points +is fast & easy, it creates a huge problem when trying to replicate an object like this. + +Maybe a way to fix that then, is to have reference numbers instead of pointers. That +way, if you copy them, ... you might still have problems. Because you can't be sure if +a copy will be persistant or not, you then *definitely* do not want them to have the +same reference number. +*/ + return new Circle(position, radius, parent); +} +