X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Farc.cpp;h=d4d747b7df80d1a3a7dd7cb8c4e1010609e82b7a;hb=a6b8028671329872326c5e8ebd8037658f4c066f;hp=f7cde5283c8befbf01926979e787d9afa1aa8c6b;hpb=67fbc130b4b6b4d253f69a9c32980d3d3306def5;p=architektonas diff --git a/src/arc.cpp b/src/arc.cpp index f7cde52..d4d747b 100644 --- a/src/arc.cpp +++ b/src/arc.cpp @@ -216,7 +216,7 @@ so let's do like this: } -/*virtual*/ void Arc::PointerMoved(Vector point) +/*virtual*/ bool Arc::PointerMoved(Vector point) { // one other thing to check here for is if a modifier key is being held as well, // to allow for multi-selection @@ -229,7 +229,7 @@ so let's do like this: else state = OSInactive; - return; + return false; } // The TLC will send these messages if the object is selected but not clicked on. @@ -239,7 +239,7 @@ so let's do like this: // objectWasDragged = true; // needUpdate = false; SaveHitState(); - HitTest(point); + bool hovered = HitTest(point); needUpdate = HitStateChanged(); objectWasDragged = (draggingCenter | draggingEdge | draggingRotate | draggingSpan); @@ -271,6 +271,7 @@ so let's do like this: // Why save this? For rendering code? oldPoint = point; // needUpdate = true; + return hovered; } @@ -302,7 +303,8 @@ This vector is already unitized, so all we need to do to get our point is to multiply it by radius (to get the length correct) and add it to the center point (to get the correct position). */ - Vector v1(point, position); // Head minus tail (vector points at "point") +// Vector v1(point, position); // Head minus tail (vector points at "point") + Vector v1(position, point); // Head minus tail (vector points at "point") Point p1(cos(startAngle), sin(startAngle)); Point p2(cos(startAngle + angleSpan), sin(startAngle + angleSpan)); Vector handle2 = (p1 * radius) + position; @@ -456,6 +458,18 @@ same reference number. } +/*virtual*/ void Arc::Rotate(Point point, double angle) +{ + Point c1 = Geometry::RotatePointAroundPoint(position, point, angle); + Point ap1(cos(startAngle), sin(startAngle)); + Point angleStartPoint = (ap1 * radius) + position; + Point c2 = Geometry::RotatePointAroundPoint(angleStartPoint, point, angle); + + position = c1; + startAngle = Vector(c1, c2).Angle(); +} + + /*virtual*/ void Arc::Mirror(Point p1, Point p2) { Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);