X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fvbap-panner.html;h=fb08bf3a437ecf6ad9cfac7c74349008f369a0b9;hb=e97992ff8aaf6eb37f55a5a5aef63048ba0ee9a6;hp=f3e8bb395ed4a8e3bfa2eb976b112b3e7d6c70bd;hpb=dfec6899ef2a121ccf2ff1d47008e7ac4844cf70;p=ardour-manual diff --git a/include/vbap-panner.html b/include/vbap-panner.html index f3e8bb3..fb08bf3 100644 --- a/include/vbap-panner.html +++ b/include/vbap-panner.html @@ -2,10 +2,12 @@

Ardour's VBAP panner is currently in development, and its semantics may change in the near future, possibly affecting your mixes. Please do not - rely on it for important production work while the dust settles. + rely on it for important production work while the dust settles.
+ The Panner only works in fixed static mode, it does not support + automation playback.

- VBAP + VBAP is a versatile and straightforward method to pan a source around over an arbitrary number of speakers on a horizontal polygon or a 3D surface, even if the speaker layout is highly irregular. @@ -15,7 +17,7 @@

VBAP was developed by Ville Pulkki at Aalto University, Helsinki, in 2001. It works by distributing the signal to the speakers nearest to the desired - direction with appropriate weightings, aiming to create a maximally sharp + direction with appropriate weightings, aiming to create a maximally sharp phantom source by using as few speakers as possible: