X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fvbap-panner.html;h=fb08bf3a437ecf6ad9cfac7c74349008f369a0b9;hb=ac18c771fa8b6496e5fdfa0326f4412ce6770b4d;hp=ac6e6ddeb2951a78304720b7a88b7b737efb48c1;hpb=2098e011e638b5c86c56e68df7757975fc4d728f;p=ardour-manual diff --git a/include/vbap-panner.html b/include/vbap-panner.html index ac6e6dd..fb08bf3 100644 --- a/include/vbap-panner.html +++ b/include/vbap-panner.html @@ -2,10 +2,12 @@

Ardour's VBAP panner is currently in development, and its semantics may change in the near future, possibly affecting your mixes. Please do not - rely on it for important production work while the dust settles. + rely on it for important production work while the dust settles.
+ The Panner only works in fixed static mode, it does not support + automation playback.

- VBAP + VBAP is a versatile and straightforward method to pan a source around over an arbitrary number of speakers on a horizontal polygon or a 3D surface, even if the speaker layout is highly irregular. @@ -15,7 +17,7 @@

VBAP was developed by Ville Pulkki at Aalto University, Helsinki, in 2001. It works by distributing the signal to the speakers nearest to the desired - direction with appropriate weightings, aiming to create a maximally sharp + direction with appropriate weightings, aiming to create a maximally sharp phantom source by using as few speakers as possible: