X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fusing-more-than-one-audio-device.html;h=66779b399aaf9b1a40fcd85514f0220f683ad6b0;hb=0282ab8308ebd5afff2bf1542b6bb167dee0a434;hp=4872a4955e6038ed96892df048ebd051bbeb1430;hpb=dfec6899ef2a121ccf2ff1d47008e7ac4844cf70;p=ardour-manual diff --git a/include/using-more-than-one-audio-device.html b/include/using-more-than-one-audio-device.html index 4872a49..66779b3 100644 --- a/include/using-more-than-one-audio-device.html +++ b/include/using-more-than-one-audio-device.html @@ -1,7 +1,7 @@ - +
- Ardour will only ever deal with a single audio device. If you - want to use more than one, you have two choices: + Ardour will only ever deal with a single audio device. If you + want to use more than one, you have two choices:
- In CoreAudio, aggregate devices provide a method to use - multiple soundcards as a single device. For example, you can + In CoreAudio, aggregate devices provide a method to use + multiple soundcards as a single device. For example, you can aggregate two 8-channel devices so that you can record 16 channels into Ardour.
@@ -50,7 +50,7 @@ audio interface (such as those from Apogee, RME, Presonus, and many others), or you are using JackPilot or a similar application to start JACK, you do not need to worry about this.In the case of your builtin audio device, you will need to create an aggregate device that combines "Builtin Input" and "Builtin