X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Ftransport-clocks.html;h=57f607c825c29cefa0353a1ce5bd807a026bd116;hb=f8d53fa7c3f6bde67827efe1a03cffc3cd4c1de2;hp=458efa30af96b90f991a4e9f672be9ab7f7f9768;hpb=3ac2b1ab0af5ff2d380c60cad295cbced589602f;p=ardour-manual diff --git a/include/transport-clocks.html b/include/transport-clocks.html index 458efa3..57f607c 100644 --- a/include/transport-clocks.html +++ b/include/transport-clocks.html @@ -1,5 +1,10 @@ -An image of the transport clocks in Ardour +
+ The transport clocks in Ardour +
+ The transport clocks in Ardour +
+

Clocks in Ardour are used to display time values precisely. @@ -8,14 +13,14 @@ which is described below, but a few clocks serve particularly important roles.

- In the transport bar of the editor window there are two clocks (unless you - are on a very small screen), that display the current position of the playhead + In the transport bar of the editor window there are two clocks (on a large enough + screen), that display the current position of the playhead and additional information related to transport control and the timeline. These are called the transport clocks; the left one is the primary transport clock and the right one is the secondary transport clock.

- All the clocks in Ardour share the same powerfull way of editing time. Refer to + All the clocks in Ardour share the same powerful way of editing time. Refer to Editing Clocks to learn how.

@@ -35,8 +40,8 @@

Why are there two transport clocks?

- Having two transport clocks lets you see the playhead position in two different - time units without having to change any settings. For example, you can see the + Having two transport clocks allows seeing the playhead position in two different + time units without having to change any settings. For example, one can see the playhead position in both timecode units and BBT time.

@@ -44,7 +49,7 @@

In addition to the time-unit modes, each of the two transport - clocks (if you work on a small screen, you may only have one) can be + clocks (again, on a sufficiently large screen) can be independently set to display Delta to Edit Point in whatever time units its current mode indicates. This setting means that the clock shows the distance between the playhead and the current edit point, and it may show a @@ -69,7 +74,7 @@

To show the current playhead position in a big, resizable window, activate Window > Big Clock. The big clock is very useful - when you need to work away from the screen but still want to see the playhead + when working away from the screen but still wanting to see the playhead position clearly (such as when working with a remote control device across a room). The big clock will change its visual appearance to indicate when active recording is taking place. Below on the left is a screenshot showing a fairly @@ -77,6 +82,11 @@ the same clock during active recording.

-an image of the big clock filling a screen -an image of the big clock while recording +
+ The big clock filling a screen + The big clock while recording +
+ The Big Clock, with no transport rolling (left) and recording (right). +
+