X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Ftransport-clocks.html;fp=include%2Ftransport-clocks.html;h=f2c724c29b5c8b115e34b524c3191bea5098e700;hb=2098e011e638b5c86c56e68df7757975fc4d728f;hp=0000000000000000000000000000000000000000;hpb=0e127ce41d7120d505f3aa9ae18dce679f403a3f;p=ardour-manual diff --git a/include/transport-clocks.html b/include/transport-clocks.html new file mode 100644 index 0000000..f2c724c --- /dev/null +++ b/include/transport-clocks.html @@ -0,0 +1,82 @@ + +An image of the transport clocks in Ardour + +

+ Clocks in Ardour are used to display time values precisely. + In many cases, they are also one way to edit (change) time values, and in a few + cases, the only way. All clocks share the same basic appearance and functionality, + which is described below, but a few clocks serve particularly important roles. +

+

+ In the transport bar of the editor window there are two clocks (unless you + are on a very small screen), that display the current position of the playhead + and additional information related to transport control and the timeline. These + are called the transport clocks; the left one is the primary + transport clock and the right one is the secondary transport clock. +

+

+ All the clocks in Ardour share the same powerfull way of editing time. Refer to + Editing Clocks to learn how. +

+

+ Editing the time in the transport clocks will reposition the playhead in the same + way that various other editing operations will. +

+ +

The Special Role of the Secondary Transport Clock

+ +

+ On a few occasions Ardour needs to display time values to the user, but there + is no obvious way to specify what units to use. The most common case is the big + cursor that appears when dragging regions. For this and other similar cases, + Ardour will display time using the same units as the secondary clock. +

+ +

Why are there two transport clocks?

+ +

+ Having two transport clocks lets you see the playhead position in two different + time units without having to change any settings. For example, you can see the + playhead position in both timecode units and BBT time. +

+ +

Special Modes for the Transport Clocks

+ +

+ In addition to the time-unit modes, each of the two transport + clocks (if you work on a small screen, you may only have one) can be + independently set to display Delta to Edit Point in whatever time + units its current mode indicates. This setting means that the clock shows the + distance between the playhead and the current edit point, and it may show a + positive or negative value depending on the temporal order of these two points. + The clocks will use a different color when in this mode to avoid confusion. +

+ +

+ To switch either (or both!) of the transport clocks into this mode, use + Edit > Preferences > Transport and select + the relevant checkboxes. +

+ +

+ Note that when in Delta to Edit Point mode, the transport clocks + cannot be edited. +

+ + +

The Big Clock

+ +

+ To show the current playhead position in a big, resizable window, activate + Window > Big Clock. The big clock is very useful + when you need to work away from the screen but still want to see the playhead + position clearly (such as when working with a remote control device across + a room). The big clock will change its visual appearance to indicate when active + recording is taking place. Below on the left is a screenshot showing a fairly + large big clock window filling a good part of the display, and on the right, + the same clock during active recording. +

+ +an image of the big clock filling a screen +an image of the big clock while recording +