X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Ftrack-types.html;h=5d3555a8ec36be4a428cae0cf7b494e007463e6d;hb=71c5ef273fbb7ec35e83e04c81b8ceef4d167bcc;hp=090dc44f020ad66d040c005bc1d5eb14a9f76b0e;hpb=2098e011e638b5c86c56e68df7757975fc4d728f;p=ardour-manual diff --git a/include/track-types.html b/include/track-types.html index 090dc44..5d3555a 100644 --- a/include/track-types.html +++ b/include/track-types.html @@ -1,6 +1,6 @@

- Ardour offers three track types depending on the type of + Ardour offers three track types depending on the type of data they contain, and differentiates between three track modes, depending on their recording behaviour.

@@ -8,93 +8,96 @@

Track types

An Ardour track can be of type audio or MIDI, - depending on the data that the track will primarily record - and play back. However, either type of track can pass either + depending on the data that the track will primarily record + and play back. However, either type of track can pass either type of data. Hence, for example, one might have a MIDI track that - contains an instrument plugin; such a track would record and play back - MIDI data from disk but would produce audio, since the instrument plugin + contains an instrument plugin; such a track would record and play back + MIDI data from disk but would produce audio, since the instrument plugin would turn MIDI data into audio data.

- Nevertheless, when adding tracks to a session, you typically have an idea - of what you need to use the new tracks for, and Ardour offers you three + Nevertheless, when adding tracks to a session, you typically have an idea + of what you need to use the new tracks for, and Ardour offers you three choices:

-
-
Audio
-
An Audio Track is created with a user-specified number of - inputs. The number of outputs is defined by the master bus channel count - (for details see Channel Configuration - below). This is the type of track to use when planning to work with - existing or newly recorded audio.
-
MIDI
-
A MIDI track is created with a single MIDI input, and a - single MIDI output. This is the type of track to use when planning to - record and play back MIDI. There are several methods to enable playback - of a MIDI track: add an instrument plugin to the track, connect the - track to a software synthesizer, or connect it to external MIDI hardware. + + + + + + + +
AudioAn Audio Track is created with a user-specified number of + inputs. The number of outputs is defined by the master bus channel count + (for details see Channel Configuration + below). This is the type of track to use when planning to work with + existing or newly recorded audio.
MIDIA MIDI track is created with a single MIDI input, and a + single MIDI output. This is the type of track to use when planning to + record and play back MIDI. There are several methods to enable playback + of a MIDI track: add an instrument plugin to the track, connect the + track to a software synthesizer, or connect it to external MIDI hardware.

- If you add an instrument plugin, the MIDI track outputs audio instead - of MIDI data. -

-
Audio/MIDI
-
There are a few notable plugins that can usefully accept both Audio - and MIDI data (Reaktor is one, and various "auto-tune" like plugins - are another). It can be tricky to configure this type of track manually, - so Ardour allows you to select this type specifically for use with such - plugins. It is not generally the right choice when working normal - MIDI tracks, and a dialog will warn you of this.
- + If you add an instrument plugin, the MIDI track outputs audio alongside + MIDI data. +

Audio/MIDIThere are a few notable plugins that can usefully accept both Audio + and MIDI data (Reaktor is one, and various "auto-tune" like plugins + are another). It can be tricky to configure this type of track manually, + so Ardour allows you to select this type specifically for use with such + plugins. It is not generally the right choice when working normal + MIDI tracks, and a dialog will warn you of this.

Track Modes

- Audio tracks in Ardour have a mode which affects how they behave + Audio tracks in Ardour have a mode which affects how they behave when recording:

-
-
Normal
-
Tracks in normal mode will record non-destructively — - new data is written to new files, and when overdubbing, new regions will be - layered on top of existing ones. This is the recommended mode for most workflows. -
-
Non-Layered
-
Tracks using non-layered mode will record non-destructively - — new data is written to new files, but when overdubbing, the existing - regions are trimmed so that there are no overlaps. This does not affect - the previously recorded audio data, and trimmed regions can be expanded - again at will. Non-layered mode can be very useful for spoken word material, - especially in combination with push/pull trimming. -
-
Tape
-
Tape-mode tracks do destructive recording: - all data is recorded to a single file and if you overdub a section of existing - data, the existing data is destroyed irrevocably — there is no undo. - Fixed crossfades are added at every punch in and out point. This mode can be - useful for certain kinds of re-recording workflows, but it not suggested for normal - use.
-
+ + + + + + + +
NormalTracks in normal mode will record non-destructively—new + data is written to new files, and when overdubbing, new regions will be + layered on top of existing ones. This is the recommended mode for most + workflows. +
Non-LayeredTracks using non-layered mode will record + non-destructively—new data is written to new files, but when + overdubbing, the existing regions are trimmed so that there are no overlaps. + This does not affect the previously recorded audio data, and trimmed regions + can be expanded again at will. Non-layered mode can be very useful for spoken + word material, especially in combination with + push/pull trimming. +
TapeTape-mode tracks do destructive recording: + all data is recorded to a single file and if you overdub a section of + existing data, the existing data is destroyed irrevocably—there is no + undo. Fixed crossfades are added at every punch in and out point. This mode + can be useful for certain kinds of re-recording workflows, but it not + suggested for normal + use.
normal and non-layered overdubbing comparision

- The screenshot on the right shows the subtle difference between an overdub - in normal mode (upper track) and one in non-layered mode - (lower track). Both tracks were created using identical audio data.
+ The screenshot on the right shows the subtle difference between an overdub + in normal mode (upper track) and one in non-layered mode + (lower track). Both tracks were created using identical audio data.
The upper track shows a new region which has been layered on - top of the the existing (longer) region. You can see this if you look - carefully at the region name strips.
+ top of the the existing (longer) region. You can see this if you look + carefully at the region name strips.
The lower track has split the existing region in two, trimmed each new - region to create space for the new overdub, and inserted the overdub region - in between. + region to create space for the new overdub, and inserted the overdub region + in between.

Channel Configuration

- Ardour tracks can have any number of inputs and any number of outputs, and the - number of either can be changed at any time (subject to restrictions caused by - any plugins in a track). However it is useful to not have to configure this sort - of thing for the most common cases, and so the - Add Tracks dialog allows you to - select "Mono", "Stereo" and few other typical multichannel presets
+ Ardour tracks can have any number of inputs and any number of outputs, and the + number of either can be changed at any time (subject to restrictions caused by + any plugins in a track). However it is useful to not have to configure this sort + of thing for the most common cases, and so the + Add Tracks dialog allows you to + select "Mono", "Stereo" and few other typical multichannel presets
The name of the preset describes the number of input channels of the track or bus.

@@ -103,20 +106,17 @@ busses for you, the number of outputs will be determined by the number of inputs of the master bus, - to which the track outputs will be connected.
- For example, if you have a two-channel master bus, then a Mono track has one + to which the track outputs will be connected.
+ For example, if you have a two-channel master bus, then a Mono track has one input and two outputs; a Stereo track has two inputs and two outputs.

If you you set Edit > Preferences > Audio > Connection of Tracks and Busses to manual, then tracks will be left disconnected by default - and there will be as many outputs as there are inputs. It is up to you to connect - them as you wish. This is not a particularly useful way to work unless you are doing - something fairly unusual with signal routing and processing. It is almost always - preferable to leave Ardour to make connections automatically, even if you later + and there will be as many outputs as there are inputs. It is up to you to connect + them as you wish. This is not a particularly useful way to work unless you are doing + something fairly unusual with signal routing and processing. It is almost always + preferable to leave Ardour to make connections automatically, even if you later change some of them manually.

- - -