X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fthe-right-computer-system-for-digital-audio.html;h=acbc9833c1e7dc7dde2f8ac611c11b78520350fb;hb=dfec6899ef2a121ccf2ff1d47008e7ac4844cf70;hp=7db25cdc6029cbe1a898327b35c185937780828d;hpb=e6123839d20de4f903ed74820cc087fc8401f625;p=ardour-manual diff --git a/include/the-right-computer-system-for-digital-audio.html b/include/the-right-computer-system-for-digital-audio.html index 7db25cd..acbc983 100644 --- a/include/the-right-computer-system-for-digital-audio.html +++ b/include/the-right-computer-system-for-digital-audio.html @@ -18,7 +18,7 @@ a sound is generated and when you can hear it. When the audio signal flows through a computer, that means that the computer has to be able to receive the signal, process it and send it back out again as fast as - possible.
+ possible.
And that is where it becomes very important what computer system you have, because it is absolutely not the case that any computer can do this job well. @@ -68,7 +68,7 @@
CPU speed control
Handling audio with low latency requires that your processor keeps running at its highest speed at all times. Many portable systems try to - regulate processor speed in order to save power — for low latency + regulate processor speed in order to save power—for low latency audio, you want this totally disabled, either in the BIOS or at the OS level.
Excessive Interrupt Sharing
@@ -83,7 +83,7 @@
SMIs are interrupts sent by the motherboard to tell the computer about the state of various hardware. They cannot safely be disabled, but they can also take a relatively long time to process. It is better - to have a motherboard which never sends SMIs at all — this is + to have a motherboard which never sends SMIs at all—this is also a requirement for realtime stock trading systems, which have similar issues with latency.
Hyperthreading