X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fpanning.html;h=5b35c0ecbcdbd6cc64cf4d73a3c4bf816a115471;hb=a61fbacdfcb7a76fe425fada61f49fc85751e47a;hp=a43b797df30a55e9543afdd0ecd076340007f92c;hpb=7a4c28bd8605e90876ebee619de364ab7001e405;p=ardour-manual diff --git a/include/panning.html b/include/panning.html index a43b797..5b35c0e 100644 --- a/include/panning.html +++ b/include/panning.html @@ -1,14 +1,14 @@

- Panning is the process of distributing one or more signals + Panning is the process of distributing one or more signals across a series of outputs so that the listener will have the experience of them coming from a particular point or area of the overall listening field.

It is used to create a sense of space and/or a sense of motion in an - audio mix. You can spread out different signals across the space, and - make them move over time. + audio mix. Different signals can be spread out across the space, and + moved over time.

Types of Panners

@@ -21,14 +21,14 @@

But panning in Ardour could theoretically involve distributing any - number of signals to any number of ouputs. In reality, Ardour does + number of signals to any number of outputs. In reality, Ardour does not have specific panners for each different situation. Currently, it has dedicated panners for the following situations:

Even for each of these cases, there are many different ways to @@ -39,4 +39,3 @@ In addition to the panners, Ardour has a balance control for subtle corrections to existing stereo images.

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