X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fon-clock-and-time.html;h=c2d7d3d4a3d250e1f311d492e0a0f499a0ca3355;hb=94be95da4b2bc64b2b7ee7e84044764d45f1240f;hp=2ebbf6fb780322418285da50632b2b59b1470b67;hpb=7a4c28bd8605e90876ebee619de364ab7001e405;p=ardour-manual diff --git a/include/on-clock-and-time.html b/include/on-clock-and-time.html index 2ebbf6f..c2d7d3d 100644 --- a/include/on-clock-and-time.html +++ b/include/on-clock-and-time.html @@ -6,7 +6,7 @@

- A clock determines the speet at which one or more systems + A clock determines the speed at which one or more systems operate. In the audio world this is generally referred to as Word Clock. It does not carry any absolute reference to a point in time: A clock is @@ -43,7 +43,7 @@ the clocks. If two interfaces run at different clocks the only way to align the signals is via re-sampling (SRC—Sample Rate Conversion), which is - expensive in terms of CPU usage and may decreases fidelity if done + expensive in terms of CPU usage and may decrease fidelity if done incorrectly.