X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Flayering-display.html;h=2e73f30702cf28430ded86217e63ba6a2b0f086d;hb=a61fbacdfcb7a76fe425fada61f49fc85751e47a;hp=366a5daf410bd0b222847f9c8608f70d9eeccde5;hpb=9afd5cdf5e6ed98223f0ea99ca6f1fb9122c6fbd;p=ardour-manual diff --git a/include/layering-display.html b/include/layering-display.html index 366a5da..2e73f30 100644 --- a/include/layering-display.html +++ b/include/layering-display.html @@ -6,7 +6,6 @@ -

Ardour allows arbitrary layering of regions—there can any number of regions at a given position. By default, the regions are @@ -22,7 +21,7 @@ without any overlaps is reassuring and useful.

- The exemple below shows a track with a rather drastic overdub situation, + The example below shows a track with a rather drastic overdub situation, viewed in normal overlaid mode:

@@ -47,10 +46,11 @@

Regions can still be moved around as usual, and can be dragged so that they overlay - each again, but when the mouse button is released, things will flip back to them all being + each other again, but when the mouse button is released, things will flip back to them all being stacked cleanly. The number of lanes for the track is determined by the maximum number of regions existing in any one spot throughout - the track, so if you a track has stacked up 10 overdubs in one spot, + the track, so if a track has 10 overdubs stacked up in one spot, it will end up with 10 lanes. Obviously, using a large track height works much better for this than a small one.

+