X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Flatency-considerations.html;h=f0ac6bbdbdadf9c410ce1e342f6e54eb4beb6de7;hb=ca8c53473dfbcb7d4b483a5ce792bbf4b5caffe8;hp=04a93e34d1a2815fbbeef1b300ec5ea12e6ae2cb;hpb=a123dfec51122f0be59c06e9e836d5fceedc7650;p=ardour-manual diff --git a/include/latency-considerations.html b/include/latency-considerations.html index 04a93e3..f0ac6bb 100644 --- a/include/latency-considerations.html +++ b/include/latency-considerations.html @@ -5,7 +5,7 @@ recorders have the same feature, but may impart some latency - (delay) between the time you make a noise and the time that you hear it + (delay) between the time a noise is made and the time that it will come back from the recorder.
@@ -16,8 +16,8 @@
can have approximately 3 ms of latency, due to the time the sound
takes to travel from the instrument to the musician's ears. Latency below
5 ms should be suitable for a professional recording setup. Because
- 2 ms are already used in the A/D/A process, you must use extremely low
- buffer sizes in your workstation I/O
+ 2 ms are already used in the A/D/A process, extremely low
+ buffer sizes must be used in the workstation I/O
setup to keep the overall latency below 5ms. Not all
computer audio systems
are able to work reliably at such low buffer sizes.
@@ -27,8 +27,10 @@
through an external mixing console while recording, an approach taken by
most if not all professional recording studios. Many computer I/O devices
have a hardware mixer built in which can route the monitor signal "around"
- the computer, avoiding the systemlatency.
- In either case, the monitoring hardware may be digital or analog. And in
- the digital case you will still have the A-D-A conversion latency of
+ the computer, avoiding the system latency.
+
+ In either case, the monitoring hardware may be digital or analog. And in + the digital case there will still be the A-D-A conversion latency of 1–2 ms.