X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Flatency-considerations.html;h=7dd06ee60b27b77c9f02eaec56f866f69c1ee350;hb=9b9f871806fd9066acd0e7cf415a8423abe43c8f;hp=a18846f1b1d30593edba9287b0ecfdc9dd845585;hpb=2098e011e638b5c86c56e68df7757975fc4d728f;p=ardour-manual diff --git a/include/latency-considerations.html b/include/latency-considerations.html index a18846f..7dd06ee 100644 --- a/include/latency-considerations.html +++ b/include/latency-considerations.html @@ -19,7 +19,7 @@ 2 ms are already used in the A/D/A process, you must use extremely low buffer sizes in your workstation I/O setup to keep the overall latency below 5ms. Not all - computer audio systems + computer audio systems are able to work reliably at such low buffer sizes.

@@ -27,11 +27,9 @@ through an external mixing console while recording, an approach taken by most if not all professional recording studios. Many computer I/O devices have a hardware mixer built in which can route the monitor signal "around" - the computer, avoiding the systemlatency.
+ the computer, avoiding the systemlatency.
In either case, the monitoring hardware may be digital or analog. And in the digital case you will still have the A-D-A conversion latency of 1–2 ms.

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