X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Flatency-considerations.html;h=655f1b3a7c1c478ce57089f38a4ea99c44d87f3b;hb=45a7af9adad19e60f15cf0c17a3926d8c48c77f2;hp=04a93e34d1a2815fbbeef1b300ec5ea12e6ae2cb;hpb=a123dfec51122f0be59c06e9e836d5fceedc7650;p=ardour-manual diff --git a/include/latency-considerations.html b/include/latency-considerations.html index 04a93e3..655f1b3 100644 --- a/include/latency-considerations.html +++ b/include/latency-considerations.html @@ -5,7 +5,7 @@ recorders have the same feature, but may impart some latency - (delay) between the time you make a noise and the time that you hear it + (delay) between the time a noise is made and the time that it will come back from the recorder.

@@ -16,8 +16,8 @@ can have approximately 3 ms of latency, due to the time the sound takes to travel from the instrument to the musician's ears. Latency below 5 ms should be suitable for a professional recording setup. Because - 2 ms are already used in the A/D/A process, you must use extremely low - buffer sizes in your workstation I/O + 2 ms are already used in the A/D/A process, extremely low + buffer sizes must be used in the workstation I/O setup to keep the overall latency below 5ms. Not all computer audio systems are able to work reliably at such low buffer sizes. @@ -27,8 +27,11 @@ through an external mixing console while recording, an approach taken by most if not all professional recording studios. Many computer I/O devices have a hardware mixer built in which can route the monitor signal "around" - the computer, avoiding the systemlatency.
- In either case, the monitoring hardware may be digital or analog. And in - the digital case you will still have the A-D-A conversion latency of + the computer, avoiding the system latency. +

+

+ In either case, the monitoring hardware may be digital or analog. And in + the digital case there will still be the A-D-A conversion latency of 1–2 ms.

+