X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Flatency-and-latency-compensation.html;h=1c0b41e06c6f1ce79f448ac3c47ba93bae0d468c;hb=dfec6899ef2a121ccf2ff1d47008e7ac4844cf70;hp=531c977ada68302c09a8a5158522b84cb1cfe047;hpb=2098e011e638b5c86c56e68df7757975fc4d728f;p=ardour-manual diff --git a/include/latency-and-latency-compensation.html b/include/latency-and-latency-compensation.html index 531c977..1c0b41e 100644 --- a/include/latency-and-latency-compensation.html +++ b/include/latency-and-latency-compensation.html @@ -120,7 +120,7 @@

In many other cases, such as playback, recording, overdubbing, mixing, mastering, etc. latency is not important, since it can easily be - compensated for.
+ compensated for.
To explain that statement: During mixing or mastering you don't care if it takes 10ms or 100ms between the instant you press the play button and sound coming from the speaker. The same is true when recording with a count in. @@ -241,4 +241,3 @@

  • Adjust the playback and capture levels in your mixer.
  • -