X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fimport-dialog.html;h=3c0b7bdb26b2fc4f29e82b7c515d2faec4195ab7;hb=53168d99209b770d9894692b820f06393a63abb5;hp=d35a218f00f303b69ce452cad874510bcaefe834;hpb=863e57e8e3170ad4a9765c97ab37777f8e607a08;p=ardour-manual diff --git a/include/import-dialog.html b/include/import-dialog.html index d35a218..3c0b7bd 100644 --- a/include/import-dialog.html +++ b/include/import-dialog.html @@ -1,6 +1,6 @@
- The import window + The import window
The import window.
@@ -15,8 +15,10 @@

Importing audio and MIDI data into the session is done with the - Add Existing Media dialog, accessed by the - Session > Import menu. + Add Existing Media dialog, accessed either by the + Session > Import menu or, if any tracks have + already been added, by right-clicking on the canvas of the Editor + window and choosing Insert Existing Media.

The Soundfile Information Box

@@ -89,9 +91,141 @@ differs from the session rate.

- Finally, and most importantly, the the files can be linked or copied to the session + There are three MIDI-specific options as well. First off, you can set a track + naming scheme: +

+ + + + +
by track numberwill automatically assign every track a name that consists of the imported file name and a track number
by track namewill
by instrument namewill
+

+

+ You can also optionally import a tempo map from a MIDI file. + The Use MIDI Tempo Map (if defined) option appears + when a MIDI file is selected in the file selection dialog. +

+

+ The last MIDI-specific option is Import MIDI Markers + (if any). If those are present in a MIDI file, they will be rendered + right above MIDI clips on the canvas. Editing the MIDI markers is currently + unavailable. +

+
+ MIDI markers imported from a .mid file +
+ MIDI markers imported from a .mid file +
+
+

+

+ Finally, and most importantly, the files can be linked or copied to the session with the Copy files to session checkbox. Please read Copying versus Linking for details.

+

Importing from FreeSound.org

+ +

+ Ardour can import sounds from the public library at FreeSound.org. + This feature requires an account with the online service. +

+ +

+ Sound clips on FreeSound.org typically have metadata in form of tags + that give a general idea what sound is recorded in a clip. Ardour will + use that metadata to find sound clips that match your request. +

+ +
+ List of sound clips found on FreeSound.org +
+ List of sound clips found on FreeSound.org +
+
+ +

+ There are two more options for the search: +

+ +
    +
  1. Sort: allows sorting all sound clips that match your + request in a particular order. Changing the type of sorting requires + running the search again.
  2. +
  3. License: allows limiting your search by choosing + a particular license depending on how you license your own work.
  4. +
+ +

+ Ardour will list all sounds clips that match your request right in the + window. If there are a lot of option, click the + More button to load the next page with results. +

+ +

+ When you click on any sound clip in the list for the first time, + a FreeSound.org login page will open in your preferred web browser. +

+ +
+ Log into FreeSound.org +
+ Log into FreeSound.org +
+
+

+ +

+ You will then be asked to grant access to Ardour. +

+ +
+ Grant access to Ardour +
+ Grant access to Ardour +
+
+

+ +

+ Once you do that, FreeSound.org will generate authorization code that you need to select and copy to the clipboard. +

+ +
+ Authorization token +
+ Authorization code +
+
+

+ +

+ Finally, insert the code into the entry box here and click OK. +

+ +
+ Insert authorization token +
+ Insert authorization code +
+
+

+ +

+ After that, Ardour will be able to download clips for preview in a folder + for temporary files that you can select in the + Preferences dialog on the + General page. +

+ +

+ You can preview and insert clips from FreeSound.org like any other sound + files. +

+ +

+ Please note that authorization code only works as long as Ardour is running. + The next time you start Ardour, you will need to authorize it again. This is + implementation specifics of FreeSound.org. +