X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fgrid-controls.html;h=98f30d73d5f0db39ab7a659171475b2bf0fc8f2e;hb=71c5ef273fbb7ec35e83e04c81b8ceef4d167bcc;hp=5b60ae208cd82cb9a244d63612f88fbd44ae2c14;hpb=7349ebd9e930453ecbba8167ecc18104bc778be9;p=ardour-manual diff --git a/include/grid-controls.html b/include/grid-controls.html index 5b60ae2..98f30d7 100644 --- a/include/grid-controls.html +++ b/include/grid-controls.html @@ -58,7 +58,7 @@ otherwise unused key. For example, the snap modifier may be chosen to be the key and the relative snap modifier to be the and keys. -

. +

Snap Modes

@@ -67,14 +67,14 @@ to the grid:

-
-
No Grid
-
disables the grid. All objects move freely in this mode.
+ + + + + + + +
No Griddisables the grid. All objects move freely in this mode.
In No Grid mode, the grid may be temporarily activated by pressing the snap modifier (for absolute snap) or switch to relative snap - by pressing the relative snap modifier. -
Grid
-
activates normal snapping. All positions of objects snap to the grid. (See + by pressing the relative snap modifier.
Gridactivates normal snapping. All positions of objects snap to the grid. (See Grid Units below to change the grid). Moving an object in "Grid"-mode, does not change its position until the mouse is far enough for the object to reach the next grid line.
@@ -85,16 +85,16 @@ New objects will always be created at grid points.
Holding down the snap modifier will disable the current grid - setting and allow you to move the object freely. -
Magnetic
-
is a less strict type of snapping. Objects can still be moved to any + setting and allow you to move the object freely.
Magneticis a less strict type of snapping. Objects can still be moved to any position, but positions close to the relative or absolute grid points will snap. In order to move an object very close to a snap point, it may be necessary to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.
As with Grid mode, the snap modifier will disable snap completely while the absolute snap modifier will move the "notch" of - Magnetic snap to the grid lines. - + Magnetic snap to the grid lines.

Syncing Regions to the Grid

@@ -112,30 +112,30 @@ elements. The grid can be set to several different units:

-
-
CD Frames
-
A CD Frame is 1/75th of a second. Snapping to CD Frames (using absolute snap) can be used to avoid issues with CD track lengths.
-
Timecode Frames/Seconds/Minutes
-
The duration of a frame depends on the timecode settings for the session.
-
Seconds/Minutes
-
These are absolute time units, unaffected by sample rate or timecode settings
-
Beats/N
-
Set the grid to units of 1/N beats, where N can be 128, 64, 32, 16, 8, 7, 6, 5, 4, 3, 2. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Beats
-
Set the grid to whole beats. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Bars
-
Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Markers
-
The grid lines are the markers.
-
Region Starts
-
The grid lines are constructed from region start points (see below).
-
Region Ends
-
The grid lines are constructed from region end points (see below).
-
Region Syncs
-
The grid lines are constructed from region sync points.
-
Region Bounds
-
The grid lines are constructed from region start or end points.
-
+ + + + + + + + + + + + + + + + + + + + + + + +
CD FramesA CD Frame is 1/75th of a second. Snapping to CD Frames (using absolute snap) can be used to avoid issues with CD track lengths.
Timecode Frames/Seconds/MinutesThe duration of a frame depends on the timecode settings for the session.
Seconds/MinutesThese are absolute time units, unaffected by sample rate or timecode settings
Beats/NSet the grid to units of 1/N beats, where N can be 128, 64, 32, 16, 8, 7, 6, 5, 4, 3, 2. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
BeatsSet the grid to whole beats. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
BarsSet the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
MarkersThe grid lines are the markers.
Region StartsThe grid lines are constructed from region start points (see below).
Region EndsThe grid lines are constructed from region end points (see below).
Region SyncsThe grid lines are constructed from region sync points.
Region BoundsThe grid lines are constructed from region start or end points.

To use Region starts/ends/syncs/bounds as snap choices, it is necessary to have either: