X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fgrid-controls.html;h=952a199de49616e1b5cf1c352eb9a0029b3e7e29;hb=1063b2e4bb238b2e08e0e56066e461cc24dfed87;hp=4d064428c4cb3fc489ae1314e5b7b4543697a977;hpb=1bc084d882bf5792634c5fd08c35eff78de26b02;p=ardour-manual diff --git a/include/grid-controls.html b/include/grid-controls.html index 4d06442..952a199 100644 --- a/include/grid-controls.html +++ b/include/grid-controls.html @@ -6,27 +6,44 @@ -
- Ardour's editor utilizes a grid to assist in the placement of regions - on the timeline, or with editing functions that need to happen at a specific - point in time. This snapping of the cursor and various objects to the - grid can be toggled on or off, as does its behaviour, and grid units. -
+ + + +- There are two ways to think about aligning material to a grid. The first and - most obvious one is where an object's position is clamped to grid lines. In - Ardour, this is called absolute snap and is commonly used when - working with sampled material where audio begins exactly at the beginning of a - file, note or region. + There are two ways to think about aligning material. The first and + most obvious one is where an object's position is clamped to the + snap positions. In Ardour, this is called absolute snap + and is commonly used when working with sampled material where audio + begins exactly at the beginning of a file, note or region.
- The second, relative snap, is used when an object's position relative - to the grid lines is important. In music, this allows to move objects around - without changing the "feel" (or timing) of a performance. + The second, relative snap, is used when an object's + position relative to the snap positions is important. In music, this + allows to move objects around without changing the "feel" (or + timing) of a performance.
@@ -65,6 +82,18 @@ class="mod2n"> and keys.
+ ++The grid consist of lines running vertically in the edit canvas. If +you zoom too far out, you might see a coarser grid than you +expect. Ardour tries not to show âtoo manyâ or âtoo fewâ grid lines +depending on the zoom level. You might find that items snap in-between +the grid lines sometimes. Thatâs expected behavior. If you canât see +or snap to the grid youâd like to use, you may have to zoom in or out. +
+