X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fgrid-controls.html;h=4d064428c4cb3fc489ae1314e5b7b4543697a977;hb=8987ccc82a1637bf91d84af25c328609131519a3;hp=5b60ae208cd82cb9a244d63612f88fbd44ae2c14;hpb=7349ebd9e930453ecbba8167ecc18104bc778be9;p=ardour-manual diff --git a/include/grid-controls.html b/include/grid-controls.html index 5b60ae2..4d06442 100644 --- a/include/grid-controls.html +++ b/include/grid-controls.html @@ -1,5 +1,10 @@ - +
Ardour's editor utilizes a grid to assist in the placement of regions @@ -48,7 +53,7 @@
- The realtive snap and snap modifiers (along with other modifier keys) may be set + The relative snap and snap modifiers (along with other modifier keys) may be set in Edit > Preferences > User Interaction
@@ -58,7 +63,7 @@ otherwise unused key. For example, the snap modifier may be chosen to be the key and the relative snap modifier to be the and keys. -. +No Grid | +disables the grid. All objects move freely in this mode.
In No Grid mode, the grid may be temporarily activated
by pressing the snap modifier (for absolute snap) or switch to relative snap
- by pressing the relative snap modifier.
- |
---|---|
Grid | +activates normal snapping. All positions of objects snap to the grid. (See
Grid Units below to change the grid).
Moving an object in "Grid"-mode, does not change its position until
the mouse is far enough for the object to reach the next grid line.
@@ -85,16 +90,16 @@
New objects will always be created at grid
points.
Holding down the snap modifier will disable the current grid
- setting and allow you to move the object freely.
- |
Magnetic | +is a less strict type of snapping. Objects can still be moved to any position, but positions close to the relative or absolute grid points will snap. In order to move an object very close to a snap point, it may be necessary to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely. As with Grid mode, the snap modifier will disable snap completely while the absolute snap modifier will move the "notch" of - Magnetic snap to the grid lines. - + Magnetic snap to the grid lines. |
CD Frames | +A CD Frame is 1/75th of a second. Snapping to CD Frames (using absolute snap) can be used to avoid issues with CD track lengths. |
---|---|
Timecode Frames/Seconds/Minutes | +The duration of a frame depends on the timecode settings for the session. |
Seconds/Minutes | +These are absolute time units, unaffected by sample rate or timecode settings |
Beats/N | +Set the grid to units of 1/N beats, where N can be 128, 64, 32, 16, 8, 7, 6, 5, 4, 3, 2. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline. |
Beats | +Set the grid to whole beats. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline. |
Bars | +Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline. |
Markers | +The grid lines are the markers. |
Region Starts | +The grid lines are constructed from region start points (see below). |
Region Ends | +The grid lines are constructed from region end points (see below). |
Region Syncs | +The grid lines are constructed from region sync points. |
Region Bounds | +The grid lines are constructed from region start or end points. |
To use Region starts/ends/syncs/bounds as snap choices, it is necessary to have either: @@ -156,3 +161,4 @@ unusable. This option should not be used in conjunction with the use any of the Region grid units.
+