X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fcreate-region-fades-and-crossfades.html;h=f5b8090ec848794bdef5e4d65bf89ac76c1a1bd3;hb=2f90765c8261de810292efc26272543f994fc98f;hp=5b452bf7a4292a6c3404d13f9454ed2a30f310c4;hpb=7a4c28bd8605e90876ebee619de364ab7001e405;p=ardour-manual diff --git a/include/create-region-fades-and-crossfades.html b/include/create-region-fades-and-crossfades.html index 5b452bf..f5b8090 100644 --- a/include/create-region-fades-and-crossfades.html +++ b/include/create-region-fades-and-crossfades.html @@ -1,120 +1,134 @@ -

Every Region has a fade-in and fade-out. By default, the region fade -is very short, and serves to de-click the transitions at the start and -end of the region. By adjusting the regions fade length, a more -gradual transition can be accomplished.

+

+ Every Region has a fade-in and fade-out. By default, the region fade + is very short, and serves to de-click the transitions at the start and + end of the region. By adjusting the regions fade length, a more + gradual transition can be accomplished. +

Region Fades

-

Region fades are possible at the beginning and end of -all audio regions. In object mode, a grip appears at the top left and -top right of an audio region when the cursor hovers over it. Placing -the cursor over the top of the grip displays the region fade cursor -tip. Click and drag the grip left or right in the timeline to -adjust the length of the fade.
+

+ Region fades are possible at the beginning and end of + all audio regions. In object mode, a grip appears at the top left and + top right of an audio region when the cursor hovers over it. Placing + the cursor over the top of the grip displays the region fade cursor + tip. Click and drag the grip left or right in the timeline to + adjust the length of the fade.

+

Crossfades

-

Crossfades refer to the behavior when you want to make -a smooth transition (mix) from one audio region to another on the same -track. Historically, this was done by splicing 2 pieces of analog -tape together, and this concept was carried forward into digital -editing. Each track is a sequence of sound files (regions). If -two regions are butted against each other, there needs to be a method -to splice them smoothly together. The crossfade allows one region -to fade smoothly out, while the next region fades smoothly in, like 2 -pieces of tape that have been cut at and angle, and overlapped.
+ +

+ Crossfades refer to the behavior when you want to make + a smooth transition (mix) from one audio region to another on the same + track. Historically, this was done by splicing 2 pieces of analog + tape together, and this concept was carried forward into digital + editing. Each track is a sequence of sound files (regions). If + two regions are butted against each other, there needs to be a method + to splice them smoothly together. The crossfade allows one region + to fade smoothly out, while the next region fades smoothly in, like 2 + pieces of tape that have been cut at and angle, and overlapped.

-

But Ardour uses a more refined "layered" editing model, and -therefore it is possible for multiple regions to be stacked on a single -location with arbitrary overlaps between different layers. For -this reason, crossfades must be implemented differently. We can't -assume that a crossfade is an entitry that exists between 2 regions; -instead each region must have its own associated crossfades at each -end, and the topmost region must always crossfade down to the -underlying region(s), if any.
+

+ But Ardour uses a more refined "layered" editing model, and + therefore it is possible for multiple regions to be stacked on a single + location with arbitrary overlaps between different layers. For + this reason, crossfades must be implemented differently. We can't + assume that a crossfade is an entitry that exists between 2 regions; + instead each region must have its own associated crossfades at each + end, and the topmost region must always crossfade down to the + underlying region(s), if any.

-

Ardour solves this problem by putting a crossfade at the beginning -and end of every region. The fades of the bottom-most region are -first rendered, and then each region is rendered on top of the one -below it, with fades at the end of each region providing a crossfade to -the region(s) beneath it.
+

+ Ardour solves this problem by putting a crossfade at the beginning + and end of every region. The fades of the bottom-most region are + first rendered, and then each region is rendered on top of the one + below it, with fades at the end of each region providing a crossfade to + the region(s) beneath it.

-

It is important to understand that region fades are crossfades. When one region has -another region or multiple regions beneath its fade area, then you will -hear the topmost region fade-out be mirrored as a fade-in on the -underlying region(s). The grip for the topmost region will allow -changing the length and type of the crossfade into the underlying -region(s). In this way you can create a complicated series of -crossfades, and then layer another region atop the others, and fade -into _that_ complicated series. An image here would -probably help.
+

+ It is important to understand that region fades are crossfades. When one region has + another region or multiple regions beneath its fade area, then you will + hear the topmost region fade-out be mirrored as a fade-in on the + underlying region(s). The grip for the topmost region will allow + changing the length and type of the crossfade into the underlying + region(s). In this way you can create a complicated series of + crossfades, and then layer another region atop the others, and fade + into a complicated series.

-

If a region doesn't have any region(s) under it, then the region is -crossfaded to silence; for convenience we call this a "fade" -rather than a crossfade.
+

+ If a region doesn't have any region(s) under it, then the region is + crossfaded to silence; for convenience we call this a "fade" + rather than a crossfade.

-

Fade Shapes
-

-

To activate/deactivate or change the shape of a region's fadein or -fade-out, hover the cursor over the regionfade grip till the cursor tip -indicates region fade editing and context-click to bring up a context -menu. In the context menu there is a list of options for the -regionfade. Activate/Deactivate enables and -disables the regionfade.
+ +

Fade Shapes

+ +

+ To activate/deactivate or change the shape of a region's fadein or + fade-out, hover the cursor over the regionfade grip till the cursor tip + indicates region fade editing and context-click to bring up a context + menu. In the context menu there is a list of options for the + regionfade. Activate/Deactivate enables and + disables the regionfade.

-

Because each fade is also a crossfade, it has an inverse fade shape -for the audio beneath the fade. It is important to know how the -shapes differ, and which are most suitable for various editing tasks.
+

+ Because each fade is also a crossfade, it has an inverse fade shape + for the audio beneath the fade. It is important to know how the + shapes differ, and which are most suitable for various editing tasks.

-

The different types of fades are:
+

+ The different types of fades are:

-