X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=include%2Fcreate-region-fades-and-crossfades.html;h=15088253c7616ef8a0d3a066ea4f1bb6e455f745;hb=252cfd80174df0772747e8c2589014937cbed0e3;hp=449276844542759203b355911fa06de06d1f6c44;hpb=2098e011e638b5c86c56e68df7757975fc4d728f;p=ardour-manual diff --git a/include/create-region-fades-and-crossfades.html b/include/create-region-fades-and-crossfades.html index 4492768..1508825 100644 --- a/include/create-region-fades-and-crossfades.html +++ b/include/create-region-fades-and-crossfades.html @@ -1,120 +1,136 @@ -

Every Region has a fade-in and fade-out. By default, the region fade -is very short, and serves to de-click the transitions at the start and -end of the region. By adjusting the regions fade length, a more -gradual transition can be accomplished.

+

+ Every Region has a fade-in and fade-out. By default, the region fade + is very short, and serves to de-click the transitions at the start and + end of the region. By adjusting the regions fade length, a more + gradual transition can be accomplished. +

Region Fades

-

Region fades are possible at the beginning and end of -all audio regions. In object mode, a grip appears at the top left and -top right of an audio region when the cursor hovers over it. Placing -the cursor over the top of the grip displays the region fade cursor -tip. Click and drag the grip left or right in the timeline to -adjust the length of the fade.
+

+ Region fades are possible at the beginning and end of + all audio regions. In object mode, a grip appears at the top left and + top right of an audio region when the cursor hovers over it. Placing + the cursor over the top of the grip displays the region fade cursor + tip. Clicking and dragging the grip left or right in the timeline adjusts the + length of the fade.

+

Crossfades

-

Crossfades refer to the behavior when you want to make -a smooth transition (mix) from one audio region to another on the same -track. Historically, this was done by splicing 2 pieces of analog -tape together, and this concept was carried forward into digital -editing. Each track is a sequence of sound files (regions). If -two regions are butted against each other, there needs to be a method -to splice them smoothly together. The crossfade allows one region -to fade smoothly out, while the next region fades smoothly in, like 2 -pieces of tape that have been cut at and angle, and overlapped.
+ +

+ Crossfades refer to the behavior of two audio regions transitioning + smoothly (mixing) from one to another on the same + track. Historically, this was done by splicing two pieces of analog + tape together, and this concept was carried forward into digital + editing. Each track is a sequence of sound files (regions). If + two regions are butted against each other, there needs to be a method + to splice them smoothly together. The crossfade allows one region + to fade smoothly out, while the next region fades smoothly in, like two + pieces of tape that have been cut at an angle, and overlapped.

-

But Ardour uses a more refined "layered" editing model, and -therefore it is possible for multiple regions to be stacked on a single -location with arbitrary overlaps between different layers. For -this reason, crossfades must be implemented differently. We can't -assume that a crossfade is an entitry that exists between 2 regions; -instead each region must have its own associated crossfades at each -end, and the topmost region must always crossfade down to the -underlying region(s), if any.
+

+ But Ardour uses a more refined "layered" editing model, and + therefore it is possible for multiple regions to be stacked on a single + location with arbitrary overlaps between different layers. For + this reason, crossfades must be implemented differently. It can't be + assumed that a crossfade is an entity that exists between two regions; + instead each region must have its own associated crossfades at each + end, and the topmost region must always crossfade down to the + underlying region(s), if any.

-

Ardour solves this problem by putting a crossfade at the beginning -and end of every region. The fades of the bottom-most region are -first rendered, and then each region is rendered on top of the one -below it, with fades at the end of each region providing a crossfade to -the region(s) beneath it.
+

+ Ardour solves this problem by putting a crossfade at the beginning + and end of every region. The fades of the bottom-most region are + first rendered, and then each region is rendered on top of the one + below it, with fades at the end of each region providing a crossfade to + the region(s) beneath it.

-

It is important to understand that region fades are crossfades. When one region has -another region or multiple regions beneath its fade area, then you will -hear the topmost region fade-out be mirrored as a fade-in on the -underlying region(s). The grip for the topmost region will allow -changing the length and type of the crossfade into the underlying -region(s). In this way you can create a complicated series of -crossfades, and then layer another region atop the others, and fade -into _that_ complicated series. An image here would -probably help.
+

+ It is important to understand that region fades are crossfades. + When one region has another region or multiple regions beneath its fade area, + then what will be heard is the topmost region fade-out mirrored as a fade-in + on the underlying region(s). The grip for the topmost region will allow + changing the length and type of the crossfade into the underlying + region(s). In this way complicated series of crossfades can be created, and + then another region layered atop the others, and faded into a complicated + series.

-

If a region doesn't have any region(s) under it, then the region is -crossfaded to silence; for convenience we call this a "fade" -rather than a crossfade.
+

+ If a region doesn't have any region(s) under it, then the region is + crossfaded to silence; for convenience this is called a "fade" + rather than a crossfade.

-

Fade Shapes
-

-

To activate/deactivate or change the shape of a region's fadein or -fade-out, hover the cursor over the regionfade grip till the cursor tip -indicates region fade editing and context-click to bring up a context -menu. In the context menu there is a list of options for the -regionfade. Activate/Deactivate enables and -disables the regionfade.
+ +

Fade Shapes

+ +
+ +
The fade shape context menu.
+
+ +

+ To activate/deactivate or change the shape of a region's fadein or + fade-out, the cursor has to be hovered over the region fade grip until the + cursor tip indicates region fade editing, then right + clicked to bring up a context menu. In the context menu is a list of options + for the region fade. Activate/Deactivate enables and + disables the region fade. +

+

+ Because each fade is also a crossfade, it has an inverse fade shape + for the audio beneath the fade. It is important to know how the + shapes differ, and which are most suitable for various editing tasks.

-

Because each fade is also a crossfade, it has an inverse fade shape -for the audio beneath the fade. It is important to know how the -shapes differ, and which are most suitable for various editing tasks.
+

+ The different types of fades are:

-

The different types of fades are:
+ + + + + + +
LinearA simple linear coefficient + decrease, and its mathematical inverse. A Linear fade starts attenuating + quickly, and then cuts off even more abruptly at lower levels. When used as a + crossfade, the signals are each -6dB attenuated at the midpoint. This is the + correct crossfade to use with highly-correlated signals for a smooth + transition.
Constant PowerThe constant power + curve starts fading slowly and then cuts off abruptly. When used as a + crossfade between 2 audio regions, the signals are symmetrically attenuated, + and they each reach -3dB at the midpoint. This is the correct crossfade to + use when splicing audio in the general (uncorrelated) case.
SymmetricThe Symmetric fade starts + slowly, then attenuates significantly before transitioning to a slower + fade-out near the end of the fade. When used as a crossfade, the Symmetric + curve is not mathematically correct like the Constant Power or Linear curves, + but it provides a slower fade-out at low volumes. This is sometimes useful + when editing 2 entire music works together so that the transition is more + gradual.
SlowThe Slow curve is a modified + linear decibel fade. The initial curve starts more gradually so that it has + a less abrupt transition near unity. After that, it sounds like a perfectly + smooth fader or knob moved to silence. This shape is excellent as a + general-purpose fade-out. When used as a crossfade, the inverse fade curve + maintains constant power but is therefore non-symmetric; so its use is + limited to those cases where the user finds it appropriate.
FastThe Fast curve is a linear + decibel fade; It sounds like a perfectly smooth fader or knob moved to + silence. This shape is excellent as a general-purpose fade-in. When used as + a crossfade, the inverse fade curve maintains constant power but is + therefore non-symmetric; so its use is limited to those cases where the + user finds it appropriate.
+ +

+ Although these fade shapes serve specific purposes, any of the shapes is + usable in any situation, so the final decision is mostly an artistic choice.

- -

Although these fade shapes serve specific purposes, you might find that -any of the shapes is usable in your situation. The final decision -is an artistic choice rather than a

-
-

These fade curves are developed to provide a range of common uses, and -are developed with the least possible amount of changes in the "slope" -of the line. This provides artifact-free crossfades. Some -DAWs provide complicated fade editors with parametric "spline" controls -of the fade curves. While it might be interesting to develop a -fade curve with a faster cutoff, the mathematical difference between -this and simply shortening the fade is vanishingly small; and the -amount of effort to shorten the fade is much easier than messing with a -crossfade editor dialog.

+

+ These fade curves are developed to provide a range of common uses, and + are developed with the least possible amount of changes in the "slope" + of the line. This provides artefact-free crossfades. Some + DAWs provide complicated fade editors with parametric "spline" controls + of the fade curves. While it might be interesting to develop a + fade curve with a faster cutoff, the mathematical difference between + this and simply shortening the fade is vanishingly small; and the + amount of effort to shorten the fade is much easier than messing with a + crossfade editor dialog. +