X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=e77cad095c4dbffed0258f0d85df7499faf22682;hb=4b629b399ccfba8ca942acbdb808938f0f1aabca;hp=e19ae228eaf79287d93d93afae2c7f001c17d96f;hpb=af8462c51b648065939281bc6d10fba8350a391c;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index e19ae22..e77cad0 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,7 +1,74 @@ +Virtual Jaguar v2.0.0 GCC/Qt +---------------------------- + +* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus] +* Added detection code to fish out files from inside ZIP archives. What this + means is that now you can have other goodies inside of your ROM ZIP like + labels, box art, and overlays. See README for details. [Shamus] +* Various usability improvements, too many to list here. ;-) [Shamus] + + +Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released) +---------------------------------------------------------------- + +* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar + renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus] +* Changed execution to a time-based solution so that timers and IRQs and + such can happen when they're supposed to. [Shamus] +* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the + correct order. [Shamus] +* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a + bunch of stuff that wasn't working correctly before. [Shamus] +* Fixed writes to 64 bit blitter registers. [Shamus] +* Refactored GUI to be more maintainable, better looking and more responsive. + [Shamus] + + +Virtual Jaguar v1.0.7 GCC/SDL +----------------------------- + +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] +* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it + reintroduced. This fixes the road in Atari Karts and probably a few others. + [Shamus] +* Fixed a long standing blitter bug that kept certain doors in AvP from + rendering correctly. [Shamus] +* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien + vs Predator and probably others now work as they should (graphically ;-) + [Caz] +* Better GUI support. Most options in the GUI work now, and more are expected + to be functional in the near future. [Shamus] +* Fixed a few more lingering blitter bugs (there are more to be found). This + fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus] +* Fixed an Object Processor scaled bitmap bug that caused incorrect + positioning of scaled bitmaps that started outside the line buffer, and + also fixed a problem that caused the OP to hang in certain situations. This + fixes Bubsy, International Sensible Soccer, and probably a few others. + [Shamus] +* Cleaned up various bits of video rendering related code. [nwagenaar] +* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. + [nwagenaar] +* Rewrote several OpenGL related rendering code concerning the new OpenGL + texture depths and texture sizes. [nwagenaar] +* Rewrote several OpenGL rendering functions concerning speed related items. + [nwagenaar] +* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] +* Default resolution for OpenGL is now 640x480. [nwagenaar] + + Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- -* Added support for gzip files. [Adam Green] +* Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment in this area. :-) [Shamus] @@ -14,6 +81,13 @@ Virtual Jaguar v1.0.6 GCC/SDL * Preliminary GUI mouse support. [Shamus] * Fixed an off-by-one bug in the Object Processor when dealing with scaled bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] Virtual Jaguar v1.0.5 GCC/SDL @@ -27,7 +101,7 @@ Virtual Jaguar v1.0.5 GCC/SDL detection. [Shamus] * Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of - supplying a ROM name, simple put in the name of the directory where your + supplying a ROM name, simply put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing @@ -99,7 +173,7 @@ Virtual Jaguar v1.0.3 GCC/SDL - source only release Alien vs Predator work again. :-) [Shamus] * Removed closed source Starscream and replaced it with the open source Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus] -* Various cleanups to the source files (still lots of work to do!) [Shamus] +* Various cleanups to the source files (still lots of work to do!). [Shamus] NOTE: Tested only on WIN32 platform! @@ -113,12 +187,12 @@ NOTE: Tested only on WIN32 platform! Virtual Jaguar v1.0.0 GCC/SDL - initial source release ------------------------------------------------------ -* Converted VC++ assembly to standard GNU assembly; -* Fixed small bugs in SDL related items (keyboard/graphics); -* Added *some* optimalisations to the graphics sources; -* Added joystick support (not tested); -* Added joystick port support (not tested); -* Added frameskip support; +* Converted VC++ assembly to standard GNU assembly. +* Fixed small bugs in SDL related items (keyboard/graphics). +* Added *some* optimalisations to the graphics sources. +* Added joystick support (not tested). +* Added joystick port support (not tested). +* Added frameskip support. Source only release. Tested on BeOS, Linux, FreeBSD and WIN32. SOUND emulation was NOT done. Need help with this one :)