X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=d86e8454857236c27bd25eae04172b125bfcd623;hb=f962efb1a33e13a1682ba641135e22d562720551;hp=6f940d2e9a7cd79c6527c881494045c9083bf7db;hpb=859e6c7a58bab5fb9217d47a092014a708dacb83;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 6f940d2..d86e845 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,6 +1,19 @@ Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] +* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it + reintroduced. This fixes the road in Atari Karts and probably a few others. + [Shamus] * Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly. [Shamus] * Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien @@ -20,7 +33,6 @@ Virtual Jaguar v1.0.7 GCC/SDL Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- - * Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment @@ -54,7 +66,7 @@ Virtual Jaguar v1.0.5 GCC/SDL detection. [Shamus] * Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of - supplying a ROM name, simple put in the name of the directory where your + supplying a ROM name, simply put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing