X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=d86e8454857236c27bd25eae04172b125bfcd623;hb=d2870630b5d9154a70dfb9005768e882c265a969;hp=cbaa4b46b1a4b66e0fd2c81fd6c41ad6d752e0ee;hpb=eea9addef354bf029c40083ac1f079987256a000;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index cbaa4b4..d86e845 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,6 +1,16 @@ Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] * Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. [Shamus]