X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=d86e8454857236c27bd25eae04172b125bfcd623;hb=a13130d28f50959bac485d12aa464b5040577ce1;hp=6ed6f10001537bd0979c194d2c965f4d596c7cc8;hpb=a1ad40785ac6d954051e4e5882436da9a58cc3a6;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 6ed6f10..d86e845 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,10 +1,28 @@ Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] +* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it + reintroduced. This fixes the road in Atari Karts and probably a few others. + [Shamus] +* Fixed a long standing blitter bug that kept certain doors in AvP from + rendering correctly. [Shamus] +* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien + vs Predator and probably others now work as they should (graphically ;-) + [Caz] * Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future. [Shamus] -* Fixed a few lingering blitter bugs (there are more to be found). This fixes - a few glitches in Cybermorph and Alien vs Predator. [Shamus] +* Fixed a few more lingering blitter bugs (there are more to be found). This + fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus] * Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This @@ -15,7 +33,6 @@ Virtual Jaguar v1.0.7 GCC/SDL Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- - * Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment @@ -49,7 +66,7 @@ Virtual Jaguar v1.0.5 GCC/SDL detection. [Shamus] * Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of - supplying a ROM name, simple put in the name of the directory where your + supplying a ROM name, simply put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing