X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=cbaa4b46b1a4b66e0fd2c81fd6c41ad6d752e0ee;hb=b377f9d31da7d2233d04e56beb2d2002220ebd98;hp=6ed6f10001537bd0979c194d2c965f4d596c7cc8;hpb=a1ad40785ac6d954051e4e5882436da9a58cc3a6;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 6ed6f10..cbaa4b4 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,10 +1,18 @@ Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it + reintroduced. This fixes the road in Atari Karts and probably a few others. + [Shamus] +* Fixed a long standing blitter bug that kept certain doors in AvP from + rendering correctly. [Shamus] +* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien + vs Predator and probably others now work as they should (graphically ;-) + [Caz] * Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future. [Shamus] -* Fixed a few lingering blitter bugs (there are more to be found). This fixes - a few glitches in Cybermorph and Alien vs Predator. [Shamus] +* Fixed a few more lingering blitter bugs (there are more to be found). This + fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus] * Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This @@ -15,7 +23,6 @@ Virtual Jaguar v1.0.7 GCC/SDL Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- - * Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment @@ -49,7 +56,7 @@ Virtual Jaguar v1.0.5 GCC/SDL detection. [Shamus] * Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of - supplying a ROM name, simple put in the name of the directory where your + supplying a ROM name, simply put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing