X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=96f78a27d9299de498b199e2072916999e32e493;hb=b54db2b1c7bb476f3876d074f70baf120ba8663d;hp=4293a8b2fa35de693bc176fbad2793424c309444;hpb=1251a56096b022ec2a5af15d0362a5aacead13f1;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 4293a8b..96f78a2 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,3 +1,28 @@ +Virtual Jaguar v1.0.6 GCC/SDL +----------------------------- + +* Added support for gzipped ROM files. [Adam Green] +* Added OpenGL support. Because of this, aspect ratios in the various + graphic modes should be correct now. Thanks goes to Niels for enlightenment + in this area. :-) [Shamus] +* Moved all platform specific video code to video.cpp. This should make it + easier to add functionality to the video subsystem without having to chase + code around in places where it didn't belong. [Shamus] +* Key bindings are now customizable. [Shamus] +* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in + the config file can still be overridden by command line switches. [Shamus] +* Preliminary GUI mouse support. [Shamus] +* Fixed an off-by-one bug in the Object Processor when dealing with scaled + bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] + + Virtual Jaguar v1.0.5 GCC/SDL -----------------------------