X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=96f78a27d9299de498b199e2072916999e32e493;hb=42b16b0d96def2ddcdd5e5b7872f4bdf72541e6b;hp=88359bbf90d16ef26956632db6d8869ecfd08d3b;hpb=3597eaa6e51e988d0575f932a28e5ad270bcfadf;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 88359bb..96f78a2 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,3 +1,54 @@ +Virtual Jaguar v1.0.6 GCC/SDL +----------------------------- + +* Added support for gzipped ROM files. [Adam Green] +* Added OpenGL support. Because of this, aspect ratios in the various + graphic modes should be correct now. Thanks goes to Niels for enlightenment + in this area. :-) [Shamus] +* Moved all platform specific video code to video.cpp. This should make it + easier to add functionality to the video subsystem without having to chase + code around in places where it didn't belong. [Shamus] +* Key bindings are now customizable. [Shamus] +* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in + the config file can still be overridden by command line switches. [Shamus] +* Preliminary GUI mouse support. [Shamus] +* Fixed an off-by-one bug in the Object Processor when dealing with scaled + bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] + + +Virtual Jaguar v1.0.5 GCC/SDL +----------------------------- + +* Various fixes to the codebase so that it compiles and works properly on + Linux. :-) The makefiles are almost identical now, the only thing that's + different between them are the SYSTYPE and EXESUFFIX variables defined at + the top. [Shamus] +* Fixed a pernicious blitter bug that kept Rayman from doing proper collision + detection. [Shamus] +* Added a simple file selector so that typing in long filenames in order to + run the emulator is no longer necessary. :-) To use it, instead of + supplying a ROM name, simple put in the name of the directory where your + ROMs live. [Shamus] +* Removed all the assembly language code from the DSP, so it should be a + little less buggy now. Also, removed some brain-dead timeslice releasing + that was causing a bunch of problems with various ROMs. [Shamus] +* Added sound support! In order to hear any sound, you probably have to + start VJ with the -dspon switch. Also, unless you have a very fast computer + the sound is going to be choppy. Hopefully future optimizations will cure + this. ;-) [Shamus] +* Added GUI support. You can see the results by hitting the TAB key while the + emulator is running. ;-) [Shamus] +* Lots of cleanups to the source code including the ability to trace who + writes what to where. [Shamus] + + Virtual Jaguar v1.0.4 GCC/SDL - source only release --------------------------------------------------- @@ -63,6 +114,8 @@ NOTE: Tested only on WIN32 platform! 1.0.1 - 1.0.2 - Unreleased, mostly for testing/finding bugs ----------------------------------------------------------- +* Lots of stuff happened, but we can't remember any of it. :-) + Virtual Jaguar v1.0.0 GCC/SDL - initial source release ------------------------------------------------------