X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=96f78a27d9299de498b199e2072916999e32e493;hb=2935277dd0aa1154571c2d83c70c04feb2a8888c;hp=af69546587d4e3056c1e1bc84bdb3cd3efac54be;hpb=cd61d997688c71e8eeecf39e4ce9d77a08872d7b;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index af69546..96f78a2 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,8 +1,39 @@ +Virtual Jaguar v1.0.6 GCC/SDL +----------------------------- + +* Added support for gzipped ROM files. [Adam Green] +* Added OpenGL support. Because of this, aspect ratios in the various + graphic modes should be correct now. Thanks goes to Niels for enlightenment + in this area. :-) [Shamus] +* Moved all platform specific video code to video.cpp. This should make it + easier to add functionality to the video subsystem without having to chase + code around in places where it didn't belong. [Shamus] +* Key bindings are now customizable. [Shamus] +* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in + the config file can still be overridden by command line switches. [Shamus] +* Preliminary GUI mouse support. [Shamus] +* Fixed an off-by-one bug in the Object Processor when dealing with scaled + bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] + + Virtual Jaguar v1.0.5 GCC/SDL ----------------------------- -* Added a simple file selector so that typing in long filenames in order - to run the emulator is no longer necessary. :-) To use it, instead of +* Various fixes to the codebase so that it compiles and works properly on + Linux. :-) The makefiles are almost identical now, the only thing that's + different between them are the SYSTYPE and EXESUFFIX variables defined at + the top. [Shamus] +* Fixed a pernicious blitter bug that kept Rayman from doing proper collision + detection. [Shamus] +* Added a simple file selector so that typing in long filenames in order to + run the emulator is no longer necessary. :-) To use it, instead of supplying a ROM name, simple put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a