X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=96f78a27d9299de498b199e2072916999e32e493;hb=101d284ee6745c30b85467136d503178b08e606d;hp=e19ae228eaf79287d93d93afae2c7f001c17d96f;hpb=af8462c51b648065939281bc6d10fba8350a391c;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index e19ae22..96f78a2 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,7 +1,7 @@ Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- -* Added support for gzip files. [Adam Green] +* Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment in this area. :-) [Shamus] @@ -14,6 +14,13 @@ Virtual Jaguar v1.0.6 GCC/SDL * Preliminary GUI mouse support. [Shamus] * Fixed an off-by-one bug in the Object Processor when dealing with scaled bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] Virtual Jaguar v1.0.5 GCC/SDL