X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=57840fcd2249e31fe373ed3b7ddcf64b1ae047b8;hb=371610f14c6537ee06fef111a121a1375a4f54db;hp=d86e8454857236c27bd25eae04172b125bfcd623;hpb=140a221c3c9b259e9b2075138903af97c416f374;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index d86e845..57840fc 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,3 +1,10 @@ +Virtual Jaguar v1.0.8 GCC/SDL +----------------------------- + +* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar + renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus] + + Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- @@ -28,6 +35,15 @@ Virtual Jaguar v1.0.7 GCC/SDL also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus] +* Cleaned up various bits of video rendering related code. [nwagenaar] +* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. + [nwagenaar] +* Rewrote several OpenGL related rendering code concerning the new OpenGL + texture depths and texture sizes. [nwagenaar] +* Rewrote several OpenGL rendering functions concerning speed related items. + [nwagenaar] +* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] +* Default resolution for OpenGL is now 640x480 [nwagenaar]; Virtual Jaguar v1.0.6 GCC/SDL