X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=57840fcd2249e31fe373ed3b7ddcf64b1ae047b8;hb=371610f14c6537ee06fef111a121a1375a4f54db;hp=cbaa4b46b1a4b66e0fd2c81fd6c41ad6d752e0ee;hpb=eea9addef354bf029c40083ac1f079987256a000;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index cbaa4b4..57840fc 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,6 +1,23 @@ +Virtual Jaguar v1.0.8 GCC/SDL +----------------------------- + +* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar + renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus] + + Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] * Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. [Shamus] @@ -18,6 +35,15 @@ Virtual Jaguar v1.0.7 GCC/SDL also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus] +* Cleaned up various bits of video rendering related code. [nwagenaar] +* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. + [nwagenaar] +* Rewrote several OpenGL related rendering code concerning the new OpenGL + texture depths and texture sizes. [nwagenaar] +* Rewrote several OpenGL rendering functions concerning speed related items. + [nwagenaar] +* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] +* Default resolution for OpenGL is now 640x480 [nwagenaar]; Virtual Jaguar v1.0.6 GCC/SDL