X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=45a48ffb3a39ff58a75f6480554adde76551178e;hb=3b0e8e7d6be25106bcfa0ee0c78faed597e9a2c6;hp=57840fcd2249e31fe373ed3b7ddcf64b1ae047b8;hpb=7485b55b5a8b8dfb2b29137583d35a710b5e0284;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 57840fc..45a48ff 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,8 +1,94 @@ -Virtual Jaguar v1.0.8 GCC/SDL ------------------------------ +Virtual Jaguar v2.1.2 GCC/Qt +---------------------------- + +* Nothing yet ;-) + + +Virtual Jaguar v2.1.1 GCC/Qt +---------------------------- + +* Added controller profiles. What this means is that if you left your gamepad + behind and/or have a different one, VJ will let you create a controller + config for the new controller without destroying the old one. This also means + that if you have *no* controllers, you can still play VJ with the keyboard. + [Shamus] +* Fixed a few problems with the DSP a timing; as a result, the sound in Rayman + and the FACTS demo is correct now. [Shamus] +* Removed toolbar from full screen mode. [Shamus] +* Added analog inputs to gamepad support. [Shamus] +* Fixed 6MB cartridge space access limitation. 6MB carts should work now. + [Shamus] +* Fixed problem with JERRY interrupts corrupting the M68K core. [Shamus] + + +Virtual Jaguar v2.1.0 GCC/Qt +---------------------------- + +* Added gamepad support. [Shamus] +* Added fullscreen option. [Shamus] +* Added some more developer goodies to Alpine mode. [Shamus] +* Re-added command line switches. [Shamus] +* Moved JERRY into host audio IRQ. This should make sound much smoother, though + it may run ahead of the rest of the emulator. [Shamus] +* Kludged a fix into the audio handler to set the correct frequency for audio + playback. Note that there could still be problems with this approach, as it + can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight + into this bug. :-) [Shamus] +* Preliminary fixes for proper emulation of memory reads between $200000 and + $800000. [Shamus] +* Proper handling in the OP of objects with 0 IWIDTH. [Shamus] + + +Virtual Jaguar v2.0.2 GCC/Qt +---------------------------- + +* Fixed problem on OP with 24BPP bitmaps. [Shamus] +* Cosmetic GUI fixes. [Shamus] +* Switched to UAE 68000 CPU core. [Shamus] +* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against + real hardware. [Shamus] +* Fixed video frame timing for both NTSC *and* PAL. [Shamus] +* Improved OP logging, added emulation of OP bug. [Shamus] +* Fixed addressing bug with UAE 68000 core. [Shamus] + + +Virtual Jaguar v2.0.1 GCC/Qt +---------------------------- + +* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus] +* Fixed possible missing trailing slash on path fields input by user. [Shamus] +* Fixed exit hotkey to work on Win32. [Shamus] +* Changed PAL/NTSC switch to only work when virtual machine is powered off. + [Shamus] +* Miscellaneous documentation fixes. [Shamus] + + +Virtual Jaguar v2.0.0 GCC/Qt +---------------------------- + +* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus] +* Added detection code to fish out files from inside ZIP archives. What this + means is that now you can have other goodies inside of your ROM ZIP like + labels, box art, and overlays. See built-in help for details. [Shamus] +* Various usability improvements, too many to list here. ;-) [Shamus] +* Various compatibility improvements to the Jaguar core, too many to list + here. ;-) [Shamus] + + +Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released) +---------------------------------------------------------------- * Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus] +* Changed execution to a time-based solution so that timers and IRQs and + such can happen when they're supposed to. [Shamus] +* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the + correct order. [Shamus] +* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a + bunch of stuff that wasn't working correctly before. [Shamus] +* Fixed writes to 64 bit blitter registers. [Shamus] +* Refactored GUI to be more maintainable, better looking and more responsive. + [Shamus] Virtual Jaguar v1.0.7 GCC/SDL @@ -43,7 +129,7 @@ Virtual Jaguar v1.0.7 GCC/SDL * Rewrote several OpenGL rendering functions concerning speed related items. [nwagenaar] * Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] -* Default resolution for OpenGL is now 640x480 [nwagenaar]; +* Default resolution for OpenGL is now 640x480. [nwagenaar] Virtual Jaguar v1.0.6 GCC/SDL @@ -154,7 +240,7 @@ Virtual Jaguar v1.0.3 GCC/SDL - source only release Alien vs Predator work again. :-) [Shamus] * Removed closed source Starscream and replaced it with the open source Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus] -* Various cleanups to the source files (still lots of work to do!) [Shamus] +* Various cleanups to the source files (still lots of work to do!). [Shamus] NOTE: Tested only on WIN32 platform! @@ -168,12 +254,12 @@ NOTE: Tested only on WIN32 platform! Virtual Jaguar v1.0.0 GCC/SDL - initial source release ------------------------------------------------------ -* Converted VC++ assembly to standard GNU assembly; -* Fixed small bugs in SDL related items (keyboard/graphics); -* Added *some* optimalisations to the graphics sources; -* Added joystick support (not tested); -* Added joystick port support (not tested); -* Added frameskip support; +* Converted VC++ assembly to standard GNU assembly. +* Fixed small bugs in SDL related items (keyboard/graphics). +* Added *some* optimalisations to the graphics sources. +* Added joystick support (not tested). +* Added joystick port support (not tested). +* Added frameskip support. Source only release. Tested on BeOS, Linux, FreeBSD and WIN32. SOUND emulation was NOT done. Need help with this one :)