X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=4338b3bf6e4e5a44ca7ef4e6d8d78330d5ea7634;hb=ac0d85f284c606a9daa03feac85990b4aa15f707;hp=e19ae228eaf79287d93d93afae2c7f001c17d96f;hpb=af8462c51b648065939281bc6d10fba8350a391c;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index e19ae22..4338b3b 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,7 +1,48 @@ +Virtual Jaguar v1.0.7 GCC/SDL +----------------------------- + +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] +* Fixed a blitter intensity addition problem. This fixes the title in Hover + Strike and the road/shadows in Checkered Flag. [Shamus] +* Partially fixed a problem with the SUBC opcode in the RISC processors. This + allows Hover Strike, Phase Zero and Fight For Life to boot into their title + screens and makes them somewhat playable. [Shamus] +* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it + reintroduced. This fixes the road in Atari Karts and probably a few others. + [Shamus] +* Fixed a long standing blitter bug that kept certain doors in AvP from + rendering correctly. [Shamus] +* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien + vs Predator and probably others now work as they should (graphically ;-) + [Caz] +* Better GUI support. Most options in the GUI work now, and more are expected + to be functional in the near future. [Shamus] +* Fixed a few more lingering blitter bugs (there are more to be found). This + fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus] +* Fixed an Object Processor scaled bitmap bug that caused incorrect + positioning of scaled bitmaps that started outside the line buffer, and + also fixed a problem that caused the OP to hang in certain situations. This + fixes Bubsy, International Sensible Soccer, and probably a few others. + [Shamus] +* Cleaned up various bits of video rendering related code. [nwagenaar] +* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. + [nwagenaar] +* Rewrote several OpenGL related rendering code concerning the new OpenGL + texture depths and texture sizes. [nwagenaar] +* Rewrote several OpenGL rendering functions concerning speed related items. + [nwagenaar] +* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] +* Default resolution for OpenGL is now 640x480 [nwagenaar]; + + Virtual Jaguar v1.0.6 GCC/SDL ----------------------------- -* Added support for gzip files. [Adam Green] +* Added support for gzipped ROM files. [Adam Green] * Added OpenGL support. Because of this, aspect ratios in the various graphic modes should be correct now. Thanks goes to Niels for enlightenment in this area. :-) [Shamus] @@ -14,6 +55,13 @@ Virtual Jaguar v1.0.6 GCC/SDL * Preliminary GUI mouse support. [Shamus] * Fixed an off-by-one bug in the Object Processor when dealing with scaled bitmap objects. [Shamus] +* Fully virtualized screen size. What this means is that we can keep the + Jagaur screen displayed in a convenient size (320 x 240) and the graphics + that various ROMs display will now be properly centered (more or less, they + were really centered for a TV display). [Shamus] +* Border color is now displayed properly. [Shamus] +* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To + use the old core, use the -nopipeline switch. [Shamus] Virtual Jaguar v1.0.5 GCC/SDL @@ -27,7 +75,7 @@ Virtual Jaguar v1.0.5 GCC/SDL detection. [Shamus] * Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. :-) To use it, instead of - supplying a ROM name, simple put in the name of the directory where your + supplying a ROM name, simply put in the name of the directory where your ROMs live. [Shamus] * Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing