X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=docs%2FWHATSNEW;h=2c9afd667e88b54cddc78fff6635921605be9f1e;hb=58cf39e9f551a49e5e08771cf633b6a0d0ac8147;hp=4a588906a58a93415fe43b96fb9486927115b6f8;hpb=d22c32b25b23480623817b38668ca95b2ab0ee92;p=virtualjaguar diff --git a/docs/WHATSNEW b/docs/WHATSNEW index 4a58890..2c9afd6 100644 --- a/docs/WHATSNEW +++ b/docs/WHATSNEW @@ -1,6 +1,20 @@ +Virtual Jaguar v1.0.8 GCC/SDL +----------------------------- + +* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar + renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus] +* Changed execution to a time-based solution so that timers and IRQs and + such can happen when they're supposed to. [Shamus] + + Virtual Jaguar v1.0.7 GCC/SDL ----------------------------- +* Various fixes to make for smoother compilation on MacOS. [Adam Green] +* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, + and .j64 files--be sure to check the README for the gory details! [Shamus] +* Added a kludge to allow homebrew demos to run without a Stubulator ROM and + without crashing the emulator. [Shamus] * Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag. [Shamus] * Partially fixed a problem with the SUBC opcode in the RISC processors. This @@ -23,6 +37,15 @@ Virtual Jaguar v1.0.7 GCC/SDL also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus] +* Cleaned up various bits of video rendering related code. [nwagenaar] +* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. + [nwagenaar] +* Rewrote several OpenGL related rendering code concerning the new OpenGL + texture depths and texture sizes. [nwagenaar] +* Rewrote several OpenGL rendering functions concerning speed related items. + [nwagenaar] +* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar] +* Default resolution for OpenGL is now 640x480 [nwagenaar]; Virtual Jaguar v1.0.6 GCC/SDL