X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=apple2.cfg;h=c861df75c74ce437032afce4549953df83f8322d;hb=HEAD;hp=5ee931d0347e38a04436c63e8e4527a4641bbd2d;hpb=8f4768bdc18918a0c1d4dfd562d1a1014aa052fb;p=apple2 diff --git a/apple2.cfg b/apple2.cfg old mode 100755 new mode 100644 index 5ee931d..c861df7 --- a/apple2.cfg +++ b/apple2.cfg @@ -3,64 +3,28 @@ # # Apple ROM paths - -BIOSROM = ./ROMs/apple2.rom -diskROM = ./ROMs/disk.rom -ROMs = ./ROMs - -# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use) +#Not used anymore +#BIOSROM = ./ROMs/apple2e-enhanced.rom +#BIOSROM = ./ROMs/apple2e.rom +#diskROM = ./ROMs/disk.rom +#ROMs = ./ROMs + +# Defaults +disks = ./disks/ + +harddrive1 = Pitch-Dark-20180731.2mg +harddrive2 = +harddrive3 = +harddrive4 = +harddrive5 = +harddrive6 = +harddrive7 = + +# Auto state loading/saving upon starting/quitting Apple2 (1-use, 0-don't use) +# These are the defaults--we don't advertise it just yet... ;-) autoSaveState = 1 -#This is the default--we don't advertise it just yet... ;-) -#autoStateFilename = ./apple2auto.state - -# TEMPORARY disk image load paths - -#floppyImage1 = ./disks/dos33.dsk -#floppyImage1 = ./disks/prodos.dsk -#floppyImage1 = ./disks/temp.nib -#floppyImage1 = ./disks/temp.dsk -# Yes -floppyImage1 = ./disks/bt1_boot.dsk -# Yes -#floppyImage1 = ./disks/bt2_boot.dsk -# No (gets stuck on 1st track) -#floppyImage1 = ./disks/bt3_boot.dsk -# Yes -#floppyImage1 = ./disks/Sabotage.dsk -# ??? (//c or //e w/128K required) -#floppyImage1 = ./disks/airheart.dsk -# Yes -#floppyImage1 = ./disks/drol.dsk -# Yes -#floppyImage1 = ./disks/karateka.dsk -# Yes -#floppyImage1 = ./disks/wolfenstein_dos32.nib -# Yes, keys??? -#floppyImage1 = ./disks/MidnightMagic_etc.dsk -# ??? (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE) -#floppyImage1 = ./disks/battle_chess_1.dsk -# Yes -#floppyImage1 = ./disks/MoebiusI-1.dsk -# Yes, but crashes on the attract mode -#floppyImage1 = ./disks/MoebiusIIA.dsk -# Yes -#floppyImage1 = ./disks/wind_walker_1.dsk -# Yes -#floppyImage1 = ./disks/dino_eggs.dsk -#floppyImage1 = ./disks/mockingboard1.dsk -#floppyImage1 = ./disks/mockingboard2.dsk -# Yes, but have to load manually -#floppyImage1 = ./disks/ultima_ii-1.dsk -#floppyImage2 = ./disks/ultima_ii-2.dsk -# Yes, autoloads! -#floppyImage1 = ./disks/u2prog-patched.dsk -#floppyImage2 = ./disks/u2player-jlh.dsk - - -# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering - -useOpenGL = 1 +autoStateFilename = ./apple2auto.state # OpenGL filtering type: 1 - blurry, 0 - sharp @@ -70,20 +34,6 @@ glFilterType = 0 fullscreen = 0 -# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style - -#renderType = 0 - -# NTSC/PAL options: 1 - NTSC, 0 - PAL - -hardwareTypeNTSC = 1 - -# Framskip options: 0 - no skip, 1-N - draw every Nth frame -# Note: Skipping frames may cause strange visual side effects--don't bother -# reporting these unless they occur with a frameskip value of 0! - -frameSkip = 0 - # Joystick options: 1 - use joystick, 0 - don't use useJoystick = 0 @@ -92,50 +42,10 @@ useJoystick = 0 joyport = 0 -# Jaguar joypad key assignments -# Note: It would be nicer to be able to have a single left side to store all this in... -# E.g. p1keys = 34, 32, 22, etc. instead of what we have here... - -p1k_up = 273 # SDLK_UP -p1k_down = 274 # SDLK_DOWN -p1k_left = 276 # SDLK_LEFT -p1k_right = 275 # SDLK_RIGHT -p1k_c = 122 # SDLK_z -p1k_b = 120 # SDLK_x -p1k_a = 99 # SDLK_c -p1k_option = 39 # SDLK_QUOTE -p1k_pause = 13 # SDLK_RETURN -p1k_0 = 256 # SDLK_KP0 -p1k_1 = 257 # SDLK_KP1 -p1k_2 = 258 # SDLK_KP2 -p1k_3 = 259 # SDLK_KP3 -p1k_4 = 260 # SDLK_KP4 -p1k_5 = 261 # SDLK_KP5 -p1k_6 = 262 # SDLK_KP6 -p1k_7 = 263 # SDLK_KP7 -p1k_8 = 264 # SDLK_KP8 -p1k_9 = 265 # SDLK_KP9 -p1k_pound = 267 # SDLK_KP_DIVIDE -p1k_star = 268 # SDLK_KP_MULTIPLY - -p2k_up = 273 # SDLK_UP -p2k_down = 274 # SDLK_DOWN -p2k_left = 276 # SDLK_LEFT -p2k_right = 275 # SDLK_RIGHT -p2k_c = 122 # SDLK_z -p2k_b = 120 # SDLK_x -p2k_a = 99 # SDLK_c -p2k_option = 39 # SDLK_QUOTE -p2k_pause = 13 # SDLK_RETURN -p2k_0 = 256 # SDLK_KP0 -p2k_1 = 257 # SDLK_KP1 -p2k_2 = 258 # SDLK_KP2 -p2k_3 = 259 # SDLK_KP3 -p2k_4 = 260 # SDLK_KP4 -p2k_5 = 261 # SDLK_KP5 -p2k_6 = 262 # SDLK_KP6 -p2k_7 = 263 # SDLK_KP7 -p2k_8 = 264 # SDLK_KP8 -p2k_9 = 265 # SDLK_KP9 -p2k_pound = 267 # SDLK_KP_DIVIDE -p2k_star = 268 # SDLK_KP_MULTIPLY +windowX = 770 +windowY = 146 + +hardwareTypeNTSC = 1 +renderType = 0 +useOpenGL = 1 +