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diff --git a/_manual/22_using-control-surfaces/05_Presonus_FaderPort.html b/_manual/22_using-control-surfaces/05_Presonus_FaderPort.html
index 11338c6..9acf374 100644
--- a/_manual/22_using-control-surfaces/05_Presonus_FaderPort.html
+++ b/_manual/22_using-control-surfaces/05_Presonus_FaderPort.html
@@ -4,12 +4,13 @@ title: Using the Presonus Faderport
menu_title: Presonus Faderport
---
-
Since version 4.5, Ardour has had full support for the Presonus Faderport. This is a compact control surface featuring a single motorized fader, a single knob (encoder) and 24 buttons with fixed - labels. + labels. It is a relatively low-cost device that functions very well + to control a single (selected) track or bus, along with a variety of + other "global" settings and conditions.
+
Ardour uses the Faderport in what Presonus calls "native" mode. You do not need to do anything to enable this - Ardour will set the device to be in the correct mode. In native mode, the Faderport @@ -42,7 +43,10 @@ menu_title: Presonus Faderport two dropdown selectors that will allow you to identify the MIDI ports where your Faderport is connected.
-
+
+
Once you select the input and output port, Ardour will initialize the Faderport and it will be ready to use. You only need do this @@ -83,15 +87,30 @@ menu_title: Presonus Faderport The transport buttons all work as you would expect.
+ When pressed on its own, starts the transport moving backwards. Successive presses
speed up the "rewind" behaviour.
-
- If pressed while also holding the Stop button, the playhead will
- return to the zero position on the timeline.
+
+ If pressed while also holding the Stop button, the playhead will + return to the zero position on the timeline. +
++ If pressed while also holding the Shift button, the playhead will + move to the session start marker. +
+ When pressed on its own, starts the transport moving faster than normal. Successive presses + speed up the "fast forward" behaviour. +
++ If pressed while also holding the Shift button, the playhead + will move to the session end marker. +
- The Mix, Proj, Trns buttons have no "obvious" functionality
- that they correspond to in Ardour. We have therefore allowed users
- to choose from a carefully curated set of possible actions that seem
- related to the button labels in some clear way. This can be done via
- the Faderport configuration dialog accessed via Preferences
- > Control Surfaces
. Each button has 3 possible actions
- associated with it:
+ The Mix, Proj, Trns buttons do not obviously correspond any
+ particular functions or operations in Ardour. We have therefore
+ allowed users to choose from a carefully curated set of possible
+ actions that seem related to the button labels in some clear
+ way. This can be done via the Faderport configuration dialog
+ accessed via Preferences > Control Surfaces
. Each
+ button has 3 possible actions associated with it:
Possible actions include:
Possible actions include:
Possible actions include:
+ When pressed on its own, toggles punch recording. If there is no + punch range set for the session, this will do nothing. +
++ When pressed in conjunction with the Shift button, this moves + the playhead to the previous Marker +
+ See above. Any and all GUI-initiated actions can be driven with + by pressing this button on its own, or with a "long" press. +
++ When pressed in conjunction with the Shift button, this will move + the playhead to the next marker. +
+ When pressed on its own, this toggles loop playback. If the + Ardour preference "Loop-is-mode" is enabled, this does nothing + to the current transport state. If that preference is disabled, + then engaging loop playback will also start the transport. +
++ When pressed in conjunction with the Shift button, this will + create a new (unnamed) marker at the current playhead + position. +