X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F20_default-keyboard-bindings.html;h=2f4d75e52175789661bae7164283e2164d36e2ed;hb=d2f3daa498bef39dc0602dfc7b0ee12cb13b40ab;hp=2db3717753efb4f402409c135494bca00ac41e35;hpb=ae6efdc4a0dd1825a30a1b95b70d6a5f799713a9;p=ardour-manual-diverged diff --git a/_manual/20_default-keyboard-bindings.html b/_manual/20_default-keyboard-bindings.html index 2db3717..2f4d75e 100644 --- a/_manual/20_default-keyboard-bindings.html +++ b/_manual/20_default-keyboard-bindings.html @@ -1,14 +1,36 @@ --- layout: default title: Default Keyboard Bindings +menu-title: Key Bindings --- - - - -

Although (almost) every key binding ("shortcut") in Ardour can be redefined, the program comes with a rich set of default bindings. The default bindings are "mnemonic" in that they focus on trying use to the letter that starts the name of an operation as the binding for that operation. This is not always possible, but it acts as a general rule. This does not necessarily lead to the best ergonomics for rapid editing - there are alternative binding sets for that - but it does make it simpler for newcomers to remember some of the most common bindings (e.g. "s" for "Split", "p" for "position playhead").

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The conventions for using modifier keys (Control, Alt, Command etc.) differ from platform to platform, so we provide different bindings for each platform.

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+ Almost every available function in Ardour can be bound to a keyboard + shortcut (and those few that cannot will usually respond to an OSC command). Ardour comes with a + rich set of default key bindings for the most commonly used + functions. +

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These bindings strive to be mnemonic, that is, easy and intuitive + to remember, and follow widely accepted conventions. As a general rule, + the first letter of an operation will be used for as a shortcut, if + available. This does not necessarily lead to the best ergonomics for + rapid editing — there are alternative binding sets for that — + but it does make it simpler for newcomers to remember some of the most + useful ones, for example
+ S for Region > Edit > Split" + or
+ P for Transport > Playhead > Playhead to Mouse. +

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+ Almost every key binding in Ardour can be changed in + Window > Key Bindings. +

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+ The conventions for using modifier keys ( ,  ,   etc.) differ among platforms, so we + provide different default bindings for each. +

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